(08-28-2017, 06:52 AM)SnakThree Wrote: Simple and humble suggestion is to introduce Gunboat Scanner 16/3 @ 150M and Cruiser Scanner 17/4 @ 200M as mid-way moneysink scanners for these classes.
I second this, but with bigger gap betwen them, for example:
Gunboat/Liner Scanner 17/4
Cruiser/Battlecruiser/Corvo Scanner 19/5
Battleship/Bustard Scanner 22/7
(08-28-2017, 06:52 AM)SnakThree Wrote: Simple and humble suggestion is to introduce Gunboat Scanner 16/3 @ 150M and Cruiser Scanner 17/4 @ 200M as mid-way moneysink scanners for these classes.
I second this, but with bigger gap betwen them, for example:
Gunboat/Liner Scanner 17/4
Cruiser/Battlecruiser/Corvo Scanner 19/5
Battleship/Bustard Scanner 22/7
I'm not entirely sure about this, but as mentioned before in this thread, it is not possible to limit stuff to specific ships, but rather to ship clases. (Correct me please if I'm wrong.)
Based on what FLStat shows:
Transports: Class6,Class7,Class8,Class9
Liners: Class10
Gunboats: Class11,Class12
Destroyers: Class13
Cruisers: Class14
Battlecruisers: Class15
Battleships: Class16, Class18
Carriers: Class17
"Corvo" Civilian Deep Space Explorer = Class12
"Bustard" Civilian Light Carrier = Class10
"Democritus" Class Luxury Yacht = Class10
(08-28-2017, 06:52 AM)SnakThree Wrote: Simple and humble suggestion is to introduce Gunboat Scanner 16/3 @ 150M and Cruiser Scanner 17/4 @ 200M as mid-way moneysink scanners for these classes.
If the plugin has to be able to know what the ship class is and what scanner it has mounted when it tries to undock, wouldn't it be better to just change the B/S scanner over to whatever the replacement is going to be?
That would mean we won't have to trawl all across the sector trying to find replacements and losing a shed load of money at the same time.