I was under the impression the Harvesters were machines built by Zoners that went awry, not the descendants of some ancient mechanical civilization (in Disco, that would make 3 ancient powers).
EDIT:
The Daam K'Vosh are simply too powerful to add into Freelancer. It would be like adding the Death Star as a playable unit in Star Wars: Rogue Squadron or Q into a Star Trek game. They have a galactic, possibly multigalactic empire and constructed objects larger than stars as the equivalent of power stations. They probably wouldn't even need ships at this level, just having massive, spaceworthy bodies with their own biological energy source. They also have no reason to wage war on their own children, and even if they did, they could probably cause their own children to do the can-can with a few words if they wanted.
' Wrote:I was under the impression the Harvesters were machines built by Zoners that went awry, not the descendants of some ancient mechanical civilization (in Disco, that would make 3 ancient powers).
EDIT:
The Daam K'Vosh are simply too powerful to add into Freelancer. It would be like adding the Death Star as a playable unit in Star Wars: Rogue Squadron or Q into a Star Trek game. They have a galactic, possibly multigalactic empire and constructed objects larger than stars as the equivalent of power stations. They probably wouldn't even need ships at this level, just having massive, spaceworthy bodies with their own biological energy source. They also have no reason to wage war on their own children, and even if they did, they could probably cause their own children to do the can-can with a few words if they wanted.
That bit about their power could easily be a monster understatement. As far as the Babylon 5 reference went, think about it this way: humans = humans, nomads = Minbari, except wanting all humans dead, Daam K'Vosh = Lorien. Remember how hardcore the Vorlons beat the snot out of the Minbari in "Into the Fire"? And how hardcore the First Ones beat the tar out of the Vorlons later that episode? And remember how the First Ones wouldn't DARE even try to be mean to Lorien? YEAH. If that isn't concrete enough, think about the machine on the planet. The Daam K'Vosh probably built those in their spare time.
They pretty much built the Sirius sector from scratch, if you look at the Nomad backstory, as a playpen- lifespan enhancing Cardamine for Nomads to toy with, Alien Organisms to help them terraform the surprising number of planets in the sector, and Valhalla 1 in the center as a 'children's library'. Think about this- Valhalla 1 contained everything from docking rings to shipbuilding techniques to jumpgates, tradelanes, tachyon weapons, and even the Hypergates: and it was, quite simply, a children's library. If the Daam K'Vosh EVER decided to wage a war, the offenders would have been destroyed before they became a threat, because the Daam K'Vosh could just sort of do that. Like implode a star as easily as we snap our fingers.
Daam K'Vosh = no.
Other aliens, as Treewyrm pointed out, would cause all kinds of problems. What are their relations with humans/Nomads/C'Tan? How do their minds work? If you read up on the Nomads, their minds work nothing like ours. What makes their ships unique? What separates their technology from human/Nomad technology? What are their motives? Where have they been all this time? Why didn't the nigh-omnipotent Daam K'Vosh do anything, if they are really dangerous?
Trying to figure out a new, rich race to add would take YEARS of development. No.
You are correct. I intentionally went with a more conservative analogy, since some people probably couldn't even grasp the sheer scale of the K'Vosh in galactic technology. After all, the Death Star was destroyed by a guerilla operation.
I'd compare them to the Q from Star Trek or the people who built the Monolith from 2001: A Space Oddysey, or the Celestials from Marvel Comics.
' Wrote:I was under the impression the Harvesters were machines built by Zoners that went awry, not the descendants of some ancient mechanical civilization (in Disco, that would make 3 ancient powers).
EDIT:
The Daam K'Vosh are simply too powerful to add into Freelancer. It would be like adding the Death Star as a playable unit in Star Wars: Rogue Squadron or Q into a Star Trek game. They have a galactic, possibly multigalactic empire and constructed objects larger than stars as the equivalent of power stations. They probably wouldn't even need ships at this level, just having massive, spaceworthy bodies with their own biological energy source. They also have no reason to wage war on their own children, and even if they did, they could probably cause their own children to do the can-can with a few words if they wanted.
I consider Original Developers, Igiss, and Admins as Dom Kavash. The most powerfull and resourcefull beings possible in the "Universe". Just like "higher" beings would be, they exsist more "above" the universe than in it or a part of it.
They can do anything they want or don't want. Add bases, destroy planets, create entire systems, ignore a quadrant forever, collapse a single star in vengance, ect ect...
The whole universe is thier playground to mold and shape the way they see fit and they could destroy it or remake it however they want and at anytime. They have access to unlimited amounts of information and power and have no equals but themselves.
Even though i HATE to use the term.
They are by all means... A race that ascended to become...
' Wrote:I consider Original Developers, Igiss, and Admins as Dom Kavash. The most powerfull and resourcefull beings possible in the "Universe". Just like "higher" beings would be, they exsist more "above" the universe than in it or a part of it.
They can do anything they want or don't want. Add bases, destroy planets, create entire systems, ignore a quadrant forever, collapse a single star in vengance, ect ect...
The whole universe is thier playground to mold and shape the way they see fit and they could destroy it or remake it however they want and at anytime. They have access to unlimited amounts of information and power and have no equals but themselves.
Even though i HATE to use the term.
They are by all means... A race that ascended to become...
Gods...
Good analogy. The Daam K'Vosh probably do have something like ".kill Annoying_Noob" too.
A faction of malevolent admins wouldn't really be a bonus for the mod, now would it?
I agree completely.. I consider such unusual phenomena as teleportations and the mysterious activities of the Autonomous Department of Mananagement and Intersteallar Navigation to be the work of the K'Vosh in some form or another.
a way to put them into the game without balancing problems - and solely to create lore about them and some sort of mysticism is to model some static outpost or so. - something sophisticated, something beautiful, - something dangerous.
the only evidence that "we" might see of them should be:
a) the artifacts
b) the nomad NPCs
c) the dyson sphere ( and the city nodes / jump node fragments )
and maybe some sort of abandoned but automatic city. - something down the line of stargate atlantis. - a city model bigger than any station, - maybe with buildings to even fly "through the streets" or something. ( for those that know the movie dark city ... )
todays computers could manage such more complex models, i am sure.
but they should not appear "in persona" or have ships / npcs / patrols around. - whatever we can put into the game wouldn t be as powerful as they should be. - powerful in terms of technology, not only weapons, but just abilities. - such aliens must not necessarily be great warriors, but could be awesome craftsmen, scientists, - peaceful.
what gives those creators credit is uncertain rumors and imagination. - anything that we could see would only tame this. - they would become "just another faction".
' Wrote:we've managed to combat the nomads fairly well so far.
erm... THEY BLEW UP SOL!!!
There are a few reasons they don't just start blowing up stars round sirius, and that is, its their home. You don't go blowing up your own house when people who you don't like are inside it. But the nomads could quite easily wipe out humanity themselves, they have only been using fairly small weaponary for them.
I've got a great idea to help dig up this ever-increasing pile of negativity and meanness given off by the other more cynical members of our community.
Idea: Finish the friggin' Nomad Jump gates in O-58! Link them to some strange system which links to another, then you might have a... Lost Battlestar type of thing which might contain Dom'Kavash research. Or cryogenically frozen Dom'Kavash. It's hard enough to get through O-58, they killed a Legate BS with Mk. VIII armor when I tried in Open-SP.
That would make it so not every bit of the community could get a piece of this new, interesting part of Sirius since the Wild ships have a laser that does 2000 damage and another two that do 500 and a cannon which does 750 or so. All with a fire-rate of 4 and the famous never-ending power store that NPCs seem to possess. Did I mention that their GBs take forever to kill? Yeah, Corsair BS turrets, 1000 damage per shot and a 4.00 fire rate all focused on the GB for 30 seconds before I died, and I didn't even damage it 1/4.
So, this would provide more RP opportunities and not have every person in Sirius whoring the system. That would make it work with the Nomad Gates linking them to Unknown Nomad systems which must have some form of control beyond the stupid jellies buzzing about and then going, "OMFG A worm hole! Lets go through it! *buzz*"