(02-05-2020, 01:57 PM)Riehl Wrote: [ -> ] (02-05-2020, 01:55 PM)Lythrilux Wrote: [ -> ]I think I could easily have ended up being high up in the Staff if I acted slimier and backstabbed my friends. People aren't praised, rewarded or treated based on their own merits, skillset, and motivation, but instead whether or not they have the right connections or how far they're willing to drop into the pit to get what they want. I suppose you could say I failed; I didn't game the system and tried doing things honestly, and it achieved nothing.
Some of us are just enjoying ourselves. We're also getting really tired that we're being insinuated that us having fun is because we're schmoozing.
People are having fun playing this game, Lythrilux. Accept that your experience isn't everyone, that you are not a cipher for everyone.
Your own critique and experience is valid, but it doesn't invalidate ours. It expecially doesn't make those of us who are having fun here 'dishonest'. In the words of Commander Shepard, I've had enough of your disingenuous assertions.
It's especially mean to the new players who don't worry about any of this.
Well Rhiel you seem to be the only one that still enjoys grinding for NEMP's and using them in their silly little system for launching attacks. I'm envious if you're actually enjoying things still.
But its more like only the oblivious seem to still enjoy the same old grind. Players in their first year are the only ones that still have stuff to do, actual fun stuff to do. What the rest of us need are more things to do, and more IN GAME things to do that actually could have an effect. Imagine if that base you just hit was mortal and the NEMP actually did a good % of damage on it? That would be a real headline. I'm surprised they actually let you launch it and not just say it happened. All just to avoid them losing control, when a system is what we always needed to govern things and ensure activity doesn't stagnate.
I'd have to say I see it as a fact that there is little to nothing to do on the server. No real principles are applied in running the server and that's also why there's nothing to do. The devs have never thought about what gets people online, they seem to think that just the allure of being here to fly a ship will keep a player here forever, and that that experience alone is the only part that matters. Meanwhile a whole world (server) could have many more interactive abilities in game, but it is kept from happening for the benefit of a minority. The problem is easy, we need a trigger in game that gets people online. That 'trigger' is what people would grind around, meaning you grind for ships and equipment and stuff to give you options on how to achieve that 'trigger'. So, like in wars, the reason to be online is the conflict, and you grind around that. They seem to think all there should be to do is is aimlessly grind/explore over and over forever. They won't use the actual game environment as a common world for us to fight over, so in the end they refuse to do anything, and we're left in a dead end cycle.
Firstly, people (other than me) need to start asking/requesting from the devs that they, and us, all adopt a COMMON SYSTEM for RP developments and the management of npc assets in wars/conflicts. The elephant in the room here is that the staff don't believe its worth it, they don't think there's any problems caused by development decisions or how the game is run, so they see no problems and don't want to change anything. We're not angry players to be jerks, we just want a sensible time here. This game and server could have years left, but not as it is now.
Discovery is a dictatorship of a private server. It was taken over by a few and now there will never be any progression of the mod. Why? Because they'd have to take in more people, and share power, and so you see none of their solutions ever involve taking in half a dozen people at a time to knuckle down on adding things to the mod, because they'll never entertain the notion of sharing the mod again.
Which means the mod/server is basically ruined by a small amount of invested parties that put themselves first over the community. Its pretty much the worst case scenario, and its the monkey on the back of the place. Its also the reason for why the server is so 'constipated'...figuratively.
We need a common system that outlines what can and can't happen, and one that even the almighty devs must also follow, but that would mean demanding to the devs that they give up their 'right' to dictate story and development and submit to following a common system that tells them what changes need to be made.
Bottom line, unless the staff will admit to some of these problems and announce they plan major changes, they have what they want and nothing will change here, meaning those of us on the outside will only ever see a game where so much of its potential is lost because greedy players locked it down for themselves. I hate to say it but there is no point for vets to be here anymore unless you're in the minority that's getting what you want.
So if people want this stagnation to end, support adopting a common RP/Battle system, and everyone has to follow the same rules. Imagine a miracle, where suddenly the devs had to defer to a list of things coming to them from GM's, who process actions from players who have earned pre-outlined accomplishments, and didn't make it subject to their personal preferences. Vote on the options for people to take, otherwise, staff should be there to facilitate player actions, not act as a block. Otherwise we are but cerfs in a Devtopia.
An RP system looks like this, we just need to divide up the actions people want to take here into a list of options, and outline what they all entail:
~ Development of Planets (adding bases, physical or inrp)
~Development of Bases (re-activations, changing controlling faction)
~Development of Faction Rights/abilities and Territory
~Adding additional ships/content
~Others?
Those are just examples, there's got to be more. Now consider what it would be like if staff had to follow a list, and follow rules on processing these actions. So, if you look at the list, you' know, if you want to develop a docking ring for a planet, you can get to work on meeting the criteria (that has already been voted on), and once you meet it, you get your base. No voting on each issue, make the decisions by just allowing the options. That way the devs will be staff and not near demigods sitting over everyone else. Its like, you'd have to work for the game to be staff, the actual game happening, not just dev content.
Long story short, what is needed is to end Dev control over story and faction development. But then where's the fun in being staff right? But it comes down to one thing, the staff need to start keeping up with the player activities, and what the players are doing. Making them follow the list, and make changes AFTER commensurate in-game activity or RP has occurred, not before. That's a change years overdue, multiple wars were ruined because of this. And now, people don't bother start anything, they don't bother plan anything big, because they know it'll be ignored. That's not how it should be here. It could be the opposite, and there are plenty of people willing to help keep the ball rolling.
The main problem with development here is that they insist on working major changes in private, well in advance, without considering what is actually going on on the server, and what is being effected there. Battles would happen in wars, and get completely ignored, and on top of that they wouldn't have battles when it risked events going against their intent. Why engineer people's activity like that? You're supposed to act off what the players are doing, not dictate to us and change what happens after the fact. Ok, they did change it so they'd announce 'fixed outcome event' in advance like that made it ok. They didn't get that I was saying it should be stated in advance, not to get them to actually do it, but realize how stupid it is to do it that way. No one from outside this game would ever get how things are done here, and how reality is curbed for the devs, and we players got conditioned and don't even question how they control our reality here, far against sense. Prove me wrong devs! Please!