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DUSTY LENS WONT YOU TELL US WHAT YOU THINK

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DUSTY LENS WONT YOU TELL US WHAT YOU THINK
Offline Coin
03-19-2010, 10:25 AM,
#81
Difficult Customer
Posts: 3,329
Threads: 82
Joined: Apr 2008

' Wrote:Ideas:

1. <strike>Restrict the number of bounties that a player can post. 20 ought to be enough. Factions get an extra amount, because house govts should really be able to post as many bounties as there are criminals</strike> already discussed

2. ban blanket bounties on non-criminal id'd players

3. (this one may need sauce code) players pick up in-game bounties from npcs on the stations

(this doesn't need sauce, i think) sirius news service is edited to include this weeks bounties; you have to go to the bar to get the rumours to find out which players are bountied. We really dont need the scrolling text to tell us of the commodity prices because

a. they never change (w/o a patch and we all scream "my trade run got nerfed")
b. we can just go to the commodity dealer to find the prices.

the amount of data to change the sirius news network bounties would be very small, and with the uberawesome auto-updater, we can haz this. unless im completely out of my tree.


*passes out reading glasses to everyone*

there is more than one idea in this post, and limiting blanket bounties is merely one of them. have a look at the others, mmmkay?

A Day in the Life of an NPC | Coin | The Journal of Caius Oakley | Build Your Dream Boat
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Offline Athenian
03-19-2010, 10:48 AM, (This post was last modified: 03-19-2010, 10:50 AM by Athenian.)
#82
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Posts: 3,615
Threads: 363
Joined: Nov 2007

' Wrote:Im one of them, aren't I? Wait, of course I am, haha.

Lulz. I'm not bitter. That was half-ironic. (But in my most paranoid and sleep-deprived moments, I imagine tentacles springing from the monitor.) I'm not speaking about this from an official faction's point of view but from that of someone who simply plays a hunter. Aside from all that, my point was that the ID has become completely reliant on other players. Considering it's an aspect of the vanilla game, I think this is a little off, and the fact that relations between players can determine relations between characters only worsens it.

When someone buys a merc ID I think one clearly assumes that one has to find employers.

A few pages back someone went into a deconstruction of the words bounty hunter and pointed out that they were not vigilantes, as if this was the first time any of us had thought seriously about this. In many respects, vanilla bounty hunters are vigilantes that pop up from place to place, demanding contraband and pilots from people. Somewhere along the way, because of the idiocies of others, bounty hunters became anathema. And what's worse, when the rule on forum bounties was introduced it was because of random mercenaries turning up in Red Cat's claiming there was a bounty on someone.

None of which ever affected me in an adverse way, seeing as our stated policy from day one was to only hunt actual bounties. There was enough to keep one going...but I do recall a period of several weeks where there wasn't. The ID was dead in the water from the point of view of someone who was prepared to restrain themselves.

A good alternative would be the automatic addcash up to a number of times per 24 hours for killing certain ID's - the idea is sound it just needs tweaking. Joint agreements between factions for standing contracts would also be worth investigating but an ID change would be the ideal solution from my point of view because it would remove the complete reliance on forum-trawling from playing the ID.

Considering the current freedoms of pirate ID's and the expanded and superior shipline I don't think we would reasonably be expected to see a massive growth in the number of hunters. The silent killer types are generally loners and the BHG shipline relies heavily on co-operative play, more so than, e.g., someone in a Tridente or a Sabre, which armoured and in numbers can be nigh unbeatable but are well able by themselves.

In terms of where the faction's resp0nsibility in all of this should be (because I think factions should try to influence gameplay for the better and not for the worse for all players, except the nubs obviously):

Should the Guild set minimums for hunters to collect on? It would be in keeping that a group seeking a monopoly on this work (and correct me if I'm wrong in interpreting a guild to be such an organisation) would set prices.

How would people feel if I left the faction and undertook organising some sort of co-operative structure between the police factions that would encourage and set reasonable limits on bounty hunters but allow people to roleplay one as close to the vanilla model as possible? I think that way people might not suspect my motives in discussing this and trying to introduce changes that I think are worthy as a player.

Should we consider minimum amounts for bounties? Do we need to? Bounties that are unbalanced and may adversely affect gameplay have in the past been closed down by the Admins.

I think the model of contract created by DHC and the Mandalorian's employers are to be encourgaed. Trade factions have a role in this as well. Basically if there are hunters on your bases, I guess jobs should be on offer. I think standing deals with groups are the way forward and away from blanket bounties. Generally I think police factions but primarily lawful corporations should favour BHG id'd players in giving out work for hunting criminals. That's my understanding of the vanilla function of the Guild. ("Lap-dogs to the corporations" is the exact phrase) Without this, there is little benefit to playing the ID, and one finds greater freedoms in being a mercenary.

I hope Dusty will forgive me from wandering off his original point. Mercenary and freelancer ID's provide much room to manouvere role-play wise and we should encourage that as much as possible. Small mercenary groups can generate their own unique role-play favour through in game and forum interaction with others.




Former member of "the most paranoid group of people in the community"
Discovery Community Forum Rules

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Offline McNeo
03-19-2010, 01:24 PM,
#83
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Posts: 3,424
Threads: 52
Joined: Aug 2006

I find myself agreeing with the majority of what Agmen and Athenian are saying.

Automatic addcashing to certain ID's I'd only really trust the BHG| (and core, duh) to do it properly, since indies will just go out shooting. However, ID-based payments eliminate the paperwork, and I thought the aim was not to eliminate it, but to make the payments worth the paperwork instead?

With this ID-based system, you could have a small base-rate for an ID-only kill, plus the paperwork for specific kills on more notorious/important criminal figures.

As a stop-gap measure while a more permanent measure is drawn up and refined, I would suggest there be a credit minimum for blanket bounties, not individual bounties.

Quote:Lulz. I'm not bitter. That was half-ironic.

Come on, you're still bitter about it in the same way that Im bitter that my dual novas from 4.83 got taken away. >_>
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Offline cmfalconer
03-19-2010, 02:09 PM,
#84
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Posts: 1,140
Threads: 52
Joined: Jun 2007

unfortunately, I believe it's the general consensus of the (FL)Hooking gurus that because the server software is unable to guarantee reliability in detecting and correctly crediting the kill-shot (AKA "killed by hostile vessel"), that any automated server-side process will not work.

Which is incredibly unfortunate, but a product of working with a 7 year old game and not having source code for optimization.

I'd like to play my bounty hunter as a chap who roams the lanes looking for pirates, and taking out those that cause problems for others. Yes, this is a vigilante, but I don't like the unlawful connotations of being a vigilante, so I stick to the more lawful BHG. If it comes with the price of constantly looking over my shoulder for what will almost certainly be a sanction report, so be it.

.
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Offline Dusty Lens
03-19-2010, 05:59 PM,
#85
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Posts: 6,664
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Joined: Dec 2007

There will never, never be a mechanism that .addcashes for killing players of a certain ID.

Spent two seconds thinking about how that could be abused.

It's not hard.
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Offline n00bl3t
03-20-2010, 04:17 AM,
#86
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Posts: 7,448
Threads: 108
Joined: Mar 2008

' Wrote:Sorry nooblet, I curse myself out every time after he dies, knowing you won't accept IFF SS and blue message:D

Well, the objective is to get the miners killed whilst minimising lost credits.:P

Seriously though, just post an IFF kill of a mining ship, and I will pay you. (I just want to avoid people abusing the system to gain more credits.)

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
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Offline Dusty Lens
03-20-2010, 04:54 AM,
#87
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' Wrote:Well, the objective is to get the miners killed whilst minimising lost credits.:P


[Image: i_see_what_you_did_there.jpg]
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Offline Canadianguy
03-23-2010, 02:15 AM,
#88
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Posts: 780
Threads: 5
Joined: Jul 2009

' Wrote:There will never, never be a mechanism that .addcashes for killing players of a certain ID.

Spent two seconds thinking about how that could be abused.

It's not hard.
What it will do is that those who break the rules using 2 PC trading will move to 2 PC bounty farming.
Much cheaper to set up and make as much or maybe more money.

[Image: RobertJenson.png]
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Offline ... kur nubėgo?
03-24-2010, 09:50 AM,
#89
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Posts: 3,019
Threads: 114
Joined: Jul 2008

I say leave blanket bounties avalible for BHG. Why? - BHG are important vanila npc faction. I think we should encourage their hunting. All their rp bases only around one thing - pew pew'ing unwanted people in unwanted places in unwanted time.

Now all other bounties avalible for much wider audience really could use a minimum bounty money limitation. Let's say 1 000 000. It's really stupid to get paid for bounty less than you spent on ammo and repairs after the struggle withyour target took place.


This might cause a lot more BHG and less more freelancers and mercinaries a like. Abusive of this might transport to the BHG npc faction. Perhaps leave blanket bounties only to offical faction + confirmed indies?

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History of OPG | Antonio "Vilkas" Devivar
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