I dont know the fuss as well. Thus, delete:Dsolves the problem entirely.
But I believe people point to the code collecting by oorp starfleas. To their high sell prices and also their availability, being regular guns, nothing fancy, CODENAME only by name.
' Wrote:Codenames need to be turned into unique weapons - very short range, very slow, very fast, very long range, low accuracy, high refire, homing, etc. You can do weird and crazy things with guns. Why don't we make Codenames much more varied and unique, and give people chances to adopt unorthodox strategies using experimental weapons?
Bombers can't use them any more, and it's time we made them worthwhile elsewhere.
as all weapons look far too much alike already,
and this:
' Wrote:1) RARE: Having lost shipwrecks is nice - but they are all static. This means that their location is known precisely, as well as their loadout.
To make wreck-looting a truly rare event - one would need to randomise their position every time it gets looted. Randomly put it in the system anywhere from the edge of the map, even off the edge and off the plane! Wreck looting will then occur purely by chance - and the loot within can be made much more valuable and powerful.
as it will be much harder to find every time. And it also mean you can run out of luck searching for it when it's in the sun or a planet. Then you have to wait for another server restart
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