This update has the following changes:
- Fixed all instances of the problem that caused the "disasterous start" in testing #6
- Enabled the tradelane sensor network for ship with the BPA ID and LPI IDs (it's coming for KSP and the rhienland guys too). This has been implemented but untested for over a year.
- Fixed /movechar I think.
- Enabled a bunch of anticheat stuff that was lost when I moved to the new flhook plugin system. Autobans happen after 4-10 detections depending on the type of detection.
To do next:
- Try to stop a ship in space if the player disconnects/F1s.
- Fix /selfdestruct so that it turns the ship into a standard starflea with an engine.
- Find out why ships sometimes drift so much. The should drift based on the amount of time they have been disconnected. The expected rate is 1 meter per second of disconnect time up with a maximum of 50k in the y-axis and 1/10th of that in the x and z axis.
- Other things that I've forgotten about
Proud member of "the most paranoid group of people in the community"
' Wrote:- Enabled the tradelane sensor network for ship with the BPA ID and LPI IDs (it's coming for KSP and the rhienland guys too). This has been implemented but untested for over a year.
I wonder what this feature does. If you could explain.
Quote:Enabled the tradelane sensor network for ship with the BPA ID and LPI IDs (it's coming for KSP and the rhienland guys too). This has been implemented but untested for over a year.
hey man. just like to say and im sure a lot of people would agree thanks for the effort and dedication you are putting in. its appreciated. regards from masterton
Did quite a bit of testing on the /showscan feature. It works great so far. The only issue will be getting spammed with docking messages when the server is full.
Oh. It tells you whenever someone docks with a tradelane or gate within the respective house space. Once someone is detected by the tradelane network you can type /showscan <targetname> and it will give you a listing of their equipment, ID and cargo.
Hopefully this will give the police factions a bit of boost they needed.
Cant we make only certain ships drift when they f1 such as Mining Ships etc.
I always F1 our TCG Dread above Apophis due to the fact , i lose 300 bots
undocking from Toledo, but now im always in the Asteroids when i log on.
' Wrote:Oh. It tells you whenever someone docks with a tradelane or gate within the respective house space. Once someone is detected by the tradelane network you can type /showscan <targetname> and it will give you a listing of their equipment, ID, and cargo.
that sounds quite cool indeed. but I presume there is some range on it?
' Wrote:Did quite a bit of testing on the /showscan feature. It works great so far. The only issue will be getting spammed with docking messages when the server is full.
Oh. It tells you whenever someone docks with a tradelane or gate within the respective house space. Once someone is detected by the tradelane network you can type /showscan <targetname> and it will give you a listing of their equipment, ID, and cargo.
Hopefully this will give the police factions a bit of boost they needed.
LPI are gonna get spammed in New York space. Else this is probably one of the coolest features I have seen so far and will definitely give Police Factions an edge to do what they were meant to do.
' Wrote:that sounds quite cool indeed. but I presume there is some range on it?
Not when I tested it. I was sitting in Manhattan orbit and I got messages of ships docking at all the lanes in Liberty space. Same with the /scantarget info.