hey, that's a good idea.
more seriously, I will think of solutions. Curved objects are rather hard in 3D, because I usually start up with primitive cube shapes
It's a nice idea, but it looks kind of snake-ish. The Bretonian ships may have a lot of ridges but lining them up their silhouettes are relatively straight and not particularly complex. This, on the other hand, is way too curvy to be a Bretonian ship. Straighten it out, make it more topheavy and more empirical-looking, and we have a workable concept.
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