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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Fear of not remembering enough rules

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Fear of not remembering enough rules
Offline t0l
09-17-2014, 11:44 PM, (This post was last modified: 09-17-2014, 11:44 PM by t0l.)
#11
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Essential Things You Need to Remember, Discovery Freelancer Edition

1. Always roleplay before engaging.
2. Don't reenter same system or reengage enemy for 2 hours (unless he has left the system or logged off, that has to apply to all enemies involved in the fight)
3. Read your ID.

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Offline Papa Oomaumau
09-18-2014, 12:16 AM, (This post was last modified: 09-18-2014, 12:17 AM by Papa Oomaumau.)
#12
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Also, a huge rule to remember, in Disco OR in life;
If you have to ask whether or not the thing you just did is cool or not, it's not.
Guilt has a funny way of telling you exactly when you're wrong - regardless of endless rationalization.
Unless you're a sociopath, in which case you're going to break rules no matter what constraints you try to put on your actions.

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Offline Fluffyball
09-18-2014, 12:30 AM,
#13
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(09-17-2014, 11:44 PM)Tal Wrote: Essential Things You Need to Remember, Discovery Freelancer Edition

1. Always roleplay before engaging.
2. Don't reenter same system or reengage enemy for 2 hours (unless he has left the system or logged off, that has to apply to all enemies involved in the fight)
3. Read your ID.

You forgot a small addendum to rule 2. You can reenter system with another character if other player(s) agreed on that.

User was banned for: http://discoverygc.com/forums/showthread.php?tid=138636
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Offline t0l
09-18-2014, 12:40 AM,
#14
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(09-18-2014, 12:30 AM)Toji-Haku Wrote:
(09-17-2014, 11:44 PM)Tal Wrote: Essential Things You Need to Remember, Discovery Freelancer Edition

1. Always roleplay before engaging.
2. Don't reenter same system or reengage enemy for 2 hours (unless he has left the system or logged off, that has to apply to all enemies involved in the fight)
3. Read your ID.

You forgot a small addendum to rule 2. You can reenter system with another character if other player(s) agreed on that.

that very rarely happens, but yeah, that does count

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Offline deepak
09-18-2014, 05:58 AM,
#15
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Thanks. I read and re-read. Much appreciated all the suggestions and replies.

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Offline Mímir
09-18-2014, 06:37 AM,
#16
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(09-18-2014, 12:16 AM)Papa Oomaumau Wrote: Also, a huge rule to remember, in Disco OR in life;
If you have to ask whether or not the thing you just did is cool or not, it's not.
Guilt has a funny way of telling you exactly when you're wrong - regardless of endless rationalization.

That's not at all true, really. People have different perceptions, different levels of consciousness. Guilt is approached differently within different cultures, it's sensitive to that as well. Lastly, some religions gravitate around 'guilt', where others gravitate around 'shame' and other things. All in all we all have different dispositions. So yeah, better ask to be sure, and no you asking doesn't make you guilty.

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Offline Thyrzul
09-18-2014, 06:39 AM, (This post was last modified: 09-18-2014, 06:40 AM by Thyrzul.)
#17
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(09-18-2014, 12:16 AM)Papa Oomaumau Wrote: If you have to ask whether or not the thing you just did is cool or not, then ask.

Fixed it for you. Uncertainity or lack of knowledge are not the determining factors when it comes to what is cool and what isn't. The administration's and the community's acceptance however is. Don't be shy to ask, nobody should bite off your head for doing so.

EDIT: Damn ninja.

@OP
Checking the contents of your ID once in a while as well as visiting the sanction forums for self-educational reasons can help a lot to memorize the most frequently broken rules, aka the main things you should keep in mind.

Also I've got no clue why this is in Discovery Mod General Discussion, the subject is rather rule-related.

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Offline SnakThree
09-18-2014, 06:59 AM,
#18
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(09-17-2014, 11:44 PM)Tal Wrote: 2. Don't reenter same system or reengage enemy for 2 hours (unless he has left the system or logged off, that has to apply to all enemies involved in the fight)

Fixed.

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