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  Discovery Gaming Community The Community Freelancer Forum
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A simple mod

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A simple mod
Camtheman Of Freelancer4Ever
07-09-2009, 06:29 AM,
#1
Unregistered
 

Basically, I want to put a discovery ship into regular vanilla, and make it cost nothing.
I used to know how to do this and did it a lot a while back, but I need some refreshing... any ideas?
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Offline Discovery UK
07-13-2009, 01:04 AM,
#2
Member
Posts: 193
Threads: 6
Joined: May 2009

I think you should at least get the permission from the person who made the ship first. . .

' Wrote:Warnings will be issued. Accounts will be banned. In game characters will be deleted. I will drive to your house and punch you in the mouth.
' Wrote:I approve of this post.
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Camtheman Of Freelancer4Ever
08-23-2009, 04:05 PM,
#3
Unregistered
 

Nobody knows? Sheesh...
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Offline Agran Harper
08-24-2009, 10:42 AM,
#4
Member
Posts: 60
Threads: 3
Joined: Aug 2009

I guess they would help if you have green light on the permission to go transfer it. You need to get the bini decompressor (or a similiar program) and decompress a few files that are necessary to implement the ship, then copy paste the info from there and copy paste the models as well.

I'm not on the gung-ho side to get flamed because I support pirate modding without getting permissions in the first place.

To hunt the prey is life,
to lose the prey is death,
to hunt the loss is insane...
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Offline Seth Karlo
08-25-2009, 06:39 PM,
#5
Member
Posts: 2,985
Threads: 141
Joined: Apr 2008

I know, but as the others said, get permission first.

Which ship?

Once you have permission, I'll give you a step by step.

-Seth

[Image: SethSig.png]
Signature by Sleipnir.
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Offline Mickk
08-25-2009, 08:57 PM,
#6
Member
Posts: 1,445
Threads: 78
Joined: Dec 2006

Maybe he just wants to play the Vanilla storyline on his own PC using one of the ships from Disco to see how it goes.

I have played the normal story line with the gundam missile mod, which I also figured out how to fiddle with so that the area effect was laser like and dmg was vast....

Very often most of the incoming enemies were dead before the storyline had time to activate.

Thank goodness for the people who planned it out in the first place.

It seems if all of the enemies are dead, it just 'fast forwards' thru the triggers for the story in that section and moves on :cool:

Mickk: One orginal, 4 clones. Telp..teleh....mind comu...comi..come...talking ability.
A possibly very ordinary signature coming soon.
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