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  Discovery Gaming Community Rules & Requests Rules Sanctions and Warnings
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Admin Notice: Players sanctioned

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Admin Notice: Players sanctioned
Offline Fellow Hoodlum
07-26-2010, 11:45 AM,
#1
Bodacious Cowboy
Posts: 6,386
Threads: 1,038
Joined: Feb 2006

Devil's.Caravan[S], Faint.Goat[S], Explosive.Diarrhea[S] and Give.Me.That[S] have been sanctioned for:

Quote:6.9 The individual ID cards may have restrictions and/or allowance that are not covered by these rules. In
the event of conflict, the ID's override the rules.

6.10 Player reputation and conduct must match player actions. For instance a player may not dock on a
base belonging to the persons whom they are attacking or being attacked by.
Read your IDs please gentlemen, you are not allowed to pirate in house space.

Consequences: Guns removed, holds cleared and sanction notifications placed there.

Admin Link to Report

COMPLETE SERVER RULES

BEFORE YOU POST

If you post in this sanction and are not directly involved or a leader of the accused person's faction be advised
that you are consenting to be subjected to the reprisal of my choice which may involve in game repercussions
up to a ban.
Blaming members of your immediate family, neighbours, friends, pets, and assorted Orcs, Trolls and any other
legendary creatures may result in the use of Admin Right #CTE 750AE

[Image: sighoodlumkb4.jpg]
Some say he is a proud member of: "The most paranoid group of people in the Community."
Reply  
Primitive
07-26-2010, 01:12 PM,
#2
Unregistered
 

1. Agmen clarified that non corporate vessels can be pirated in house space by junkers(as he stated ingame ID is outdated and what it says on wiki is correct)

2. I would like to see the screens (cause of no 1., I don't remember corporate vessel was attacked in house space)

3. "6.10 Player reputation and conduct must match player actions. For instance a player may not dock on a
base belonging to the persons whom they are attacking or being attacked by." I'm not sure that this ever happened as we don't exactly attack a company and then go land on their bases (or is it connected due the piracy then I must go back to point no.1)


Ok, it's not a big sanction, but please speak to the rest of the admin team, and decide together is it, or is it not allowed cause it comes to the conflict like this. I know our rules, and I can say that every of these mans know them well cause we are all here 1 year and more.

I would like PM's sent to me, and whole situation clarified. Thank you

~Devil's.Caravan[S]
Reply  
Offline Govedo13
07-26-2010, 01:19 PM,
#3
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

Aye:
http://discoverygc.com/forums/index.php?showtopic=74880

Faint.Goat[S]

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

Reply  
Offline Fellow Hoodlum
07-26-2010, 01:22 PM,
#4
Bodacious Cowboy
Posts: 6,386
Threads: 1,038
Joined: Feb 2006

Read your IDs in game please gentlemen, that is your responsibility unfortunately. The ID is currently
correct, and has been for some considerable time.

[Image: sighoodlumkb4.jpg]
Some say he is a proud member of: "The most paranoid group of people in the Community."
Reply  
Primitive
07-26-2010, 01:41 PM,
#5
Unregistered
 

Well Mr Hoodlum we are not agreed with you about the sanction.Here :Link 1 and here Link 2 is clearly stated that junkers can pirate non-corporate players in house space. The dates of both topics are before out actions.We are good in reading. Here we demand extra review of our sanction by the admin team. We are a bit confused if one member of the admin team sanction us for something that according to the other member of the admin team is fine according to the rules.

I'm sorry but if it's an admin conflict as it kind of seems, I don't want to see any of these man sanctioned. We request that the sanction be re-evaluated by admin team, and well then post the final result. We know what is says ID but due this topics we clearly (with admins input) understood rule is changed and ID is outdated until it's updated again. We don't want to rule lawyer you of course but we need clear clarification in order we and rest of the people knows what is the rule regarding to junkers and piracy.

So please discuss it. Thank you in advance.
Reply  
Offline Fellow Hoodlum
07-26-2010, 01:45 PM,
#6
Bodacious Cowboy
Posts: 6,386
Threads: 1,038
Joined: Feb 2006

There is no admin conflict, it was discussed before this was posted, the ID parameters in game are very clear.

[Image: sighoodlumkb4.jpg]
Some say he is a proud member of: "The most paranoid group of people in the Community."
Reply  
Offline Agmen of Eladesor
07-26-2010, 03:22 PM,
#7
Member
Posts: 5,146
Threads: 661
Joined: Jun 2008

Actually, there is a very simple reason why my discussion last month was completely invalid at the time.

The ID that we were all looking at was wrong.

In single player, the ID reads as we discussed. And when we look on the 'desk', again, the base ID reads as we discussed. However, it was also mentioned in that discussion that people thought it had been changed very shortly after 4.85 came out, as it wasn't supposed to read that way.

Something that many of the players don't realize is that we have a way of making some changes on the fly, without having to release a whole, new update. For example, we changed the area of operations with the Bounty Hunters Guard ID, so that it's much larger. Look at it in single player - it's different from what it is in game.

So what happened is that months ago the Junker ID was changed in game to reflect what Fouche had said - 'Can't pirate in house space'. Then Primitive made his comment, Blodo made his comment, Blodo and I started discussing on skype, and based upon the information that is in game, I was wrong. My info came from the desk, and not from looking directly at the ID in game.

Realize also that on other Discovery servers, if the admins have not made these changes, it's entirely possible that the Junker ID reads just like it does on the wiki.



(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
  Reply  
Offline Govedo13
07-26-2010, 03:54 PM, (This post was last modified: 07-26-2010, 03:55 PM by Govedo13.)
#8
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

Indeed Agmen you are right.
Primitive made his comment based on this topic. There you clear state that Junkers can pirate non-corporate players in House-space. We assumed that according to it we are clear to pirate in the GC server, nobody of us talked about SP or other servers. In the second topic just confirmed the information by the first topic. It seems that we were mislead somehow by both of them:
Topic 1 :
' Wrote:Okay, in all seriousness, the intent of the Junker ID was to have them not pirate in house space at all. And that may change to reflect that. But honest rules lawyer and wordsmith that I am (remember, I'm the guy that reads and understands the rules for fun) - in the event that you as a Junker happen across a Freelancer with a cargo hold full of .... whatever ... in house space, if you decide to pirate him, well, have fun.

Freelancers, Independant Traders, Miners (those without a corporate ID), Mercs ... There actually was discussion about whether you could pirate Bounty Hunters, but someone else (not me) pointed out that Bounty Hunters are considered a corporation.

Topic2 :
' Wrote:You are correct.

[6:19:33 PM] Agmen (Carl): Hey, Rudo
[6:19:56 PM] Agmen (Carl): http://discoverygc.com/forums/index.php?s=...t&p=1089368
[6:20:32 PM] Agmen (Carl): Junkers can't pirate corporation ships in house space - they can, if they have the balls, pirate independant traders, freelancers, pirates, and what not
[6:21:43 PM] Rudo (Charlie): Oh, so it's been reverted?
[6:21:50 PM] Rudo (Charlie): My bad, didn't keep up on it
[6:21:59 PM] Agmen (Carl): As far as I know, yes

Here is the topic where it was discussed: http://discoverygc.com/forums/index.php?s=...t&p=1071692

My bad, you are correct. I didn't keep up on it.

I am sure that no one of us the sanctioned - Me, Primitive,Poltergeist or Vlko would broke the rules with intention. We are not in the admin chat.We see only what is posted in the forum.We cannot know what the admins discuss about the IDs and about the SP,other servers or so- it is not our fault. That's why we feel somehow not guilty and we don't think that this sanction is fair.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

Reply  
Offline Not Espi
07-26-2010, 04:11 PM,
#9
Member
Posts: 3,830
Threads: 130
Joined: Sep 2009

' Wrote:Okay, in all seriousness, the intent of the Junker ID was to have them not pirate in house space at all. And that may change to reflect that. But honest rules lawyer and wordsmith that I am (remember, I'm the guy that reads and understands the rules for fun) - in the event that you as a Junker happen across a Freelancer with a cargo hold full of .... whatever ... in house space, if you decide to pirate him, well, have fun.

Freelancers, Independant Traders, Miners (those without a corporate ID), Mercs ...

(...)

I understand that people can make mistakes. And Agmen, I forgive you for not being a machine - really. However, Hoodlum, due to the above quote (a month old one as well) we operated under the assumption that Junkers can pirate indie traders, freelancers and such in house space. We were doing this because an admin said it's okay but it's not stated on the ID until .86 comes out.

I guess we were wrong then. We all understand that and we are reasonable people. No more pirating in house space. When will we get rid of the sanction notifications, then?

~ Explosive.Diarrhea[S]
Reply  
Offline Agmen of Eladesor
07-26-2010, 07:17 PM,
#10
Member
Posts: 5,146
Threads: 661
Joined: Jun 2008

Sanction notifications are in your holds so that you know we saw something. You can put them in your trophy room or just sell them, at your leisure.

This is another one of those that engendered a lot of behind the scenes conversation, when we realized what happened - as I wasn't the only one operating under a mis-read of the Junker ID. Skype and our section of the forum was interesting, and I'm quite sure that Cannon doesn't want to have to look that far into the back-ups again...

Key thing is to read the ID that you have in game, on our server, as that is what rules.

(Personal note - in this particular case, I do feel at least partially responsible for this, and so while I can't reverse the sanction, I will make some ammends to you guys later from one of my personal characters bank account.)



(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
  Reply  


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