(01-16-2013, 11:22 AM)DSE)Spartan Wrote: OK OK... allgood tips... now what about cargo...
We know about Cardamine... but what else is interesting to smuggle ?
Nox, Hypnotainments, Synthetic Marijuana, Slaves, Artifacts, Gallic Artifacts, Gaian Wildlife, and perhaps another few worth mentioning. I've not traded in the longest time, though.
(01-16-2013, 11:22 AM)DSE)Spartan Wrote: OK OK... allgood tips... now what about cargo...
We know about Cardamine... but what else is interesting to smuggle ?
Remember too that not all smuggling involves contraband cargo. Embargo/ blockade running is also a form of smuggling that can involve transporting perfectly legit cargo, only the origin and destination making it illegal.
Interesting cargo can be anything that takes your fancy. Flying nomad remains through New York, buying light arms from Detroit Munitions and sell them to unlawful bases or take then to Rheinland. Anything is possible.
Ander_K Wrote:Oh, if you are suggesting smugglers going off-plane to avoid interactions, you should definitely add something like: "Login at 5 a.m. GMT there will be less people to break your profit runs"; and "Always check the chat window, it will show you who is in system you going to". No seriously, casting my sarcasm away, you've wrote a great guide, except this point IMO. Players are already atomized enough with all empty systems we have. Yes, going off-plane grants you about 100% success, but what's the point of doing such thing like avoiding interaction on RP server?
It's a matter of personal taste. When you roleplay a smuggler you do just that. Smugglers avoid attention and detection as a matter of necessity. You are of course free to seek out any and all interactions you feel you want. My point is made for those who are more than capable of amusing themselves in this role without the need for interaction. The life of a smuggler is a lonely one, and there is nothing in any rules that say you have to interact with anyone if you choose not to. Also, i mentioned the other ways that you can get people involved in your smugglers gameplay should you feel the need.
' Wrote:This really isn't something that needs to be taken super seriously because it's a game and most of us are just here to have fun. You should try smiling, you'll feel better about things (honest).
(01-16-2013, 06:10 AM)Anaximander Wrote: Nice guide, I like it.
[Rant on]
Although I was annoyed by this silly notion that is brought up uncritically over and over again:
(01-14-2013, 03:30 PM)MacAulay Wrote: Your primary enemies (Navy and Police) are not stupid. (debatable for certain capship lolwuts of course).
You are aware that capship pilots are also snub pilots in 95% of the cases? In fact, in my succesful smuggling career the only rule-breaking lolwuts I ran into were two snubs (official faction and everything). Parts of the Disco-community needs to let go of it's self-serving little narratives like the one about infallible official factions and the one about the less intelligent capship pilots.
[/Rant off]
P.S. Perhaps include a tiny paragraph about the Battleship Scanner which only really serves a purpose on smuggling ships.
Good rant, I liked it. Ok so my comment was a generalisation, I am not stereotyping capship pilots. It was just a little dig at the type of player we have all come across at one point or another. Though I would question how you see it as a 'self serving little narrative'. There is nothing self serving about it! You think I wrote it to make me feel better? I'm afraid your sadly mistaken pal. Still, nice rant
' Wrote:This really isn't something that needs to be taken super seriously because it's a game and most of us are just here to have fun. You should try smiling, you'll feel better about things (honest).