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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Stations sell infinite commodities. Realistic?

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Poll: Shall there be limited commodities purchasable which get refilled? Instead of infinite?
You do not have permission to vote in this poll.
Yes, sounds good. Adds more RP.
27.27%
9 27.27%
Yes, but it won't work.
12.12%
4 12.12%
No, I don't like this idea.
18.18%
6 18.18%
No, that'll destroy the flow of the game.
30.30%
10 30.30%
What are commodities?
12.12%
4 12.12%
Total 33 vote(s) 100%
* You voted for this item. [Show Results]

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Stations sell infinite commodities. Realistic?
Offline Narcotic
10-10-2011, 04:33 PM, (This post was last modified: 10-10-2011, 04:36 PM by Narcotic.)
#1
Member
Posts: 3,407
Threads: 151
Joined: Oct 2010

Missile launchers have infinite missiles.
Ships have infinite H-Fuel.
NPC factions have infinite ships.

and Stations/Planets/Bases have infinite commodities to sell. Realistic? - No.

Well, it's my opinion. But what do you say about that? What about giving stations limited commodities which they'll produce by and by. Of course not that slow, that you always need to wait as trader.

What would change?

- traders won't be able to use the same trading routes all the time
-> no powertrading possible
-> more RP?
- as trader you're forced to fill your cargo with different commodities sometimes
-> makes trading routes more intresting
- gives pirates more choice when robbing traders
-> more RP?
- you'll need to find less famous trading routes
-> more exploring needed
- you won't always see the same systems
-> traders won't get bored that fast

and a lot more would change...

Anyways, I like this idea, but maybe I missed something important?! Would it work in the end? Will the flow of the game stay unaffected?

What do you say?

[Image: Narcotic.gif]

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Offline AeternusDoleo
10-10-2011, 05:01 PM,
#2
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

From a tech standpoint, I do not see how we can make this work. Might be possible with FLHook, but there's only one person (Cannon) who can code in there to my knowledge, at least for Disco. So while an okay idea, technically unfeasable.

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Offline Kharon
10-10-2011, 05:02 PM,
#3
Member
Posts: 490
Threads: 25
Joined: Sep 2010

It would brake the Gameplay fun for many to make a run in that 1h time they play each day only to find out there is no cargo at the destination. There is already enough fustration in the NPC braking lanes and the pirate players robbing you and the terrorist players killing you and the house players bullying you with laws.
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Decerebrated.Individual
10-10-2011, 05:06 PM,
#4
Unregistered
 

Changing that is going to be really hard to balance in a way that it wont be very frustrating for some people and abused by other people.
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Offline Vasuv
10-10-2011, 05:10 PM,
#5
Member
Posts: 360
Threads: 52
Joined: May 2010

' Wrote:Changing that is going to be really hard to balance in a way that it wont be very frustrating for some people and abused by other people.

Ya it will be & this will destroy the trading sector as it destroyed mining sector
I am here to play a game not live life it is good till now
This idea may be good in a short run but will not be good in a longrun
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Offline Anonymous User
10-10-2011, 05:12 PM,
#6
Member
Posts: 2,052
Threads: 132
Joined: Nov 2009

' Wrote:...
Realistic?
...
freelancer - realistic.

overload...

oversized pic is oversized

on topic:

its fine how it is now.

]
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Offline Zeela
10-10-2011, 05:13 PM,
#7
Member
Posts: 136
Threads: 4
Joined: Dec 2009

I think its great idea.

Just like some traders already wait for miners to make profit, there would be way for those who dont enjoy going into mining zone with defenseless trading ship to experience this producer/consumer scenario.

Yes those who log in to asap "buy/cruise/sell" wont be happy, pirates who sit at one point in space 24/7 wont be happy, but those who care about RP will profit a lot in my oppinion.

When you catch trader with comodity, that will be available to buy after some time, he will be in more negotionable state of mind, thats +1 for RP, instead of notorious "just kill me, i'll avoid you on my next trip".

dsace v11
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Offline Daedric
10-10-2011, 05:16 PM,
#8
Member
Posts: 4,321
Threads: 111
Joined: Nov 2010

Balancing a dynamic economy is extremely difficult. There is no system in game to assist players in such a set up. I dock at Freeport 9 and buy some food stuffs because the game says Freeport 10 needs food. By the time I reach Freeport 10 it is no longer buying food stuffs. That sucks, now I have to fly around and try to find a place to sell them.

Many things in the game aren't realistic. This is a game, not real life. Sometimes realistic stuff is discarded in favor of balancing the game to be enjoyable.

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Offline Zeela
10-10-2011, 05:18 PM,
#9
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Posts: 136
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' Wrote:Balancing a dynamic economy is extremely difficult. There is no system in game to assist players in such a set up. I dock at Freeport 9 and buy some food stuffs because the game says Freeport 10 needs food. By the time I reach Freeport 10 it is no longer buying food stuffs. That sucks, now I have to fly around and try to find a place to sell them.

Many things in the game aren't realistic. This is a game, not real life. Sometimes realistic stuff is discarded in favor of balancing the game to be enjoyable.

Except that this idea is only about what bases sell not what they buy ...

dsace v11
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Offline Daedric
10-10-2011, 05:24 PM, (This post was last modified: 10-10-2011, 05:25 PM by Daedric.)
#10
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Posts: 4,321
Threads: 111
Joined: Nov 2010

Good point.

Now that I have thoroughly read his idea.

I log on and check what goods are at 9. It has non for sell. I fly to 15. It has non for sell. I don't feel like flying to another station. I log off.

There is nothing wrong with the current system. It ensures that a trader always has something to do, and thus pirates always have something to shoot at, thus the law always has something to shoot at.

Edit: I'd be a fan of a dynamic economy if a system can be devised to keep traders up to date with trade information. Maybe even perhaps have the mission system used too. As it is now, with the current in game assistance system. Non on dynamic economy please.

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