I once again wanted to do something fancy, and noticed there are some seemingly unused shield-sounds inside vanilla FL. (sh_bw01-03 and sh_pi02-03; sh_pi01 is the one used for class 9 and 10 shields, with the hexagonal effect when it gets hit)
Now, I looked into the effects.ini to see if they really weren't used, and stumbled over this weirdness:
But in the effect, the defined sound, sh_bw01, is not the one you hear ingame. The one actually heard is sh_pi01. Does anyone knows why and how this happens? Do note this is not only in vanilla, but also in disco and some other mod I tried.
Apparently that is some weirdness from the original FL, where the devs seemed to have messed up the different callsigns for all the sounds ("bw" and "pi" in that case.)
I was wondering where all the different shield effects from vanilla went. I guess someone was just lazy and made them all look the same or such.
Hm...wonder if it is a problem with anti-cheat if I go change them around a bit.
So far I have changed the sound when you pass through a tradelane link to the originally intended, but never used, tradelane-whoosh instead of the "asteroid hit" sound. No more "BANG" but instead a "whoop" when flying through tradelanes..
I'd wish I'd be able to make my very own sound effects, but I do genuinely suck at doing so. That's why I try to salvage all the stuff that is allready there.