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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Leo's Suggestions

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Leo's Suggestions
Offline Leo
07-08-2009, 07:51 AM,
#11
Pathfinder
Posts: 2,792
Threads: 400
Joined: Dec 2007

Well, I made my vital attempt to solve the problems. If you guys have some other suggestions, don't be scared to suggest them! I personally can't see any other way to solve the problems that are arising, but then again, maybe I have some kind of solution writers block, who knows.

~Leo

[Image: AlGbG5Y.png]
You fear oblivion. Yet you forget. The universe remembers every atom of your being. Even dust hums your name in the dark.
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Offline Monk
07-08-2009, 08:31 AM,
#12
Member
Posts: 909
Threads: 48
Joined: Aug 2007

I know this suggestion is a bit unpopular with some (or at least one) of our die hard cap pilots. I'll put it out there again to see any other reactions.

We could restrict the way cap ships are used. Some rough suggestions are to limit how caps can be used offensively, i.e. offensive maneuvers may only take place as part of an event (not that one side has to tell the other they are bringing a cap but they can only be used in a RP event). Otherwise, caps may be used as defensive units at the pilot's discretion, i.e. attacks on the homeworld or as part of a high profile security detail.
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Offline mwerte
07-08-2009, 02:09 PM,
#13
Old Man
Posts: 4,049
Threads: 0
Joined: Nov 2007

' Wrote:(Have to be careful since you are a moderator.)
I'm sneaky like that. ;)

Maybe change the name to Discovery Fairplay Server 24/7?


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Offline n00bl3t
07-08-2009, 02:12 PM,
#14
Member
Posts: 7,448
Threads: 108
Joined: Mar 2008

' Wrote:I'm sneaky like that. ;)

Maybe change the name to Discovery Fairplay Server 24/7?

Scary too. Fifty-one more posts to go.:P

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
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Offline darthbeck
07-08-2009, 03:58 PM,
#15
Member
Posts: 2,457
Threads: 112
Joined: Jan 2009

i agree with mwerte, we dont need another layer of beurocracy.


' Wrote:<span style="font-family:Century Gothic">Violence is Golden</span>
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Offline Shaka
07-08-2009, 05:52 PM,
#16
Member
Posts: 218
Threads: 17
Joined: Jun 2008

I too contemplated the idea of server police, but again that seems like it would add too much bureaucracy to the whole shebang.

On the idea of factions controlling capital ships, I could see it working. I like the idea of the xml system, but I would enable faction leaders to give the keys to independants who they deemed fit. For any captains who felt their RP was "special", there is always the special RP requests.

I like this idea because it would likely lead to an increasing membership in factions. Factions are easier to RP with because you know where they stand, and quite frankly I can't be bothered to read -every- independant character's long and twisted tale. So having a greater rate of factionalised people enables better RP. I'm not asking to do away with indies, just to have more faction people.

RFP File |Josef Marks' Story|Feedback
[Image: volksfrontsignaturesven.png]
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Offline Linkus
07-08-2009, 06:47 PM, (This post was last modified: 07-08-2009, 06:48 PM by Linkus.)
#17
Member
Posts: 4,027
Threads: 155
Joined: Mar 2008

Sorry if I came off annoyed or abrasive in my post, lacked time to respond properly unfortunately >.<

Anyway, I personally think Capital ships are well..quite good the way they are. I mean, bombers can trample over them. If the balance in that was changed then maybe more restrictions on capitals would be needed but right now I see no need for it.


To respond to Mwerte, though I think n00bl3t got to it first really, I refer to the other uses of certain ships.
I flew an Osiris back in 4.84 as a purely research vessel not under the command of Black Squadron and later High Command (For more personal reasons that one though).

Having to be in a faction to be able to do things effectively allows those above you in the faction to control your roleplay. They can say no to what you do and don't do, even if it's perfectly fine.
In the end up, forcing people into factions to gain capital ships means their roleplay is what the faction wants it to be, even though their own ideas might be far better.
I don't want to surrender control over my roleplay to anyone.





Facilitating the rise of robotics since 0 A.D.
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