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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Recruit ID: Remove Gunboat and Transport allowance

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Poll: Remove Gunboats and Transports from allowed vessels on the Recruit ID
You do not have permission to vote in this poll.
Yes
72.00%
18 72.00%
No
28.00%
7 28.00%
Total 25 vote(s) 100%
* You voted for this item. [Show Results]

Pages (2): « Previous 1 2
Recruit ID: Remove Gunboat and Transport allowance
Offline Vipera Berus
01-10-2014, 09:25 AM,
#11
Member
Posts: 332
Threads: 18
Joined: Sep 2009

Brain stopped working for a moment and went for the option I didn't want.

Anyhow I vote to have the Gunboat removed certainly - thing is the recruit ID I have found to be useful to a certain extent for changing the faction of my transport ships. The recent rule change for the IMG (cargo size down to 4300) meant I needed to change the ID on my IMG Adv.Train - recruit Id perfect for going to where I was getting the new ID from.

As far as getting missions done get someone in a more powerful ship to help you if your in a weak ship. Its certainly possible to find someone to help with this.
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Offline Ponge
01-10-2014, 09:28 AM, (This post was last modified: 01-10-2014, 09:29 AM by Ponge.)
#12
Member
Posts: 1,266
Threads: 103
Joined: Feb 2013

Look at this example:
I'd like to fly a Council Pachyderme (Gallic 5k train). It is sold only on lawful bases (GRP, EFL, IDF). Now, I make a Gallic civilian restart, buy a recruit ID, buy the ship, fly to Roussillon, do a double bribe, buy Council ID.

How can I do this process without breaking the rules, if the Transport is removed from the list? It can be removed in my opinion, to avoid abuse (I did saw a few Recuit ID-d haulers), but ONLY if you provide a viable solution for situations like I mentioned above.
If I use corporate restart, I cannot get the Council ID without help, and my rep will be a mess. If I use Freelancer ID, I can be sanction reported by anyone who sees me. Should I fly broadcasting into system chat continously that "//setting up ship"?

And yes, as Vipera Berus mentioned, I also use it to re-rep my transports via mission grinding, if bribes can't help me.

[Image: 2whqqh0.png]
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Offline Singularity
01-10-2014, 10:03 AM,
#13
Member
Posts: 768
Threads: 11
Joined: May 2013

Coming Back to Poll question, Gunboat won't be of need to a recruit IDed person who is involved in re-repping his ship.

I understand that Recruit ID is needed But why a Gunboat with recruit ID should be allowed in it ?

Recruit ID as stated is useful for changing rep when you want Transports with different restarts than your ID, but what about ships like Gunboat. I don't see use of it other than doing missions (for a factions to gain their rep) which you do not need after "Restarts" and core-nerfs became available (Smile)

||| Ollie's way ||| Ship Dealer ||| Code & Equipment shop |||

[Image: 33267_s.gif]

Low: ||| IMG ||| GMG ||| Platinum ||| Punisher ||| Kruger ||| ALG ||| RS ||| Phoenix ||| 101st ||| BD ||| ODF ||| RHA ||| _Decent: ||| Ronin ||| DHC ||| NET ||| BAF|A |||
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Offline Thyrzul
01-10-2014, 11:52 AM,
#14
The Council
Posts: 4,684
Threads: 115
Joined: Sep 2011

(01-10-2014, 09:28 AM)Ponge Wrote: Look at this example:
I'd like to fly a Council Pachyderme (Gallic 5k train). It is sold only on lawful bases (GRP, EFL, IDF). Now, I make a Gallic civilian restart, buy a recruit ID, buy the ship, fly to Roussillon, do a double bribe, buy Council ID.

How can I do this process without breaking the rules, if the Transport is removed from the list? It can be removed in my opinion, to avoid abuse (I did saw a few Recuit ID-d haulers), but ONLY if you provide a viable solution for situations like I mentioned above.
If I use corporate restart, I cannot get the Council ID without help, and my rep will be a mess. If I use Freelancer ID, I can be sanction reported by anyone who sees me. Should I fly broadcasting into system chat continously that "//setting up ship"?

I was about to respond you not to worry about it as Council ID has restrictions not allowing flying a Pachy, then I decided to check it for sure... NOW it does allow flying a Pachy AGAIN, I got no clue in which update it changed again, but it sure happened after admins "promising" us that restriction, AND after I already scrapped mine. So thank you guys.

Ontopic: Recruit ID became redundand with the arrival of the new restart templates. Tricks for getting tech you usually have no access to, like the one Ponge mentioned, can be done through chain-mounting various IDs and a bit of shooty-shooty. (At this one I'd try GJ ID.)

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
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Offline Pavel
01-10-2014, 11:57 AM,
#15
On leave
Posts: 2,018
Threads: 197
Joined: Jan 2012

Voted no, because it's very good transports and gunboats were added to Recruit ID.

1.) Sometimes it's impossible to buy ship after restart command, e.g. IMG can't dock to BMM and DHC bases, where Titanic is sold.

2.) In .86 I had to fly with freelancer ID with just bought Titanic through half of the sector before I could get the right ID, and was afraid all the time won't someone report me for flying ship which I shouldn't. I had to PM all the people I met on the way I'm right now going to buy ID allowing me to fly that ship. With transports being added to the Recruit ID that problem is solved.

3.) In theory one could use another ID allowing transports to buy ship and later switch to the ID he wanted to fly with, but rephacks would mess with char's diplomacy sheet.

4.) Same applies for gunboats.
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Offline Kosa
01-10-2014, 12:14 PM, (This post was last modified: 01-10-2014, 12:15 PM by Kosa.)
#16
Member
Posts: 378
Threads: 82
Joined: Dec 2011

No.

You are wrong if you think only restarters use the recruit ID.
Example:
If you want to dispose of your Daumann Stork and you want to make a Universal shipping one then you just pop on a recruit ID, go do some missions / get bribes and THEN buy the USI ID. It makes things very comfortable and simple. There is no other ID that is unrestricted in docking rights and repninja effects and is allowed to fly 5K transports. Swithcing to Freelancer ID even temporarily is against the rules. Switching to Zoner ID is OK but landing in Liberty is not. And not everyone has friends to just donate IDs. This is the simplest way.

I don't see the problem with the Recruit ID as it is now. If you see someone braking the rules abusing the Recruit ID, report them.

//edit: grammar
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Offline Thargoid
01-10-2014, 12:25 PM,
#17
Member
Posts: 713
Threads: 65
Joined: Aug 2013

I'm not saying only new players use it, I'm saying the only people I've encountered using it so far are new players (which is mostly obvious, they're in a 1K transport with standard thruster, no armor, that kinda thing).

You can't pirate/kill them for smuggling and running, and don't I don't like sanctioning new players.

I've told a few of them, only one took notice and bothered replying, now I don't bother wasting my time telling them.

LH~ | [75th] | LR-
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Offline ulfsarkhuskarl
01-10-2014, 12:41 PM, (This post was last modified: 01-10-2014, 12:42 PM by ulfsarkhuskarl.)
#18
Member
Posts: 250
Threads: 17
Joined: Aug 2010

Agreed, a gunboat or transport using a recruit ID attracts too much attention, the ID should not exist in the first place. But removing the allowance of the two is a way of doing it aswell.

[Image: Dont_Flame.gif]
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Offline Commissar
01-10-2014, 12:45 PM, (This post was last modified: 01-10-2014, 12:47 PM by Commissar.)
#19
Member
Posts: 641
Threads: 89
Joined: Sep 2010

I've personally found the inclusion of transports useful for setting up ships, particularly the sort of situation described by Pavel. While I agree that gunboats aren't really a requirement, it can be useful for the purpose of setting up a ship with a different affiliation to its parent faction, where the character's RP requires it, and I've certainly used the ID for that purpose.

My vote's no on this one, though increasing the power-core nerf could have a similar outcome. It doesn't take a great deal of firepower to take care of a few destroy station missions and buy the required faction ID.

May you live in interesting times.
| Sarah McFarlen | Jane Hartman |
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Offline Luke.
01-10-2014, 01:34 PM,
#20
Global Moderator
Posts: 1,591
Threads: 77
Joined: Mar 2013

To be honest, I don't think they'd be able to work their way up to transports or GB's very quickly, due to likely being newbies and probably not acknowledging the restart options.

On the other hand, if they did then I agree because having people run around with a recruit ID anything (above a fighter)...is retarded.

[Image: 4a0e7968-2678-4a66-9449-352a2bb8d72f.png...fit=bounds]
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