12-21-2007, 02:35 PM
GMG Exploration, Expedition, and Acquisition Forces
ID: GMG
Tag: [GCorp] / [LLJK] (This will be replaced by [GCorp] on a later date.)
Affiliation: GMG
Leader: [LLJK]Kerc
Background:
Years after the initial war with Rheinland, the Sigma system gas clouds have dwindled, calling for new, larger sources of Gas clouds to be found. Because almost all of known space has been claimed by other Factions, or simply lack decent gas supplies the GMG created a new sub-corporation that would work stand-alone from its parent corporation.
GMG Exploration, Expedition, and Acquisition Forces(Or Gcorp for short) was this corporation, their job is to seek out new sources of gas clouds in the deeper reaches of space and as the name suggests, acquire the usage of these clouds. Unlike the original GMG fleet, Gcorp is mainly made up of large capital ships, built to survive out in the far reaches of space with enough cargo space and fuel to house a minimal crew for weeks or even months before visiting a station to restock.
It's people under its employ are of many backgrounds. From simple scientist, to hauler captains and even of military or police background. They form together to create a self-sufficient team of specialists and experts in everything to do with the black.
While working out in Deep space, Gcorp has been helped by the Zoners several times and frequently visit their freeports, either to restock, repair or simply to relax. Even though Gcorp has gone out into the far reaches of space they have still yet to find a Gas cloud or nebula that would be of use to them.
For their last mission, they'll be heading for the deep Omicron systems.
Goals:
1.Secure uncharted systems for use of the GMG
2.Maintain security in these systems
3.Explore for Gas clouds and eventually set up a miner.
4.Supply Fuel and other commodities to Freeports and other communities.
Roleplay:
Because it's litterally impossible to find a proper gas cloud in the game that isn't currently being used, actual roleplay will be of nothing but imagination, with player ships acting more of escorts and patrols for the actual 'ships' exploring for gas clouds. But we do plan a few events based on gas clouds that will have much player involvement...
Ranks:
Corporate Council: (These are all untagged)
1.Tsar of the Fleet
2.Minister of Security
3.Minister of Commerce
Fleet:
1.Captain - [GCorp]Name(Cpt)
2.Operative [Gcorp]Name(Op.)
Faction Standings:
FRIENDLY:
Kusari Naval Forces [KNF]
Temporary Autonomous Zoners [TAZ]
NEUTRAL:
Slaver's Union [SU]
Zoner Republic [ZR]
ALG
Asgard Warriors [AW]
Black Squadron Bs|
Darkwing DW
Discovery Angels Organization [The_Angels]
Galactic Express Inc. GalEx
Battlestar Galactica =BSG=
Independents [IND]
Junkers {JC} or {JM}
Jupiter Guild [\JG/]
Liberty Security Force =LSF=
Mandalorian Mercenaries [M]
Nature's Last Hope [NLH]
The Shadow Stalkers Organization sso|
Southern Alliance [SA]
United Kingdom Mining Guild UKMG
The Worker's Front [W]
Colonial Remnant =CR=
Red Hessian Army [RHA]
UNFRIENDLY:
Lane Hackers LH|
Nova PowerGen (NovaPG)
Hellfire Legion [HF]
Nayehiya [N]
Republican Express RepEx
Cylons =CYLON=
Union of Gold .:UOG:.
Corsair Benitez Family -Benitez
The Brotherhood [TBH]
HOSTILE:
GC
Kruger
Bundschuh
Rheinland Military [RM]
The Epigoni [E]
The Outcast Guard [101st]
Phantom Empire [Phantoms]
Reapers of Sirius [RoS]
L.D.D.L.G. [LDDLG]
Blue Lotus Syndicate [BLS]
The Keepers
Sirius Coalition Revolutionary Army
The Black Dragon Society-{BD}-
Friendly: Treat with respect unless deliberately getting in the way of Business, warned, then if continued, regrettably fired upon.
Neutral: Ignore, if attacked attack back. Interference with Gcorp business will not be tolerated.
Unfriendly: Warned not to interfere at first, if showing on scanner will demand what their business is, if no reply, removed forcefully from existence.
Hostile: Warned upon entering system not to interfere, if sighted, fired upon.
Ship naming:
Capital ships are given the (Capt.) rank, while Fighters etc are given the (Op.) rank.
Ship Limits:
Fighters(One for each character/player):
Stinger(primary and preferred ship.)
Viper MK 2(Secondary ship)
Eagle
Grffin
Hawk
Falcon
Chimera
Virage
Crow
Raven's Talon
Bombers: (One for every 5 players)
Taiidan Bomber
Capital ships:(Depends on type)
Kusari Explorer(One every two players)
Kusari Gunboat(Counts as an explorer)
Kusari Destroyer(2-3 only)
Battlestar(One shared, one for the council)
All freighters are allowed
All ships are allowed only if you have some sort of roleplay reason for flying it, even then its still prefered that you fly only neutral faction ships, never hostiles. It is even more preferred that you eventually upgrade to one of our ships.
Allowed weapons:
All looted ones(They are only to be used for roleplay events only, never for personal gain for the upper hand.)
All GMG weapons
All Zoner weapons
All Civilian Weapons
All Kusari Weapons
Nomad weapons
Codename weapons
All Torpedos and Missiles
((I'd just like to point out, if anyone on the list(Or not on the faction list) wishes to change their status to Gcorp this is the time and I'd appreciate it so I can make amends to the list, as I'm merely working on who I'd figure would be allied/neutral etc.))