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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Commodity: Slaves

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Commodity: Slaves
Camtheman Of Freelancer4Ever
11-09-2008, 09:42 AM,
#31
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I remember the time I had slaves on my zoner Vessel serving me doobies of Synthetic Marijuana and getting me cocktails, I RPed it well, but people were like A zoner with Slaves? so i sold them... Do you think its in RP?
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Offline Colonel Z.e.r.o.
11-09-2008, 05:36 PM, (This post was last modified: 11-09-2008, 05:37 PM by Colonel Z.e.r.o..)
#32
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If you're a slaver you want to be cheap and effective. You don't want them all dying. Just give em what they needed to make the trip. Back during the Atlantic slave trade, the casualties were because of lack of equipment as well as space. Since slaves were the least important on a they were given very little living space. Because of it being crowed s badly if a disease was contracted while aboard, many others nearby would become sick as well.

We don't know how clean the space ships are nor how well they protect against harmful space elements such as radiation damage. Maybe some areas of the ship aren't as well protected against radiation as others Perhaps we could look into the slaves becoming highly perishable while in a radiation field, or when they take (serious) damage.

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Offline Capt. Henry Morgan
11-09-2008, 05:40 PM,
#33
Natio Octavarium
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' Wrote:Do you really see a bunch of rough-neck smugglers cleaning fecal matter and dead bodies?, no, more then likely they'll go into space and open the bay doors to *air out* the hold.

That's why I suggested sleeper pods. No mess, no death, no chance of a slave revolt. You could pack them in a lot tighter in sleeper pods, too. No need to hire extra guards or crew to keep an eye on them or anything. Besides, since I'm just transporting them, there's no need for me to weed out the troublesome ones. That's the job of the slave dealer, or at worst, the buyer.

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