Yea, a lot of people have claimed that there just isnt enough conflict in this time period to make the mod 'interesting'. We're having to take a hell of a lot of artistic license in order to come up with rival factions to create some combat, and it's starting to stray a little too far from vanilla/cannon freelancer lore.
At this point, there are a few ideas on the table for other mod ideas, but the problem is nobody in the dev team we've created can seem to agree on any concept for a mod.
I think i'm going to make a poll and see which of our current mod ideas would be the most appealing to the disco players.
My modding knowledge of Freelancer is non existent but is there possibly a way of producing gameplay elements which capture the essence of the strife to survive sort of thing? like fuel consumption, radiation pockets more frequently etc, just to make it a much much more dangerous and wild world?
Dream Theater - "Sabre120 and Jongleur officially win. That is all."