Now I feel quite in a Stone Age, since it seems to be 64 built whereas I still run on 32 bit PC. May try that one once I get 64 bit PC which isn't a laptop that doesn't even run Freelancer.
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(07-09-2018, 07:59 AM)A.B. Wrote: Now I feel quite in a Stone Age, since it seems to be 64 built whereas I still run on 32 bit PC. May try that one once I get 64 bit PC which isn't a laptop that doesn't even run Freelancer.
em. well lol.
32bit should be no problem for the next build, not sure about your fps
(07-10-2018, 02:12 PM)Nazawo Wrote: I guess the bug report is done here, so when using a dual screen, the mouse doesn't stop at the border of the game.
thanks for report, I dont have dual screen to fix it but will try to investigate this issue
(07-10-2018, 02:50 PM)Titan* Wrote: So I'll ask the famous question, when this game will be released completely? Is it going to be new game engine for Discovery or completely different?
@when this game will be released completely?
Never. I dont have such goals right now. Its only me and Harmless who actively work on it. We cant create much content or final concept.
@Is it going to be new game engine for Discovery or completely different?
technically it should be possible to port FL/Disco using my SDK, but some ideas should be implemented separately (like lanes, cruise other disco specific issues).