' Wrote:shield running is a good tactic. the problem is that a side cannot afford to retreat. - when it was in character.... a pilot that realizes that he cannot win - or only win with a very lucky hit ... but would on the other side be in much greater risk to loose his life... - - such a pilot would just retreat.
the problem is that people WANT to fight to an end. and so - fights last too long. retreating means to be locked out of a system for up to 4 hours - and so, a player has another reason not to retreat.
so in roleplay - this rule is stupid and detrimental - but if it did not exist, fights might become a lot tougher - and ship classes could be unbalanced a lot, of course - especially capital ships that can cruise away to fill up their shields. ( 70 CDs only last so long..... )
so - i think the no cruise at all rule is necessary. not logical and all - but necessary to limit fights to a reasonable time / location.
This is, essentially, the root of the problem. I think, first of all, it isn't ridiculous to give fighters a different set of PVP rules than Caps (see piracy)
As for caps cruising away...shouldn't the other caps cruise with them? and, for a bomber vs cap fight, there, again, you give bombers a good chance to deal a lot of damage, and if the bombergroup has spent 70 cds and not killed a cap, we can assume that the bombergroup simply cannot do it.
We could also give capital ships 15 times the hull they currently have, and take away their shields.
I personally don't see cruising out of combat as a huge issue, especially since the shield running thing can be done with thrusters too. In fact, flying in a circle works as well!
Quote:[7:42:05 PM][6:51:36 PM] Igor (Smokey): btw terry
[6:51:48 PM] Terrance Cooper: Ye?
[6:52:00 PM] Igor (Smokey): nothin
[6:52:03 PM] Igor (Smokey): just sayin btw
[6:52:05 PM] Terrance Cooper: <_<
Quote:Johnny_Haas: you shot anti criuse speed rockets!!!
Johnny_Haas: but why????
Johnny_Haas: ??
Johnny_Haas: why you shoot criuse speed rockets?
' Wrote:We could also give capital ships 15 times the hull they currently have, and take away their shields.
Problem with that, is the shaking....someone told me, somewhere, that it is hard to hit anything from a shaking ship....dunno about that, but then, never shot from the penny at starfleas while it was shaking...Dessies are still easy enough to hit.
Unseelie is correct. Shields are what gives the Battleship some semblance of accuracy. In fact, hulls should be upped by 50% for smaller Battleships and 100% for the larger ones...
Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
yes, the shaking will make it just possible to hit other capital ships - and cause spasms inside your brain after some minutes ( and it will be minutes with 15 times the hull:P)
@unselie - slightly different rules for fighters and capital ships sounds good. - no mistaking here... i mean, its quite clear whats a capship and what not......
allthough.... i met that guy last time, merc ID, flying a cruiser. - i asked him if he read his ID, and he said.... the ID says nothing bigger than a freighter or transport. - then he told me that the cruiser was indeed marked as a ....... freighter. ( now... he is right about it. they are all freighters:crazy: defined by the program, when you look at their class ) - of course, i don t think he was that dim not to know the difference.... . ( but who knows ... )
' Wrote:The rule is flawed. Shieldrunning is unnacceptable, simply because then the fight WON'T end. However, not being able to chase a target by entering cruise is BS, pun unintentional. Mercy. Give none, get none. Why would I let my figthers get slaughtered when I can just as easily waltz in and maul them from two kilometers with an unprecedented volume of firepower? Seems more logical this way...
Wrong. It would end, and it would end badly for Battleship's enemies.
For example 6 fighters are attacking a BS.
They need forever to take his shields, and when they do, he can shield-run and come back.
They need forever again.
In the meantime, while they are stripping his shields over and over again, he can kill more then 1 fighter.
I agree, it wouldn't end if you take 2 battleships for an example.
If you take BS vs smaller crafts, it would end, and it would end badly.
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.
Is there any way to simple not make Capital ships shake when struck, unless by Bomber ordinance or other Capships? Also, I tend to beleive that combat length is irrelevent. This is a RP server and if your RP leads you to battle then you get to take the whole ride. Not all battles start and end in neat little packages with winners and losers. Sometimes everyone is a loser of battle, and sometimes the winners just don't know they lost yet. I think if these cruise rules were lifted along with the retreat rule, it would make everyone eventually be more responsible about how they pick a fight.
Now no arguement with the you die, good bye for 4 hours, but say a big bad pirate picks on me I fight him, and he starts to kick me around. I then run, get away gather my posse and come back and kick him around, that a beleiveable scenario, I think in a fronteer enviroment, be it wild west or deep space.
THE CRUISE RULE
To examine the validy of this rule does anyone know why it was forged?
Can anyone argue for it, in improveing role play.
Would anyone be sorry to see it go?
Opinions fellow community, the admin look at things and this is our chance to be heard with no inter-flameatude being conducted. Maybe we can change something if thats what we all want, get your friends to comment. If I'm in the minority well then I'll know not to bring this one up again but, lets see if we can settle this ugly ass monster that keeps popping up.
' Wrote:Wrong. It would end, and it would end badly for Battleship's enemies.
For example 6 fighters are attacking a BS.
They need forever to take his shields, and when they do, he can shield-run and come back.
They need forever again.
In the meantime, while they are stripping his shields over and over again, he can kill more then 1 fighter.
I agree, it wouldn't end if you take 2 battleships for an example.
If you take BS vs smaller crafts, it would end, and it would end badly.
Well battle ship would not be sitting ducks anymore, true but we are trying to bring more realism to RP I think.
I also think allowing a captain to move thier ship anyway they are able for max effect is more life like, I didn't say fair but, life isn't.
The fighters probally would lose and they should against a battle ship. Unless they have near super human piloting skills.
Also a fight can end if we remove the banned from a system for four hours rule for retreating, because there is little incentive to retreat, when you penalized the same as defeat, might as well give it a shot.
These rules removed and the fighters can avoid the battle ship and possiblly operate, sanction free.
You can still do a shield run (even with a battleship) without engaging cruise, did it today, works great, i gave the battlecruiser a really tough time,...
Against fighters though, it is imposible, to shield run in a capital ship,... If you are outguned, there is no RP reason to stay and fight,...
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Mmkay, it seems that the spirit of cruise rules are followed by convention among good RPers, but they seem to always penalize the fighter duels that suddenly involve caps. (Your LF ran from our 4 BC- log off!) Either a suicide battle clause is needed, or a complete redo-ing of the cruise/retreat rules is in order.
Maybe if the person in question RPs guerrilla tactics they should be exempt or something; if a bundie's RP absolutely demands they kill the daumann VIPs transport, despite its gunboat escorts, making runs to beat it up a little, running away, and then surprise attacking a little down the line doesn't seem OORP. What it is, however, is against server rules, very much so.
Point is that I think server rules should be amended to have things not sanctioned if A) it was RP'd well, or B) the person against whom the infraction was done notifies admins they don't want charges. A fixes most of the problems with pseudo generic IDs (they're all the same... grr...) and RP backgrounds, and B fixes the rest; in the aforementioned fighter duel, although the BCs might press for sanctions (because they're usually *******s for thinking its okay to ruin fighter fun with their BCs) the other fighter could get it prevented by notifying admin "hey, you might get a witness report on ____ but don't sanction because I didn't mind, I thought it in RP"
Does anyone see problems with this? Feedback is welcomed in any variety.