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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Battleship Weapons

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Battleship Weapons
Offline Dab
07-10-2006, 07:58 PM,
#11
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Yes Tizonas are frowned upon. Though some people decide to use them because its the only way to fight the other people who use them.

Oh Kane, unless Igiss says something Wolfpack can change some things. Such as rules on equipment.

Oh and one more thing about that "AW prohibits weapons." No, we don't. Using tizzy turrets is frowned upon in AW but I don't prohibit them, since its the only way to deal with CUFF and ThE's unbalanced Huegenots. Gezza and Nightfall use some on their cruisers even. If I prohibit ANY weapons to AW tagged chars that aren't already server prohibited it will be said in the faction status thread.

[Image: DFinal.png]
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Offline Igiss
07-14-2006, 01:06 PM,
#12
Discovery Creator
Posts: 3,174
Threads: 578
Joined: Sep 2025

Best way to enforce any weapon rules is to change settings in the mod, I personally don't see any other choice. We may prohibit the most obvious bad cases but... well, you should understand, not everyone visits forums and reads the rules.

As for much needed weapon upgrade, I guess I'd have to rely on your help to collect all suggestions from various places on forum. I know it's a time-consuming task, but if some of you would help me about that I'll be most grateful (modding is my task anyway, so it's only about collecting proposals).

I'll post in more detail later.
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Offline Korrd
07-14-2006, 03:02 PM, (This post was last modified: 07-14-2006, 03:04 PM by Korrd.)
#13
Member
Posts: 3,714
Threads: 241
Joined: Aug 2005

Here are some links to the posts where unbalance problems are being discussed:

http://discoverygc.com/forums/index.php?sh...2&hl=battleship <- About the Raven's claw, Talon, Battleship weapons unblalnce, etc. I still think that BS weakest wep should be stronger than a codename. And weapons range of a bs should be increased.


http://discoverygc.com/forums/index.php?sh...2&hl=battleship <- About usage of fighter turrets on Battleships. I still dont see a problem with it. Once bs weps are balanced, using fighter weps will be a bad idea.


http://discoverygc.com/forums/index.php?sh...0&hl=battleship <- Angel's fine over shield miss-usage. Some posts are interesting too.


http://discoverygc.com/forums/index.php?ac...s&highlite=weps <- Huegenot rant- Resuming this one, the problem of the hueggy is the hitbox. Is smaller than the ship itself. So most shoots goes through the ship.


http://discoverygc.com/forums/index.php?sh...ic=1331&hl=weps <- Debate about shield limitations.

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Offline Colm Cillian
07-14-2006, 11:07 PM,
#14
Member
Posts: 84
Threads: 3
Joined: Jul 2006

Thanks for the help guys, and yes Badger thats exactly what i was looking for.


Colm_Cillian-Bounty Hunter-Colonial Viper
Honeycat-Free Trader-Transport
Myrna_Andraste-Colm's Battleship-Bounty Hunter Battleship
[RM]Damefrieden-Phantom
[RM]RMC_Geliebter_Sieg
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Offline Assassin Twin
07-15-2006, 09:02 AM,
#15
Member
Posts: 81
Threads: 1
Joined: Jul 2006

all I know is enough bacgs makes for a dead pilot. I make it happen a lot, BS or no.

Maxwell.Smart - Blood Dragon, by choice and imprisonment.

[N]Ulvnotisgi - Liberty Rogue VHF pilot
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