• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 38 39 40 41 42 … 778 Next »
Gorgon, a proof of concept

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: Do you like this idea?
You do not have permission to vote in this poll.
It's interesting
100.00%
5 100.00%
It's bad/powergaming
0%
0 0%
Total 5 vote(s) 100%
* You voted for this item. [Show Results]

Gorgon, a proof of concept
Offline Jadon King
03-07-2018, 11:36 PM,
#1
Member
Posts: 385
Threads: 25
Joined: Oct 2016

Ok I've been thinking of this as more than a RP asset, see here to know the basis on just what it is.

Now onto the topic at hand

Gorgon use against Players

The way I would try this is to first get permission from a Nomad player to try this, when it starts I use the dice command and roll a D 100 for percentage, then the Nomad player rolls the same, the one with a higher number wins.

Which is not to say the winner gets full domination over what happens, both players get to decide what happens on their respective ends. For example, I win the rolls so I decide that the pulse does in fact hit the Nomad full force, how the Nomad reacts to the Theta Waves is fully up to the player. This can be from it just being annoyed to (If they REALLY wanted to have fun) Goes berserk and strikes out randomly or just straight up explode ala Incubus.

I would very much like to know what the Nomad and Wild players think of this, be it "No this is bad, don't do it" or "This is interesting try it out, see what happens" I just want to see your thoughts on this.
Reply  
Offline Jadon King
03-08-2018, 10:05 PM, (This post was last modified: 03-08-2018, 10:05 PM by Jadon King.)
#2
Member
Posts: 385
Threads: 25
Joined: Oct 2016

Just gonna bump this and add that I am asking for feedback on this idea. I would like to know if people would like to see this used outside of just me writing development logs. Or to keep it as a RP goal that she'll never reach.
Reply  
Offline LaWey
03-08-2018, 10:51 PM,
#3
SCEC studying YOU
Posts: 1,255
Threads: 61
Joined: Jan 2018

We are actually do likely rp for SCEC(just for example my char have headaches too), and we planned study their telepathic mechanism too. Its interesting, how different players have actually same ideas.

I think, we really need write some thing like wh40k psytech, if it exists in lore, should be way to control it. I suppose, we cannot disable or control nomads by it without long study and deep understanding of their telepathy, but jam their hivemind connection - sure. I think, if we cut nomad from hivemind, its not kill them but it should be really shock for them. But, consequences of it not predictious. Individual nomad specie can be even worse.

Correct me if i not understand point of thread, too many of blurry description for me, im just better with full-technical texts.
Reply  
Offline Jadon King
03-08-2018, 10:58 PM,
#4
Member
Posts: 385
Threads: 25
Joined: Oct 2016

The point is to shock the Nomads system, it's pretty much meant to act like an EMP to them. Though the effectiveness of it decreases the more advanced the Nomad is, like I said on the RP post, you won't get an Ish'Tar or a Marduk to stop what it's doing with this thing, Snub sized to Gunboat at most. The Nammu's and Anzu's would be more annoyed then anything. But again, it's up to the Nomad player to decide how things go down in the end.

Signature exceeded the 1 MB limit, please resize. ~Mod Team
"Well, crud."
Reply  
Offline LaWey
03-08-2018, 11:09 PM,
#5
SCEC studying YOU
Posts: 1,255
Threads: 61
Joined: Jan 2018

Yep, big nomad species hivemind nodes by themselves, and i suppose you will be cannot shock lesser species if big one close enough. But, i think EMP very bad analogy. Nomads is individual things which in hivemind, they no need hivemind for live on instincts i think. But cutting from gestalt should be painful, and im agree, if your thing work succesful, nomad player should chose next actions: become a berserker or be shocked and confused.

Hm, so i think im agreed with your idea, not?
Reply  
Offline Jadon King
03-08-2018, 11:09 PM,
#6
Member
Posts: 385
Threads: 25
Joined: Oct 2016

Yeah that pretty much sums it up actually.
Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode