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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Bug Reports Fixed or invalid
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[Systems] Omicron Delta CTD

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[Systems] Omicron Delta CTD
Offline Darius
10-08-2023, 04:17 PM,
#1
The Lion of Bretonia
Posts: 1,405
Threads: 303
Joined: Aug 2020

====================
Type: Systems
Bug: O-Delta CTD
====================

Reproduction Steps:
  • Go to Delta.
  • Pick a Mission from Nauru orbital station.
  • Fly out.
  • Crash!

Nothing else. It Just Crashes TM.

Ship name is Core|WV-Invictus.
Offline Groshyr
10-08-2023, 04:25 PM,
#2
Member
Posts: 3,802
Threads: 376
Joined: Mar 2018

To add a detail - mission was against Order Gunboat NPCs and crashed seconds after they started firing. Might be related to their gun effects.
Offline Alex.
10-08-2023, 04:31 PM,
#3
Developer
Posts: 3,789
Threads: 144
Joined: Aug 2009
Staff roles: Server Manager
Coding Dev
Moderator

FLSpew and crash offset information might be helpful to troubleshoot this

FLHook suggestions
All other dev queries
Please only PM me through the forums for things that need to be private like anticheat etc.
[Image: dI8iG0a.png]
Offline Groshyr
10-08-2023, 04:38 PM, (This post was last modified: 10-08-2023, 04:39 PM by Groshyr.)
#4
Member
Posts: 3,802
Threads: 376
Joined: Mar 2018

[+]event viewer
Faulting application name: Freelancer.exe, version: 5.0.0.0, time stamp: 0x00534d69
Faulting module name: Freelancer.exe, version: 5.0.0.0, time stamp: 0x00534d69
Exception code: 0xc0000005
Fault offset: 0x0013f4d7
Faulting process id: 0x0x3658
Faulting application start time: 0x0x1D9F9F5A1B6F789
Faulting application path: D:\Freelancer\Discovery_Freelancer\EXE\Freelancer.exe
Faulting module path: D:\Freelancer\Discovery_Freelancer\EXE\Freelancer.exe
Report Id: 2997a3ed-76be-45f7-b0d3-da376dc229fa
Faulting package full name:
Faulting package-relative application ID:
Offline Nika
10-08-2023, 04:38 PM,
#5
Armed to the Teeth
Posts: 1,707
Threads: 200
Joined: Mar 2018

Related to this, perhaps?
Offline Groshyr
10-08-2023, 04:41 PM, (This post was last modified: 10-08-2023, 04:41 PM by Groshyr.)
#6
Member
Posts: 3,802
Threads: 376
Joined: Mar 2018

[+]FLSpew
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(1111) : NOTICE:General:Current DACOM.DLL version: 1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(1112) : NOTICE:General: Compiled against version: 1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(852) : NOTICE:General:DACOM: initialize: dllpath: 'D:\Freelancer\DFL-Dev\EXE\'
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(880) : NOTICE:General:DACOM: initialize: Loading DLL's from [Libraries] group.
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\ReadFile.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\x86math.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\EngBase.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\system.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\RP8.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\SoundStreamer.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\SoundManager.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\Deformable2.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\Thorn.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\Shading.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\RendComp.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\alchemy.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\ximage.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\flmaterials.dll' [1.0.11]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\hudshift.dll' [2.1.2]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\directplay8.dll' [0.0.0]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\multiCruise.dll' [0.2.0]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\dsace.dll' [0.0.0]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\ShieldOffline.dll' [1.0.0]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\mp3codec.dll' [1.1.2]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\mprep.dll' [1.0.1]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\moors.dll' [1.0.0]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\chklootvol.dll' [1.0.0]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\console.dll' [1.2.4]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\shipfilter.dll' [1.0.0]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\delaydisplay.dll' [0.0.0]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\shipclass.dll' [1.0.0]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\healing.dll' [2.0.0]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\engclass.dll' [2.0.2]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\Zone.dll' [1.1.0]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\MultiUniverse.dll' [1.1.0]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\Territory.dll' [1.0.2]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\Limiter.dll' [0.0.0]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\numeric.dll' [1.0.0]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\NoNavMap.dll' [1.0.0]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\FalloffMissile.dll' [0.9.0]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\WheelScroll.dll' [1.1.1]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\MuzzleCone.dll' [1.0.1]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\CapitalClassFixes.dll' [0.0.0]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\FixedMounts.dll' [1.0.2]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\storyfactions.dll' [1.0.0]
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'VMeshLibrary' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(763) : NOTICE:General:RenderPipeline
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'DirectX8' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'SoundManager' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'SoundStreamer' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'TextureLibrary' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'MaterialAnimation' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'MaterialBatcher' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'Alchemy' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'FxRuntime' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Type:EcEtOcOt:DcDtOcOt
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Type:DcDtEcEt:DcDtEt
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^alpha_mask.*:DcDt
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^alpha_mask.*2side:DcDtTwo
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^detailmap_.*:BtDetailMapMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^tlr_material$:NebulaTwo
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^tlr_energy$:NebulaTwo
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^nomad.*$:NomadMaterialNoBendy
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^n-texture.*$:NomadMaterialNoBendy
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^ui_.*:HUDIconMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^exclusion_.*:ExclusionZoneMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^c_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^cv_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^b_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^k_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^l_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^r_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^planet.*_glass$:GFGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^bw_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^o_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^anim_hud.*$:HUDAnimMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^sea_anim.*$:PlanetWaterMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^null$:NullMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(2976) : NOTICE:General:SoundMgr:2D HW requested and DISABLED with 0 HW buffers available.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(2981) : NOTICE:General:SoundMgr:3D HW requested and DISABLED with 0 3D HW buffers available.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(2997) : NOTICE:General:SoundMgr:Using Light Algorithm for DSound3D SW buffers.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(3014) : NOTICE:General:SoundMgr:Using Right Handed Coordinates.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(3018) : NOTICE:General:SoundMgr:Forcing all 2D buffers to SW.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(3038) : NOTICE:General:SoundMgr:EAX DISABLED.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(3040) : NOTICE:General:SoundMgr:Max channels set to 24.
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'Animation' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'Hardpoint' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'Deformable' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'RenderManager' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'FLAppearance' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'VMeshWire' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^eye*:EyeMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(1019) : NOTICE:General:found d3d device nVidia Compatible (probably newer) GeForce/Quadro card
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(4819) : WARNING:General:set_gamma_function() called outside of create_buffers/destroy_buffers
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(1019) : NOTICE:General:found d3d device nVidia Compatible (probably newer) GeForce/Quadro card
E:\FL\Scratch\Source\Common\BaseData.cpp(234) : *** ERROR: Cannot open base .ini file ../data\universe\systems\rh05\bases\rh05_01_base.ini
E:\FL\Scratch\Source\Client\cmn\SoundArch.cpp(378) : *** WARNING: Redefining sound '0x980c76c9'.
E:\FL\Scratch\Source\Client\cmn\SoundArch.cpp(457) : *** WARNING: sound "audio\sounds\engines\rumble_ci_h_fighter.wav" has attenuation out of valid range (0, -96)
E:\FL\Scratch\Source\Client\Space\EffectTypes.cpp(76) : WARNING:General:EffectTypes: unknown type
E:\FL\Scratch\Source\Client\cmn\EffectArch.cpp(58) : ERROR:General:unknown effect type
E:\FL\Scratch\Source\Client\cmn\EffectArch.cpp(58) : ERROR:General:unknown effect type
E:\FL\Scratch\Source\Client\cmn\SoundArch.cpp(360) : *** WARNING: unknown Sound archetype '0x9e469dc3'
E:\FL\Scratch\Source\Client\cmn\SoundArch.cpp(360) : *** WARNING: unknown Sound archetype '0x9e469dc3'
E:\FL\Scratch\Source\Client\cmn\SoundArch.cpp(360) : *** WARNING: unknown Sound archetype '0x9e469dc3'
E:\FL\Scratch\Source\Client\nn\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful.
E:\FL\Scratch\Source\Client\nn\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful.
E:\FL\Scratch\Source\Client\nn\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful.
E:\FL\Scratch\Source\Client\LoginMgr.cpp(351) : NOTICE:General:Starting single player game.
E:\FL\Scratch\Source\Client\Gf\LocationController.cpp(1029) : *** WARNING: Failed to get start location
E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(0) failed
E:\FL\Scratch\Source\Client\Gf\ObjectProp.cpp(105) : *** ERROR: No valid archetype for prop $terrain_dyna_01
E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(0) failed
E:\FL\Scratch\Source\Client\Gf\ObjectProp.cpp(105) : *** ERROR: No valid archetype for prop $terrain_dyna_01
E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(0) failed
E:\FL\Scratch\Source\Client\Gf\ObjectProp.cpp(105) : *** ERROR: No valid archetype for prop $terrain_dyna_02
E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(0) failed
E:\FL\Scratch\Source\Client\Gf\ObjectProp.cpp(105) : *** ERROR: No valid archetype for prop $terrain_dyna_02
E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(0) failed
E:\FL\Scratch\Source\Client\Gf\ObjectProp.cpp(105) : *** ERROR: No valid archetype for prop $terrain_dyna_01
E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(0) failed
E:\FL\Scratch\Source\Client\Gf\ObjectProp.cpp(105) : *** ERROR: No valid archetype for prop $terrain_dyna_02
E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(0) failed
E:\FL\Scratch\Source\Client\Gf\ObjectProp.cpp(105) : *** ERROR: No valid archetype for prop $terrain_dyna_01
E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(0) failed
E:\FL\Scratch\Source\Client\Gf\ObjectProp.cpp(105) : *** ERROR: No valid archetype for prop $terrain_dyna_01
E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(0) failed
E:\FL\Scratch\Source\Client\Gf\ObjectProp.cpp(105) : *** ERROR: No valid archetype for prop $terrain_dyna_01
E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(0) failed
E:\FL\Scratch\Source\Client\Gf\ObjectProp.cpp(105) : *** ERROR: No valid archetype for prop $terrain_dyna_01
E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(0) failed
E:\FL\Scratch\Source\Client\Gf\ObjectProp.cpp(105) : *** ERROR: No valid archetype for prop $terrain_dyna_01
E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(0) failed
E:\FL\Scratch\Source\Client\Gf\ObjectProp.cpp(105) : *** ERROR: No valid archetype for prop $terrain_dyna_01
E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(0) failed
E:\FL\Scratch\Source\Client\Gf\ObjectProp.cpp(105) : *** ERROR: No valid archetype for prop $terrain_dyna_01
E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(0) failed
E:\FL\Scratch\Source\Client\Gf\ObjectProp.cpp(105) : *** ERROR: No valid archetype for prop $terrain_dyna_01
E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(0) failed
E:\FL\Scratch\Source\Client\Gf\ObjectProp.cpp(105) : *** ERROR: No valid archetype for prop $terrain_dyna_01
E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(0) failed
E:\FL\Scratch\Source\Client\Gf\ObjectProp.cpp(105) : *** ERROR: No valid archetype for prop $terrain_dyna_01
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0xab3ad980) missing hardpoint (HpHeadlight01) for item (0x870945cd)
E:\FL\Scratch\Source\Client\space\Cockpit.cpp(862) : *** WARNING: cockpit aspect (1.777778) is not PC-compatible?
E:\FL\Scratch\libs\include\IMaterialImpl.h(575) : NOTICE:General:texture verify failed: nomad surface: NomadRGB1_NomadAlpha1
E:\FL\Scratch\Source\Common\ExclusionZoneMgr.cpp(368) : *** ERROR: DATA ERROR: edge fraction must be added to exclusion zone 2676659781 inorder for transitions to work
E:\FL\Scratch\Source\Client\space\FlashLight.cpp(141) : *** WARNING: CliEquipLight: real light sources so no longer blink
E:\FL\Scratch\Source\Client\space\FlashLight.cpp(141) : *** WARNING: CliEquipLight: real light sources so no longer blink
E:\FL\Scratch\Source\Client\space\FlashLight.cpp(141) : *** WARNING: CliEquipLight: real light sources so no longer blink
E:\FL\Scratch\Source\Client\space\FlashLight.cpp(141) : *** WARNING: CliEquipLight: real light sources so no longer blink
E:\FL\Scratch\Source\Client\space\FlashLight.cpp(141) : *** WARNING: CliEquipLight: real light sources so no longer blink
E:\FL\Scratch\Source\Client\space\FlashLight.cpp(141) : *** WARNING: CliEquipLight: real light sources so no longer blink
C:\work\builds\dalibs\dalibs-build\build\Src\RendComp\VMesh\VMPartArch.cpp(697) : NOTICE:General: VMESH: couldnt find material 0
C:\work\builds\dalibs\dalibs-build\build\Src\RendComp\VMesh\VMPartArch.cpp(697) : NOTICE:General: VMESH: couldnt find material 0
C:\work\builds\dalibs\dalibs-build\build\Src\RendComp\VMesh\VMPartArch.cpp(697) : NOTICE:General: VMESH: couldnt find material 0
C:\work\builds\dalibs\dalibs-build\build\Src\RendComp\VMesh\VMPartArch.cpp(697) : NOTICE:General: VMESH: couldnt find material 0
E:\FL\Scratch\Source\DALib\DALib.cpp(376) : WARNING:General:******* DA SYSTEM: trailing references *******
E:\FL\Scratch\Source\DALib\DALib.cpp(376) : WARNING:General:******* DA SYSTEM: trailing references *******
E:\FL\Scratch\Source\DALib\DALib.cpp(376) : WARNING:General:******* DA SYSTEM: trailing references *******
E:\FL\Scratch\Source\DALib\DALib.cpp(376) : WARNING:General:******* DA SYSTEM: trailing references *******
Offline Wildkins
10-08-2023, 04:42 PM,
#7
Freeport 3
Posts: 1,943
Threads: 175
Joined: Feb 2013

Fixed for next patch.

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