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  Discovery Gaming Community Discovery Development Discovery Developers Forum Discovery Unofficial Development Discovery Mod Content Submissions
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Offline Igiss
10-09-2008, 09:23 AM, (This post was last modified: 10-09-2008, 10:08 AM by Igiss.)
#21
Discovery Creator
Posts: 3,174
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Quote:Can the 2nd JH in Omega-56 connect to somewhere other then another factions guard system?
Not in this version.

Quote:Also, any chances of making the planet there habitable?
I'd ask not to. If it is habitable, why didn't Rheinland colonize it?

Now to the submissions that I've recently received.

Coalition system submission (not sure about forum name of the one who submitted) was rather lacklustre. Outdated checklist, infocards without formatting, plus those line breaks everywhere... if you can't fix all that, I'll start fixing, and send infocard texts to Kuraine or other dev team members. Another task to complete. Of hundreds that await completion.

But I'd appreciate re-submission if at all possible.

I got Baffin as well. This one is fairly simple, and I don't see any visible errors. Will start testing today.
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Offline Othman
10-09-2008, 09:57 AM,
#22
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Posts: 2,011
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Joined: May 2007

I guess Mackenzie couldn't make it through. All we needed was a shipyard in there actually. Nieczk was supposed to be on it but I fear he might have been tangled up with the heavy work load put on him.

And about Coalition NPCs, were not the Coalition supposed to have its own in game faction in 4.85 so that the NPCs and bases would match with it? Or was it only a dream?

On the uncharted lagoons of anguish, I sail with a canoe made of my sins.
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Offline Igiss
10-09-2008, 11:32 AM,
#23
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Mackenzie will get a shipyard.

Submission for the Coalition system didn't contain any Coalition NPCs or bases. Everything was Zoner, and I'm afraid we don't have time right now to re-do all this (unless submitter will attempt to change them himself).
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Offline Malaclypse 666
10-09-2008, 01:03 PM,
#24
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Posts: 3,634
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' Wrote:I got Baffin as well. This one is fairly simple, and I don't see any visible errors. Will start testing today.

Woot!

NEXUS, thou art a God! (Second only to Igiss and Eris themselves..)

Kallisti!

Mal


[Image: malsig_alt1.png]
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Offline bluntpencil2001
10-09-2008, 01:37 PM,
#25
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' Wrote:Mackenzie will get a shipyard.

Submission for the Coalition system didn't contain any Coalition NPCs or bases. Everything was Zoner, and I'm afraid we don't have time right now to re-do all this (unless submitter will attempt to change them himself).

The submitter didn't have access to the Coalition NPC faction stuff that was made. I'm sure he can do it.

[Image: sig-9566.jpg]
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Offline Othman
10-09-2008, 05:20 PM,
#26
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Posts: 2,011
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' Wrote:Mackenzie will get a shipyard.

Submission for the Coalition system didn't contain any Coalition NPCs or bases. Everything was Zoner, and I'm afraid we don't have time right now to re-do all this (unless submitter will attempt to change them himself).
The first one is great news. And I hope the Arbeiter will be sold only on that base.

About the second one though, all I can do is to hope for good now while I strongly believe that our submitter should be able to include those NPCs.

On the uncharted lagoons of anguish, I sail with a canoe made of my sins.
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Offline Igiss
10-19-2008, 06:41 PM,
#27
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I still haven't received a single line of code from Dab.

One drastic problem that plagues almost all guard systems I'm incorporating is blocked dock ways. Everyone tries to attach so many base components as I can possibly allow, blocking safe passage for any undocking ships, and making docking maneuvers very complicated.

This was not included into checklist yet, cause I thought that "system must be thoroughly tested" checklist item covers this issue. Apparently, very few people actually bother to test.

So, Dab and everyone who's working on systems now, or in future... test all your bases for docking problems.
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Offline Dab
10-19-2008, 08:43 PM, (This post was last modified: 10-19-2008, 09:10 PM by Dab.)
#28
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I'm packaging it today or tomorrow. Wanted to send it all at once rather than separately..

And the last three days I spent fixing a CTD problem with Okinawa that came out of nowhere.. But its fixed now.

[Image: DFinal.png]
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Offline Igiss
10-20-2008, 10:55 AM, (This post was last modified: 10-20-2008, 10:56 AM by Igiss.)
#29
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Ok, you'll have time until next weekend (at least), and I'd appreciate if you use all this time and do additional tests... about checklist items that you might've missed (you have September 28 version, right?), docking issues, NPCs maybe, and other stuff.
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