Bienvenido to el Corsair Brotherhood, you have been accepted to our ranks.
It is my job to turn you from a whimpy payaso into a fearless Corsair warrior!
After you've finished your training, you will not be just another Titan pilot.
You will be a Spartan, the sword of the Imperio,
You will be the eyes and ears of your Elders,
You will be Muerte’s messenger and Crete’s protector.
From now on your Titan is your body, your lover, your casa.
You will give your Titan a name.
You will be married to this beast,
This weapon of alloy and steel, your only lover.
And you will be faithful!
This is your Titan!
There are many like it, but this one is yours.
Your Titan is your closest companion, it is your life.
You must master it as you must master your life.
Without you your Titan is useless.
Without your Titan YOU are useless.
You must fire your Titan true.
You must shoot straighter than the enemy who is trying to kill you.
You must shoot him before he shoots you.
And you will.
Now before Crete and the Corsair Imperio swear this creed.
Your Titan and yourself are defenders of your Imperio.
Together you are the masters of your enemy.
You are the saviours of your life.
So be it, until there is no enemy...
But peace.
Centurion Machete of the Corsair Brotherhood’s Omega Fleet.
Before you hop in your Titan you should make yourself familiar with your Brotherhood pilot gear.
Each Brotherhood pilot is standard equipped with the Spartan MK-5 space survival suit and the Galea Corsair pilot helmet.
Spartan MK-5 space survival suit.
Your Spartan suit will allow you to spend a short time in the harsh vacuum of space.
It will also protect you from injuries during emergency landings and using your ejecting pod to bail out.
Brotherhood pilots are expected to have their personal sidearm with them at all times.
Magnet strips on the leg and back segments allow for easy carrying of your sidearm.
A built in aqua purifier and water reservoir ensures the carrier enough drinking water to last for five days.
Galea Corsair Brotherhood combat pilot helmet.
This piece of equipment does more than just protecting your head from impacts, soldato.
Treat it as a part of your Titan - don’t tinker with it.
Just make sure to put it on your head before launching, and keep it there while on duty.
1. Your visor. Projects your Titans HUD during flight, holds night and thermal vision functions for tactical infantry missions.
2. Thick impact resistant plating to prevent head trauma.
3. Respiratory systems and communication systems.
4. Visor sensors and megaphone for crowd control.
5. Visor control buttons; press them both to open your visor for eating, smoking.
Also used for switching between different view aids.
6. Location of your Galea helmet mainframe, also holds a signal transmitter.
7. Plug in your communications cable here.
8. Plug in your Titan’s mainframe cable here.
9. Olive oil reservoir, keeps your suit well oiled and ready for combat.
10. Connect these cables to your Spartan MK-5 space survival suit.
A good soldato keeps his cockpit tidy.
Don’t leave empty glasses and plates floating around, in combat they can injure you!
Also make sure to empty your built in ashtray regularly.
Lets have a look at your instruments.
1. This is the analogue version of your HUD to be used in case of a powercore malfunction,
or in any other situation that prevents you from utilising your Galea helmet.
Top row from left to right: speed meter , waypoint tracker , shield status.
Bottom row from left to right : Thruster capacity , Weapon systems , Targeting systems.
Far left: Geiger counter.
2. Keep an eye on this red light , it will start flashing when your Titans sensors detect incoming missiles.
3. Control stick : It’s a stick , it controls your Titan.
4. Anti coward turning device: this will prevent you from making sharp turns with your Titan,
and forces you to fly like only a real Corsair can!
5. Engine control panel , Your main and secondary throttle. The tiny red button shuts down your engines.
6. The red bar , use this to drop mines. also known as the panic tool.
7. These meters are used for flying below atmosphere.
8. The foot pedals. left pedal engages your thruster , right pedal activate your reverse thrusters.
Do not mix these up!
9. This is where you find your weapon groups and your build in ashtray.
10. This is where you plug in your mainframe and communications cables.
Before stepping into the cockpit a good Corsair warrior always inspects the outside of his ship.
The Titans hull is very thick and gives good protection against most types radiation damage.
Upon inspecting the hull , look for small cracks or any other kind of damage,
and write your findings down on those yellow memo notes you’ll find under your chair.
This way a mechanic will get to it mañana.
Always make sure to check your repair bot resevoir.
A full repair bot resevoir holds 73 units, though a good hunter travels lightly , and might prefer
filling up the resevoir with rum instead.
Performance Data
Vertical Turn-Rate: 64.28 deg/sec (1.12 rad/sec)
Lateral Turn-Rate: 64.28 deg/sec (1.12 rad/sec)
Rolling Turn-Rate: 73.14 deg/sec (1.28 rad/sec)
Sensitivity: 5.48
Impulse Speed: 80 m/s
Max Thrust Speed: 200 m/s
Cruise Speed: 350 m/s
Reverse Speed: 16 m/s
Strafing Speed: 33 m/s Equipment
- Four class 10 guns/missile launchers.
- Two class 9 guns/missile launchers.
- One heavy fighter turret for decorative purposes.
- A cruise disruptor hardpoint.
- Sonido mine dropping system.
- Space for installing a cloaking device or a Countermeasure system.
- Class 10 Escudo shield.
- High capacity "Collosus" accumulative energy generator. Runs good on olive oil , runs better on most things.
- Radiation resistant titanium and basic alloy plating
- ”Hambriento” Thruster - Don’t use anything remotely close to a cheetah thruster near this. The new technologies can be dangerous, or cursed!
- “A1M1Cul0” ejection system - it can be used as a weapon in a worst case scenario,
the ejection pod can detonate several mines in your cargo hold.
- Dudu Can - Canister for biological disposal. If you ever need to lose some weight in the middle of the fight. Also used to store rum.
- “Flipado” collision course plotter app - named after Centurion Cesar Gutierrez,auto maneuvers your Titan right into your opponent’s cockpit causing major damage to their hull, and one hell of a migraine.
It also comes with extra piece of equipment:
-"MACHETE" self-detonating device app - named after Centurion MACHETE,detonates your mines right after you release them.Use once every four hours only to prevent serious injury!
The body of the Corsair fleets consists of Titans.
A pack of five Titans can just about take down any resistance, under the right circumstances.
To be victorious in battle, each soldato is expected to learn basic combat movement and countering techniques.
These techniques have evolved over the ages, and mastering them is mastering the field of battle.
Basic fighter combat techniques and terms
It is vital to understand all of the various combat and ship manoeuvring terms to allow you to read your enemies behaviour, and to develop your own tactics in every unique situation.
The following terms are universal knowledge and basic flight terms.
Engine Kill - Engine Kill is the most common maneuver technique known to any Fighter pilot. To do an "Engine Kill", means to basically kill off your ships engine while it is still moving by pressing the default Engine Kill key Z.
By pressing that key while your ship is moving, your engine will be "killed", it will stop providing thrust to your ship, and your ship will simply glide in the direction you are facing. Your ship will eventually stop moving while in Engine Kill, namely when it burns out the thrust you were given by your ships engines before activating the Engine Kill itself. When this happens, you quickly tap your Afterburner key (Tab ⇆ by default) to speed up your ship once more. Doing that will allow you to enter yet another glide, preferably in a different direction than your previous one. This method is very useful because it allows you to easily outmaneuver your opponent and dodge enemy fire, with the right knowledge.
We will cover the more advanced usages of Engine Kill in the "Advanced Combat techniques and terms" section.
Jousting - Jousting is often used in duels and is defined as two ships flying directly towards each other while each is trying to do damage to the other.
Jousting is not a very effective technique in dogfights or in duels because it exposes your ship to damage from all sides. Good fighter pilots will know how to punish "jousters" very easily. However, if you do joust a lot (which is not advised), it is good to combo it with the previous technique we described, namely Engine Kill.
When you joust a ship and go past him, you have to turn around again to face him, which is slow. You can speed this process up by using Engine Kill to turn your ship faster. After you pass the enemy ship in a joust, quickly press the engine key and start turning. Your ship will continue gliding in the joust direction, but it will turn so that you are facing your opponents back. After you turn, tap the Afterburner (Tab ⇆ by default) and your ship will quickly cancel the Engine Kill and start moving in the direction it is facing, namely your enemy. This is referred to as the "Anchor Turn", and it will allow you to joust faster.
Boxing - Boxing is very often used in duels to do a lot of damage while avoiding taking damage in the same time.
This is where the Titan holds it’s true strength , a good Corsair must master this technique.
Boxing refers to moving your ship with the strafe buttons (left-up-right-down) in a so called "box" pattern, while standing still or moving backwards (by using the reverse thrust key, default X). The most common box pattern is a simple "box" form. You do it by strafing Right-Up-Left-Down (or alternately Left-Up-Right-Down). When your ship does this, it becomes very hard for the enemy to hit you because the strafing changes the position of the cross-hair on your own ship very quickly, so it becomes hard to aim at it.
This technique is very effective if used with the Anchor Turn and Early Turn. I will explain this more in depth in the "Advanced Combat techniques" section. Boxing isn't recommended on ships with lower armor values (such as the Eagle) because those ships are very vulnerable to the boxing counters. It also isn't recommended to box the whole time, because then your patterns become transparent and predictable. The secret to becoming an ace is to never be predictable.
You can never allow your opponent to read your movements, and that is why its best to mix up the patterns of your box. Don't just copy someone else, because the stuff that works for him may not work for you.
In my personal experience , boxing diagonally works best while piloting your titan.
This means Up-Left-Up-Right Down-left-Down-Right and similar variables.
This is due to the Titan's shape. Shape has a big influence on boxing.
Gliding/Sliding - Sliding is another widely used technique, but not many fighter pilots can do it properly,especially not in a Titan.
Sliding involves using the Engine Kill technique to make quick, circular motions around your enemy ship. Doing that will allow you to dodge most of the enemy fire while dishing out damage in the meantime. If you are fast enough, you can easily outmaneuver your enemy with a slide and end up behind him. You achieve a slide by going into an Engine Kill from a high speed Afterburner movement. After you reach a higher speed with the Afterburner, press the Engine Kill key. When you feel that your speed is dropping, press the Afterburner key one more time, only this time, change the direction of your ship. Continue doing that around your enemies ship, and you will be able to slide around him while hitting him with your guns in the same time.
The key to being a good slider is timing. You cant slide in one direction for too long because that will expose you to enemy gunfire . You also need to judge the distance of your slides. The best distance to slide at from your enemy is around 300m.
There are a lot of tricks to sliding, and you can combo it with any other technique mentioned in this section, but be careful, because a slider becomes predictable very fast and it becomes very easy to counter him.
Advanced combat.
This section will cover the more advanced combat techniques of the Titan. These techniques take practice and extensive experience to pull off properly, but when you understand them to the fullest, they will increase your chance of winning duels and dogfights (i.e. fighter brawls) greatly. Before trying these tactics, you should first get a good understanding of the techniques I covered and explained in the previous section.
Boxing into an Anchor Turn - Since boxing alone, without using other techniques to avoid damage, will get you killed, here we will cover combining an anchor turn with a simple box.
As I mentioned before, when you box, try not to stick with a single pattern. You will get way too predictable, and even though your cross-hair will still be off your ship, your opponent will figure out how to read your movement and he will just shoot in anticipation of your pattern. When, and if this happens, the anchor turn will help you surprise your opponent from the back and it will greatly reduce the timing between boxes. Start off your box when your opponent is at a greater distance than 300m. Fire of a few shots and try to get some good damage on him. If you see that he is getting too close to you (i.e. close enough to put a mine on your head) try using reverse thrust to get more distance. Your opponent will try to avoid your shots, and eventually he -will- get close to you. This is where you use the anchor turn to get some distance from him and surprise him from the back.
When you notice him getting close, stop the box and cancel the reverse thrust. Tap your afterburner (default Tab ⇆) and fly past him while in engine kill. When you see that you have passed him, quickly start turning your ship (all the time being in engine kill) so that the front of your ship is facing his back. At this point you will still be moving backwards, but you will be facing his backside. At this point, tap your afterburner once more and cancel the engine kill. This will give you enough room to start another box and do more damage to your opponent.
Repeat this as necessary, but note that in time your opponent will read your moves. When he anticipates them, change your style and anchor turn to the side to dish out more damage. Note that assessing the perfect distance is the key to successful boxing and anchor turning.
Early Turning - Early turning is used to get an edge on your opponents turn (i.e. finish your turn before he finishes his). This is technique is very valuable against jousters.
When your opponent is flying towards you into a joust, at approximately 300m distance, go into an engine kill slide and start turning your ship in the direction where your opponent will end up after his joust. If you start your early turn at the perfect distance, you should already be facing your opponents back after he flies past you. At this point, he may or may not notice that you are already facing his backside. Use this to your advantage and once again cancel your slide with a tap on the afterburner. Your ship will start moving towards your opponent, and when he starts turning around you will already have taken down his shields, at worst.
Most people engine kill after a joust, so if you see him going into a long engine kill, try landing a Mini Razor shot on him (if you have one equipped). This will do massive damage if his shields are down. Another thing to note is, if you feel that you are early turning too slow, try cancelling the turn with a tap on the reverse thrust key (default X). Again, timing and distance assessing is everything, so if you pull it off right, you will be out-turning your opponent on every turn.
Again, note that this takes practice to perfect. Timing and "feeling" are the key thing in fighter combat.
Mine Traps - Another good techniques to use in a duel are mine traps. Aiming a minirazor mounted on a Titan isn’t easy, many soldatos choose to use mine traps instead.
Its best to use Nuclear Mines and a Mosquito Cruise Disruptor for this technique, however you can also use a Train Cruise Disruptor(not advisable, succes rate will be lower). You can lay mine traps either by sliding around your opponent or early turning. When your opponent is jousting you, execute an early turn as before, but this time in the middle of your early turn lay down a mine. When your opponent passes you, and you feel that he is close to the mine, fire off a disruptor at him. The area effect of the disruptor will trigger the mine and damage your opponent. Some people focus only on doing damage in duels, so they tunnel vision you and just try to hit you with a Mini Razor shot or do damage otherwise. For them, it can sometimes be hard to notice the traps you lay down. If you feel that your opponent is chasing you in your slides, trying to hit you with a mini razor, lay down a mine and go into a visible longer slide. He will focus on his aim and he will try to hit you hard. Often, he will just follow you blindly. This is where you surprise him and fire off another disruptor to trigger the mine you put down earlier.
When you feel that you got the basics of the traps, try placing two mines in close proximity to each other and delay the disruptor shot. When you feel that your opponent is near enough, and his shields are down, you can instantly kill him with the two mines.
Tips and general advice
Duelling and fighter combat is not easy. It takes time, will, patience and a lot of practice to get good/better. The techniques described here should serve you as a guideline and inspiration for making your own combos and your own strategies. Simply following written text and executing it blindly in practice will serve you nothing.
You have to understand what to use and when to use it. You have to have a feeling for your enemy. Observe his movement, don't rush blindly into a trap, don't let the opponent lead you into his play style. Keep your composure and nerves in a duel. Be the one that dictates the outcome. If you feel your style was read and that your opponent is countering it easily, don't be a blind fool and don't panic. Change up your style and surprise him, trick him.
The key difference between an average fighter pilot and an ace aren't the various text book tactics he knows, but the knowledge, experience and feeling on when and how to use them, and how to counter them.
With great power comes great responsibility.
From the moment you get enlisted into the Brotherhoods ranks,
you are no longer a Corsair citizen but a part in the empires war machine.
It is every pilots duty to uphold the laws of the Corsair empire.
You can find these here , and it is advisable to study them regularly.
Rank structure
As a Brotherhood soldato you will be enlisted in one of the Brotherhood squadrons.
Each Squadron is lead by a Centurion, all Centurions are lead by the Tribune, the Tribune takes his orders from the Elders.
Centurions often receive orders directly from Elders since Tribunes are low in number.
Elders : Absolute rulers of the Corsair Empire, take seat in the Council of Elders.
Tribunes : Centurions of extraordinary status within the Corsair Brotherhood.
Often praised for their wisdome and achievements.
Centurions : Commanders of fleets , each Centurion performs the duty of magistrate over the region he/she is assigned to , and holds responsibility over that regions fleet.
Decurions : Officers that perform atministrative duties and assist higher ranking officers.
Soldatos/Soldatas : The bulk of the Corsair Brotherhood. Combat forces of the Corsair empire.
Each person in the Corsair Brotherhood is expected to follow the chain of command at all times.
Diplomacy and rules of engagement.
As a soldato of the Corsair Brotherhood you will travel to distant places , and even cross the borders of our great empire.
Next to that you will often be ordered to investigate and/or escort foreign ships.
Needless to say , it is important that a soldato knows about the different armies, groups, fellowships and corporations that might be encountered.
These groups hold or held a significant weight in the Council of Elders, it is the Brotherhoods task to ensure their safety at all times.
The Custodi
The Custodi are a society of Corsairs hailing from the northern regions of planet Crete. From their capitol Heraklion on the fertile continent of Attica they oversee a large portion of Crete's food production. Custodian culture marks itself by a distinct language, set of beliefs, rule of government and traditions. As a democratic entity within the Corsair empire,
The Custodi are ruled by an elected "Archon" who's status equals that of a Corsair Elder.
The Benitez Familia:
The Benitez are a Corsair faction that used to play a significant role in the politics, defence and management of the Corsair nation. An adoptive family, the Benitez are ruled by a "Don" normally descended from the original Benitez bloodline. Often concerned with special operations, smuggling, espionage and diplomacy, the Benitez had a smaller but no less significant role in the defence of Corsair territory and front-line warfare. The Benitez familia no longer owns a fleet, and has sold much of it's assets to the Corsair Brotherhood.
The Black Sails:
A fellowship of Corsairs that based off Cadiz in the Omega 5 system.
The Black Sails were once known experts in logistics and cargo liberation.
Though once great in numbers, their numbers dwindled to insignificance.
The once mighty Black Sails no longer hold a place in Corsair politics but leave behind a proud legacy that is honoured to this day.
Centinelas del Cielo:
A small splinter group within the Corsair Empire that was determined to restore the empire to its rightful place as a fully fledged house of Sirius in politics and policies.
Its views towards foreign policy were expansionist and highly traditionalist, seeking to embed much of the 'imagined glory' of ancient Hispanic codes of conduct into its political and social message.
Preaching of the lost strength and wisdom of Hispanic culture with an almost romantic fanaticism, Centinelas del Cielo were seen as a growing enlightenment movement within the warrior Corsair culture. The Centinela's fleet eventually merged with the Corsair Brotherhood.
All other Corsair citizens:
Many familias and individuals choose to serve the Corsair empire on their own behalf.
It is the Brotherhoods task to be helpful and respectful towards the Empire's citizens, united we are strong.
The following foreign groups are (trade) partners of the Corsair empire and should be escorted when requested:
[IND] , Samura , Junkers , TAZ , OSI , [AFA] , Gaians.
They should always be given free passage through the Corsair empire.
If you run into any trouble with any of the above, contact your nearest Centurion.
Soldatos that cause diplomatic issues will be severely punished.
Domestic law and order
The Laws of the Corsair Empire are enforced by the combined forces of all factions and pilots loyal to the Council of Elders, including but not limited to the Benitez Family, the Black Sails, The Brotherhood and represented independents.
Brotherhood soldatos hold complete authority over foreign ships within Corsair territory, and it is your duty to be just and fair , and most of all conform Corsair laws.
In case of internal issues, when Corsair individuals are suspected of breaking the law, the Corsair Council of Elders and their [57th] Carabineros are the only ones to investigate and act.
If you see a fellow Corsair breaking the law it is your duty to report this to your Centurion in charge.
It is not your duty to interfere , until you receive orders to do so.
Honour , Dignity and Pride
Corsair culture is very diverse , it takes a strong sense of unity to remain as one.
The Brotherhood believes in Corsair values , and should be an example of them at all times.
Keep the following social guidelines in mind.
Honra
Never speak bad words about the Council of Elders and fellow Corsairs , you can be a Payaso in your own time, while on duty you will not mock yourself or the empire.
You will not flee from the field of battle , unless you are the last standing.
In that case it is your duty to bring the escape pods , your hermanos , home.
Do not take this responsibility lightly.
Dignidad
Any fellow Corsair is to be treated respectfully, address a stranger with ''Senor'' or ''Senorita''.
A commanding officer of any ship containing a crewnumber exceeding four is to be addressed with ''Capitan''.
A fellow Corsair is not to be ridiculed, no matter how ridiculous a situation might seem.
A true Corsair does not abuse our Hispanic language as a weapon, any issues you have with a fellow Corsair can be settled by the Council of Elders or the right of duel.
Orgullo
You will attend training , and help your fellow soldatos to get stronger.
Your will yell "Yalalalala" in the field of battle to reminisce los muertos , and to harness their strength.
You will praise the empire when facing your foes.
You will smile at the face of death , for she is your redeemer.
You will fear nothing but the wrath of your superiors and mothers.
|><| |><| |><| TBH doctrina militar: scissor-paper-rock |><| |><| |><|
Pepe "El Comisario" Ladron
Snubs dodge/jitter better than before. Solaris and razors hits them better than before. It's time to modernise and adopt new TBH military doctrine.
TBH FIGHTER
- covers our ships from enemy snubs. Or tries at least
- watches what our gunboats are doing and shoots at shield runners
- CDs running snubs and finishes them
- helps killing GBs, in case pilot knows how. Otherwise just dodging around and confusing enemy GB
- uses /automsg FIGHTER TARGET #t at #c to focus fire at one target
- uses /automsg COVER ME at #cto call for help.
Priority targets: bombers, rather than fighters. Let GBs shoot damn jitterers.
TBH BOMBER
- is main attack force. No bombers, no win
- ALL BOMBERS ARE TO ATTACK ONE TARGET AT ALL THE TIME!
- supports TBH gunboat and vice versa
- fly in circle from target to cover, charging on safe, than to target again
- brings enemy snubs to our GB, instead of fighting them
- must leave all targets and help his gunboat immediately when called to do so
- uses /automsg BOMBER TARGET #t at #cto save our GBs
- uses /automsg COVER ME at #c to call for help.
Priority targets: any cap putting our gunboats in danger, rather than battleships. Open your eyes to "BOMBERS TARGET: Enemy.Name" message from your commander and react asap.
TBH GUNBOAT
- defends us all from snubs
- must stay close, but SAFE from enemy capitals. Bombers will do capitals
- must be ready to clear bombers tails, making fast messages
- keeps an eye on "BOMBERS TARGET: Enemy.Name" and moves close to target
- sending "BOMBERS TARGET: Enemy.Name" if in danger. Message overrides previous orders and all bombers must come to save him
- uses /automsg BOMBER TARGET #t at #cto get help
Priority targets: any snub tailing our snubs. MUST use auto-message to override previous orders and call enemy gunboat/cruiser target that puts him in danger - before too late.
A gunboat with 2-3 fighters/bombers is our basic wing.
We need at least two wings for raids.
Extra VHFs are welcome (but not mandatory for battle).
What about caps? Our indies will provide capital ships anyway and be targets to make our enemy happy.
- NO GANKS - And NO DUELS IN/BEFORE BATTLE - NO COWARDRY - DIE LIKE A MAN - NEVER PM TO ENEMY. EVER! - IGNORE ENEMY'S PMs AND QQs - HONOR LAST ENEMY ALIVE WITH DUEL -
!!! HAVE FUN OR DIE TRYING !!!
|><| |><| |><| END OF TBH WAR DOCUMENT |><| |><| |><|
Lagendary Gladiator - The weapon that humiliated Core bottlenose wing!
Modern Titan - Was better, but not any more
(tested recently, since Class 10 guns technology breakout)
With the right setup, Gladiator (and pre-update Titan) is best mini-bombardero in Sirius. Hard-to-hit, best power, centred MR slot, works well in packs. And it needs no cover. With enemy fighters in you ass, it deals more damage than bombers - because a simple fact: it lives longer. Longer = funnier. Log it in numbers. Numbers! We are big faction with sturdy ships, ffs!
SPARTACUS WING
New pilots orders:
- buy Gladiator.
- SETUP: 4x Lobera guns, nukes, CD, CM and a Mini-Razor. Full Lobera setup gets GB shield down in only 15-20 seconds. And you can still shoot a MR short after that.
- FOCUS ON CALLED TARGET! SWARM TOGETHER! Don't be a smart lone asshole.
Naming:
- name your ship .Spartacus.[TBH] or :Spartacus:[TBH] - use any simple combination of dots and commas.
- do not use just one name, The Name of Honour: Spartacus[TBH]. It will be given to the best one as his reward.
Tactics:
- Spartacus mini-bombarderos are anti-cap and cover unit, given orders by their leader, or replacement of tragically passed away leader:
1. SPARTACUS target: Name.Of.The.Target and Location. Swarm it. Deshield with Loberas and shoot MR. CD it if needed.
2. SPARTACUS, deshield them ALL! This means covering our guy that is targeted by the enemy fighter wing. Pick your own target, or two. CD them when you see mines close. Deshield them, so our covered GB can do the hull damage.
3. SPARTACUS, find easiest enemy! Shoot on random snub and see if he's easy target. Report to group channel if you find any.
In general:
- deshield snubs and shoot slow snubs like SHFs, bombers and freighters. Let others shoot fighters hull. Try to MR them only if you have a clear and easy shot.
- EVADE EVERYTHING ELSE THAT CAN HIT YOU!
- NO HEAD-ON DUELS! DON'T EAT MINES FOR NOTHING!
- do what you did with bombers, focus on called target, dodge, shoot your MR and then dodge more. Np if you miss. You're proven to be awesome in that.
- DO NOT DUEL ACES WHEN SPARTACUS! MR needs a lot of Conn hours to hit a snub. Your job is to dock alive when we are finished with enemy caps.
- when all Spartacus targets are down, we try to leave and dock. Some will die, others come back in regular VHFs and pew snubs.
- NO GANKS - And NO DUELS IN/BEFORE BATTLE - NO COWARDRY - DIE LIKE A MAN - NEVER PM TO ENEMY. EVER! -
- IGNORE ENEMY'S PMs AND QQs - HONOR LAST ENEMY ALIVE WITH A DUEL -
!!! HAVE FUN OR DIE TRYING !!!
Glorious Spartacus wing pilots with their battlehardened commander
|><| |><| |><| END OF TBH WAR DOCUMENT |><| |><| |><|
|><| |><| |><| TBH doctrina militar: Carabineros |><| |><| |><|
M5 Light Fighteros "Decurion" - Best friend and ultimate weapon of every Carabineros
With the right setup and numbers, Decurion is best anti-snub mini-bombardero in Sirius. Hard-to-hit, enough power for Escopeta, centred CD slot, works well in packs. With enemy fighters in its ass, it deals a lot of damage long term - because of a simple fact: it is a pain to hit it. Log it in numbers. Numbers! Swarm enemy snubs! We are big faction of macho pilots in sturdy ships, ffs!
Just one thing... a Nuke or a single MR can insta you.
Brave Carabineros proudly patrolling over strategic points, enforcing laws and peace after Gran Canaria conflict was over
CARABINEROS WING
In his unparalleled mercy and wisdom, Carabineros were founded by Elder Alberto Rodriguez, with idea to patrol all over the Empire, enforcing our laws, covering our finest pirates and protect Artifacts traders. Since Senor Rodriguez's mysterious step-back, Carabineros are under direct command of CoE and El Comisario, as their chief and spiritual guide. They are blindly devoted to Sparta and would follow any order issued. No matter of their poor piloting and navigating skills, El Comisario uses Carabineros as personal guard, knowing he can always left any of them behind and proudly run - to fight another day.
When not patrolling or enforcing Imperial Laws, Carabineros are best to use to escort Omega Transports Armada that are liberating goods from rich ore traders.
New pilots orders:
- buy Decurion.
- SETUP: 4x Borroco EMP guns, Ripper mines, CM and an Escopeta (or a MR, if you can use it better). Full Borroco setup must keep enemy's shields down all the time, so he can't spam nukes. And you can dominate his close ground and place Escopeta shots under his ribs.
- FOCUS ON CALLED TARGET! SWARM TOGETHER! Don't be a smart lone asshole.
Naming:
- name your ship .Carabineros.[TBH] or :Carabineros:[TBH] - use any simple combination of dots and commas.
- do not use just one name, The Name of Honour: Carabineros[TBH]. It will be given to the best one as his reward.
Tactics:
- Carabineros are anti-snub mini-bombarderos. What we do to caps with Spartacus, we do to snubs with Carabineros. Focus on one enemy and cooperate with our snubs. Issuing orders when flying a LF is a sensitive business, se we must be flexible.
List of given orders by Carabineros leader, or replacement of tragically passed away leader:
1. Carabineros target: Name.Of.The.Target and Location. Swarm it. Deshield with Borrocos and shoot Escopeta from point blanc. Use Ripper mines like there is no tomorrow, they will hit someone.
2. Carabineros, deshield them ALL! This means removing shields from as much enemies you can. Pick your own target, or two. They can't shoot as well as they would with full shields up. Try to place few well aimed Escopetas. It can ruin their morale pretty nice.
3. Carabineros, find easiest enemy! Shoot on random snub and see if he's easy target. Report to group channel if you find any.
In general:
- deshield most dangerous snubs and help our fleet. Use Escopetas at point blank. It is more about piloting, than aiming. That's why we fly Decurions. Drop a mine or two, in case it's not too risky.
- EVADE EVERYTHING ELSE THAT CAN HIT YOU! Caps can sneak and insta you if not focused on a whole picture.
- You can duel if you know how. It means lots of shooting from side. Jousting will kill you.
- do what you did with bombers, focus on called target, dodge, shoot your Borrocos or even Escopeta and then dodge more. Np if you miss. You're proven to be awesome in that.
- DO NOT DUEL IF YOU CAN SWARM! Dueling properly with a LF needs many days in Conn. Your job is to work together.
- stay out of the range of caps. Don't let their Solaris death ray be the last you saw.
- NO GANKS - And NO DUELS IN/BEFORE BATTLE - NO COWARDRY - DIE LIKE A MAN - NEVER PM TO ENEMY. EVER! -
- IGNORE ENEMY'S PMs AND QQs - HONOR LAST ENEMY ALIVE WITH A DUEL -
!!! HAVE FUN OR DIE TRYING !!!
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