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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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An idea i have to make wars in discovery easier

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An idea i have to make wars in discovery easier
Offline X-Lancer
11-13-2008, 03:13 AM,
#11
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Posts: 1,173
Threads: 147
Joined: Jan 2007

good idea...not sure if it's possible on the capture part....but if we are going to make the spawn point..it's totally possible..(spawn point..player built space station around the captured areal, could be destroy by player or NPC)

IMO..reset them every 4 hour...
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Offline Grumblesaur
11-15-2008, 01:32 AM,
#12
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Posts: 2,742
Threads: 56
Joined: Sep 2008

Discovery: Invasion

Read it. ALL of it.

A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
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Offline jdftheman
11-15-2008, 10:30 AM,
#13
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Posts: 207
Threads: 34
Joined: Jun 2008

Well, that's basicly what i am trying to program right now, though i haven't really worked it out yet.

As for the programming, i am stuck with a few glitches (still in vanilla, i don't want to mess up my disco mod) which i need to fix before all that.

Also about the time limit thing, that's where i am stuck right now. I have managed to make the buoys capturable, but the time limit screws it all up, making the buoys change automaticly to even those random patrols and convoys everytime they pas:wacko:
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