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Advance Notice: Jumping in 4.87

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Advance Notice: Jumping in 4.87
Offline Cannon
04-03-2013, 03:12 AM,
#1
Ex-server monkey
Posts: 4,530
Threads: 1,161
Joined: Mar 2008

Folks,

This is advance notice of a change that is coming in 4.87. One of the following options will happen:

1) Barges will be prevented from jumping when they are near to a jumpdrive capable ship
2) All ships will be prevented from jumping when they are near to a jumpdrive capable ship.
3) The amount of jump fuel required to jump nearby ships will be proportional to the cargo carried and the system will be weighted to make to economically infeasible to use a jumpdrive to move a barge or any cargo.

The intent of this change is to make jump trading impractical in any of its forms although the minimum goal is to make barge jump trading impossible. I'm posting this to give players some warning so that they can consider the impacts and how they might mitigate them.

I haven't picked which option will happen. Option 2 is the default because it is the easiest to implement but option 3 is my preference if there is sufficient time.

Proud member of "the most paranoid group of people in the community"
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Offline Gypsie
04-03-2013, 03:14 AM, (This post was last modified: 04-03-2013, 05:22 AM by Gypsie.)
#2
Member
Posts: 408
Threads: 37
Joined: Jan 2013

How much time til this happens?
Yes, how much time for 4.87? Tongue

Edit: Number 3 is a disguised number 2..... so number 1.

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Malaclypse Freeport
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Offline Huhuh
04-03-2013, 03:19 AM,
#3
Member
Posts: 2,458
Threads: 148
Joined: Apr 2010

Without jumping, barges might as well not exist. They'll only serve to store things for people too poor to maintain a base.

If you make it impossible to jump trade for just barges, you might as well buff their movement, seeing as other ships will be able to trade (by jumping) much more effectively. Few things are more epic than a barge convoy (other than destroying one).

[Image: 6fZYcda.gif]

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Offline SMGSterlin
04-03-2013, 03:22 AM,
#4
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Posts: 2,207
Threads: 81
Joined: Feb 2010

(04-03-2013, 03:19 AM)Crackpunch Wrote: Without jumping, barges might as well not exist. They'll only serve to store things for people too poor to maintain a base.

If you make it impossible to jump trade for just barges, you might as well buff their movement, seeing as other ships will be able to trade (by jumping) much more effectively. Few things are more epic than a barge convoy (other than destroying one).
Aye.

Without being able to jump a Barge, you might as well delete Barges from the mod, unless you significantly buff them.

[Image: smgsterlin.gif]
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Offline n00bl3t
04-03-2013, 04:01 AM,
#5
Member
Posts: 7,448
Threads: 108
Joined: Mar 2008

Option 3 does sound best.

Try not to go insane trying to implement it though. Tongue

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
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Offline Challenger
04-03-2013, 04:02 AM, (This post was last modified: 04-03-2013, 04:03 AM by Challenger.)
#6
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Posts: 182
Threads: 8
Joined: Jun 2011

Number three would be awesome, particularly if some commodities posed a risk to warping due to their instability or other similar in-RP quirks. (Jumping with nuclear devices onboard? Sounds risky!)

If #2 or #3 were chosen, I would hope that base upgrade requirements would be nerfed somewhat to compensate.

EDIT: Typo
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Offline Hone
04-03-2013, 04:06 AM,
#7
Banned
Posts: 4,577
Threads: 287
Joined: Jan 2010

Yay!

(04-03-2013, 03:12 AM)Cannon Wrote: I haven't picked which option will happen. Option 2 is the default because it is the easiest to implement but option 3 is my preference if there is sufficient time.

I agree, although preventing field jumping effects would have the benefit of making carriers more useful, as theyd be the only ships that could jump others - the ones docked inside them.

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Offline glassofwater
04-03-2013, 04:14 AM,
#8
Please don't spill me.
Posts: 386
Threads: 13
Joined: Sep 2012

I'm a fan of number three.
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Offline monmarfori
04-03-2013, 04:56 AM,
#9
Son of Malta
Posts: 2,158
Threads: 288
Joined: Jan 2010

If for number 1, barges wont exist, unless you buff its speed.
Number 2, the jumpdrive mk4 wont probably exist, restricting it only to a single ship. Maybe remove number 2, its a big problem.
Number 3 is ok.
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Offline Veygaar
04-03-2013, 05:00 AM,
#10
Member
Posts: 4,211
Threads: 157
Joined: Jan 2011

Please not number 2

Veygaar for Admin Moderator 2013!!!
[Image: tumblr_mhigevrWmO1qh09nho1_500.gif]
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