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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Change to railguns

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Change to railguns
Offline RingoW
11-22-2008, 08:46 AM,
#21
Member
Posts: 1,399
Threads: 65
Joined: Aug 2007

As it was pointed out, Railgun is using projectiles, aka ammo. Currently Disco ships can load 70 rounds of each ammo.

We already have comparable guns, hence why particle weapons have the high velocity.

Next thing is balancing. High velocity and high damage is a fighter insta kill weapon. SN, basicly anti cap weapon is already abused for. I would not like to see more of those weapons. Better enforce normal gun and missile fights.

AoM
Offline Nightwind
11-23-2008, 09:31 PM, (This post was last modified: 11-25-2008, 08:23 PM by Nightwind.)
#22
Member
Posts: 309
Threads: 6
Joined: Apr 2006

Hm it doesn't have to be imbalancing. Make it consume large amounts of energy PLUS ammuniton.

Or make it only usable on some ships. For example VHFs or SHFs. Maybe even only on LFs. Or restrict it to certain capships like cruisers (they're not that strong anyway. It would help to balance them a bit and finally give them a small advantage. crosslink))
I'd like to see them on GBs, but i think that would be a bit overpowered.

And of course it would add some variety to the CD/Torp slots.

I'm sure there is a way to prevent them beeing fighter-one-hit-kill-weapons. A small firing delay? Like the time it takes to load the projectile ? Or it would only damage targets without shields...

EDIT: The projectile hasn't necessarily to be that incredibly fast/instant-hitting, I think it's enough if it's just very fast (fast enough to be a kind of sniper-weapon)
Offline Luka
02-25-2010, 12:46 AM, (This post was last modified: 02-25-2010, 12:48 AM by Luka.)
#23
Bulwark of Kyushu
Posts: 502
Threads: 29
Joined: Jan 2010

What about if the railguns get splited in 2: gauss gun and Railgun

Gauss gun
+Hits Harder (that means to cap-ships, if it's one.shot-kill for fighters)
+Faster Refire
+Less energy
-lower range
-lower speed
-hits even weaker on shields

RailGun
+Longest Range
+Really fast bullet
+Still do a bit of damage in shields (because the bullets inside the railgun get electrically charged, that would hit a shield a bit more)
-hit weaker
-reloads slow
-uses more energy

And these 2 get splited in 3 more: normal bullets,Hybrid Bullets and magnetical bullets.

Normal: common bullet.
+Shots faster
-no damage on shields

Hybrid: A bullets surrounded by a plasma field (like EVE Online's Hybrid blasters).
+Hits harder
-Slower Refire Rate

Magnetic: A Magnetical Loaded bullet that has a "tracking" ability to seek for the target.
+Needless to say, just after shot it turns slighly to hit the target
-Uses a lot more energy
Offline Boss
02-25-2010, 12:47 AM,
#24
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

Most excellent gravedig, young padawan.

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
Offline Malexa
02-25-2010, 12:52 AM,
#25
Member
Posts: 1,275
Threads: 186
Joined: Oct 2008

CHOP ITS HEAD OFF! CHOP ITS HEAD OFF!

Jesus. That was a close one! It tried to eat my brain. Bloody zombies.


No seriously, please keep the old topics 6 feet under.
Thanks for your understanding.

~Your friendly graveyard keeper

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[<span style="color:#FFCC00">The Mandalore's Office</span>]
 
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