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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Discovery 4.79 beta 6 Feedback & Bugs

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Discovery 4.79 beta 6 Feedback & Bugs
Offline Igiss
05-01-2006, 01:28 AM, (This post was last modified: 05-12-2006, 11:48 PM by Igiss.)
#1
Discovery Creator
Posts: 3,174
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This is the thread where you may post all your thoughts, suggestions, ideas about the new Discovery beta - 4.79 beta 4 (http://discoverygc.com/forums/showthread.php?tid=952). Here you should also post bug reports about different things that you found wrong.

I'll give a brief list of testing priorities for new version.

Errors:
- Bugs of different kinds (crashes, flaws, general bugs, etc);
- Infocards (descriptions, stats);
- Object placement (like Battleship Isis - already fixed);
- New music, sounds - if they sound wrong.

Balance:
- Power of turrets, capital ship turrets in particular;
- Shield power;
- Ship balance - number of turrets, energy usage, maneuverability.
Offline Virus
05-01-2006, 03:34 AM,
#2
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Posts: 4,311
Threads: 257
Joined: Oct 2005

So... What happened to the Marsflyer? It was made VERY slow, and weak. You have removed one of its mounts and weakened the only guns on it that are even worthwhile.

One question: Is the ship balanced?

[Image: virussig3.png]
Into the Maelstrom - A Measure of Salvation - Reaver Company Database
Offline Met2085
05-01-2006, 03:50 AM,
#3
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Posts: 405
Threads: 9
Joined: Oct 2005

Ok on the info card for the Osiris it say it can mount 12 turrets, but in reality only 10, now this maybe be because you had to change it due to me hearing that there was a bug with it before the mod was realised, but either way im just happy the osiris has more turrets :D

EX Black Squadron Officer
------------
 
Offline Virus
05-01-2006, 04:46 AM,
#4
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Posts: 4,311
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Hm... One more thing... A couple of the turrets on the Liberty Cruiser that would logically be forward firing are rear firing. Afterall, I would assume that's mostly a FORWARD firing ship, right?

Could turrets 4 and 5 be turned forward? The ones on the side that the missiles are attached to with the default set-up. And possibly 3? Three is on top just behind, what I think is, the bridge of the ship.

Please? It would make the ship far more usefull? At the moment, it only has the forward guns and two forward firing turrets...

[Image: virussig3.png]
Into the Maelstrom - A Measure of Salvation - Reaver Company Database
Offline Wolfpack98
05-01-2006, 05:35 AM,
#5
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Battlestar Advanced has a MAJOR bug

I tried selling all my hardware, and I still had six turrets showing. I had to hack my account to remove them (they were the six turret slots you removed, Igiss)

Whats up with that?

User was banned for: Compromised account
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Offline Igiss
05-01-2006, 11:36 AM,
#6
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Posts: 3,174
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Quote:One question: Is the ship balanced?
No it's not. It's an alien toy. As most members were in favour of removing this ship at all, this seems appropriate. No?

Quote:Battlestar Advanced has a MAJOR bug
All capital ships from where turrets were removed (Battlestars, Kusari Battleship, Rheinland Battleship, Huegenot) have the same problem. Eventually I was mistaken... I thought that players will be able to unequip weapons after the change, but they are not. Moreover, the weapons from disabled slots can fire normally, that I also couldn't predict.

Therefore, you may either post here the types of weapons you cannot unmount and I'll unmount them manually, or stay with those weapons mounted... unfortunately, there's no other solution.

Osiris is meant to have 12 turrets, and it will. As for Liberty Cruiser, I'll see what can be done.
Offline Jamez
05-01-2006, 02:56 PM, (This post was last modified: 05-01-2006, 02:58 PM by Jamez.)
#7
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Posts: 1,571
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Igiss, this isn't a bug, but wouldn't the firekiss plasma cannon sound effect sound way cooler than the current one?

I tried the firekiss sound effect myself and it is awesome

P.S. I'm glad the MarsFlyer is weaker now. It was unbalanced and (still is) ugly.

Andrew Skye
Starflier thrill-seeker

Evangeline Knight
Seasoned fighter pilot

Shinji Takeda
Renzu Corp ex-COO
 
Offline Igiss
05-01-2006, 03:34 PM,
#8
Discovery Creator
Posts: 3,174
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Joined: Sep 2025

Quote:than the current one
What current one? Effects are now different for various weapons. Rheinland and Bretonia have plasma effects... Liberty has normal ones, and Kusari has some other sound. As for new weapons, they are now different too.
Offline Jamez
05-01-2006, 05:05 PM, (This post was last modified: 05-01-2006, 05:08 PM by Jamez.)
#9
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Posts: 1,571
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The current Liberty Gunboat FWD. Gun has a Bounty Hunter laser cannon sound effect (Fire_laser_5) I believe.

Is it just me that thinks the Plasma_4 Sound effect would sound cool as a FWD. gun?

Andrew Skye
Starflier thrill-seeker

Evangeline Knight
Seasoned fighter pilot

Shinji Takeda
Renzu Corp ex-COO
 
Offline Dab
05-01-2006, 05:34 PM,
#10
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Posts: 9,570
Threads: 320
Joined: Aug 2005

Virus,Apr 30 2006, 09:34 PM Wrote:One question: Is the ship balanced?
[snapback]19122[/snapback]

Virus you have to ask the queston, which is more important? The marsflyer or keeping all the cap-ships balanced? A BS Adv. could take down my Osiris with marsflyers when I had 2 BRs, 2 infernos, and 2 heavy mortars.

[Image: DFinal.png]
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