I submit this with all due respect and graditude for the team that provides this forum and server I enjoy every day.
I simply would like to have some clarification on the criuse rules and have a place were we can see ADMIN responce publicly. I have seen no less that Five separate instances where cruise has come up in debates that raged for days. I am guilty of one ill posted debate myself. I have since integrated tact with my opinion as well as prudence.
Now another thread has the same issues coming up. I set this up as a forum where we may get your answers for all time and state our opinions to the team as a collective.
My opinion on cruise is this. It supports PVP and not good RP. It is unrealistice responce to combat situation and seems to make for more of a fair battle ground. Good for a PVP server but as an RP server I think the full wieght and head ache of battle should be present thus making fewer enter it lightly. I also think the rules on cruise with there foggy wording do allot to aid rules bullies also not good for RP. I would recommend reading RP vs PVP and OOP or not as, much of the communities opinions are posted there. I would make one easy package to read but I lack that kind of expertise. From what I gather many follow the rule because it is a rule but many agree that it is not founded in RP but for gameplay. Can we please consider removeing it or at least reviseing it so there is no question or debate.
I understand that I have no idea how many man hours I'm asking for. I will help in anyway I can just ask. But I think in the end it will be worth it as players will have one less thing to fuss over and one less thing to come accross the admin desk.
I invite anyone to share whatever their opinion is here supportive or not. This is for everyone. This is where maybe we can get a smoother game for us all. And maybe put old debates to rest.
That's because they have no intentions to answer in every single cruise thread.
If people would search forum a bit, they would find what they'r looking for.
I actually don't care if it supports RP or PVP. Docking then re-engaging would be good RP also, yes? Just to grab another ship..
I don't want to be chased by a BC in cruise while I'm thrusting away.
If he starts the cruise to catch up, I consider him fleeing, and if he attacks me after that, I consider him re-engaging.
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.
That will hardly ever be done...maybe only fighter class ships... because many of the bigger ones are virtually immune to CDs and their shields are like 99% of their survival.
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For example Liberty Carrier and Outcast Dread are virtually impossible to CD... one we hit the Liberty Carrier with over 60 Train CDs.. and it didn't stop... only hits from the side worked.
Igiss says: Martin, you give them a finger, they bite off your arm.
' Wrote:I actually don't care if it supports RP or PVP. Docking then re-engaging would be good RP also, yes? Just to grab another ship..
I don't want to be chased by a BC in cruise while I'm thrusting away.
If he starts the cruise to catch up, I consider him fleeing, and if he attacks me after that, I consider him re-engaging.
so next time i am trusting away from two gunboats, and they start cruise engines to catch up, i just stop take screens and report them?
Donate to the Poor Pilot's Fundation via Sirius Bank /givecash GreenHawk 1000000 now, and support poor pilots sirius wide!
Skype: jure.grbec
My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk
Currently Inactive due to pursuit of life long dreams, will be back...*edited* As promised am back.
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.
What I dont like about the cruise rules is that I find it totally illogical that a captain of any craft forgets to use the full thrust of their ship during battle except to retreat. I find that the logic that "If we remove that rule combat will go on forever" flawed. I find that it only encourages PVP.
I know if confronted I have to turn around and fight no matter what because if can't run to next system gather my homie s and come back and smack big pirate around. I have to stay gone for four or die. I, like many others would rather just fight if we have to be banned for the same amount of time anyway. Additionally I love RP this is not RP to arbitrarily ban an action that we are normally capable of. This rule is similar to some rule that another server had in terms of arbitrary nothingness. Their rule was no BOTS/BATS in PVP battles. I know it sound stupid but some how they thought that was good RP. Now even if I cant get this rule at least revise were there is some benfit to running or better yet more realism, I'll still play and I'll follow rules just so I don't get banned ever but, it hurts realism hardcore for me as I have to keep forceing myself to overlook the game board boundry.
Why not be a RP server all the way. I don't care if battle went on forever, which I doubt it. It would just have fewer deaths/ kill messages. More planning would have to go into it, and makeing enemies lightly would have to stop. I'm not saying change death rule. I'm just saying that retreat and thrust controls should not be cut off so absolutely. It does not make since for a ship that has capability not to use it in a life or death struggle.
Does anyone have an arguement that shows these rule support RP or realism? I don't think the level of realism I'm asking for would make things unplayable.
Chopper I did read what you sent thank you. I forgot I read that before they are a blur now. But, I ask is do you think this rule helps RP at all? I think if anything it make PVP more fair but fair is not real and real battle plans rarely ever make it fair for the attacked.
The SWAT team doesn't make it fair for pot heads they raid. Niether should pirates or house police and this unfairness would give the added advantage of being in a faction.
Thats another thing I hate that I can laugh in the face of cap ships in my trade vessel. I use to have a harte pounding experience when I feared capships while tradeing and ducked into the nearest asteriod field now I just fly by. I think all these rules for fairness of combat have removed realism and excitement.
Combat is not fair, RP is supposed to mimic as much real life as possible while being playable ie: we respawn playablity would go out the window if you had to make a new character after every death. But then I'd be cool with that if our ships were about a 50 times stronger and NPC didn't have uber armor.
I'm not trying to stand against the community I'm just trying to get us to stand back and realy ask our selves what we want. I see allot of disiples of RP dictateing guns and tags, and REPs. Why not have good RP accross the board?
so next time i am trusting away from two gunboats, and they start cruise engines to catch up, i just stop take screens and report them?
' Wrote:so next time i am trusting away from two gunboats, and they start cruise engines to catch up, i just stop take screens and report them?
I'm not hitting you Jure. I'm useing this to ask the community a question. Is this the RP we want?
problem is... are we to go towards hardcore RP here....then no Battleship would ever attack or chase a single fighter.. same with Cruisers and GBs... no capship will ever go without support... no Cap will enter an asteroid field... and so on...
now people do this here... and if you allow then to cruise to recharge shields.. it will become impossible to defeat them.
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also this would all work very nice.. if engaging cruise on Battleship would take some 5 times longer than on a fighter (as it should)... but that's not possible
Igiss says: Martin, you give them a finger, they bite off your arm.
I think that you want the rule changed for the PVP reasons, not RP ones.
Because, with your RP reasons you get a huge advantage in PVP. And you are trying to use it.
As I said, there are plenty rules that support gameplay but not RP.
And they are good rules, because PVP is almost as important as RP.
Not mindless PVP, but PVP that comes from RP.
If you ask me, bots/bats are not in RP at all.
How can you fix a hole on your ship with them? Never mind.
The question is, why do you want the rules changed?
How can you RP better with those new rules?
I can only see you PVP-ing better, not RP-ing.
That PVP would be in RP, yes, but it wouldn't be playable.
2 bombers need some 5 minutes to take a BS's shield alone.
Then you hit cruise, regain shield, come back. They have to start over again.
I simply don't see a good reason for that rule to change.
You are trying to use 'RP logic' only to get a 'PVP advantage', which you would have in real life.
And what would that do? That would bring more capital ship whoring on the server.
Thanks, but no thanks.
Also, I haven't seen a single battleship having Spaceship crew, H-Fuel, Food, Oxygen, Water.. All that's necessary for the crew to survive..
The best I'v seen is H-fuel and Spaceship crew in the same time.
But never all of these!
In RP, they would all die. All of them. But they don't..
Quote:Combat is not fair, RP is supposed to mimic as much real life as possible while being playable ie: we respawn playablity would go out the window if you had to make a new character after every death. But then I'd be cool with that if our ships were about a 50 times stronger and NPC didn't have uber armor.
Yeah, let's make a Death Star and destroy planets.
Or make Battleships so powerful that no less then 20 bombers can take it down.
Common sense.
May I guess that you'r flying a capital ship?
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.
I see the bots and bats as perfectly RP. 1 bot are nanobots that conduct repair on a nanoscopic level thus repairing from inside out and on molecular level at the speed of machines, which then quickly burn out and have to be replaced. 2 I see Bats being used to charge shield the same way Nitro is used to boost a cars overall horse power for a short burst but not sustained due to engine damage.
I do have one Cap ship and it is a Juggernaught, I'm not going to be ashamed no matter how much Capships are bad mouthed. That seriously goes in one ear and out the other, or eye rather.
I dont see how asking to have capships capable of pirateing me would do anything to give me an unfair advantage as I don't have any pirate characters. I'm to soft harted to just take from someone else. Tried it once didn't like it. I do have 1 SHF, 1HF, 1 miner, 1 tanker, 1 juggernaught. so now that all my cards are on the table. I'd like to say these rules would do nothing but make people concerned about winning an unwinable game worried.
Now I'm not trying to get into a pissing contest. I just want some opinions. You have attacked mine now show your reasons why they are helpful can you explain and keep the flames from riaseing.
I say again why and how does it help without the cap-phobics screaming caps ship this and that because there are more than caps and this can be a problem between two fighters or a gunboat/fighter combat. Why do we as captains have to forget the throtle control until after we are done with battle. I know the way it is written now I can use it to bully people around if I want by engageing in battle knocking half their shields down make them run, and then demand they leave, why even chase them. I don't cause I like to play but I've seen it done and it blows.
I also asked if not remove why not revise so the words remove rules bullying as a possiblity. I'm just trying to get some civil talks going on subject not verbal combat so opinions are welcome, even debate but lets keep this non personal.
The only reason I can see ScornStar's point, however, is the fact that there is a general belief that all battles that don't end in deaths is an incomplete battle. If a battleship uses cruise to retreat, or if a fighter does the same, it can be for the sake that they want to stay alive.
Now, the problem with this is the fact that no one will follow it. Instead, they will just shield run, return, and start shooting the living daylights out of the other people.
At the current time, the rule as good as is.
Real life is different from this game, mate. That is why we can't do things like that.
Quote:[7:42:05 PM][6:51:36 PM] Igor (Smokey): btw terry
[6:51:48 PM] Terrance Cooper: Ye?
[6:52:00 PM] Igor (Smokey): nothin
[6:52:03 PM] Igor (Smokey): just sayin btw
[6:52:05 PM] Terrance Cooper: <_<
Quote:Johnny_Haas: you shot anti criuse speed rockets!!!
Johnny_Haas: but why????
Johnny_Haas: ??
Johnny_Haas: why you shoot criuse speed rockets?