[color=#000000]I'm planning to make a slaver faction/group, name it as you wish, since a long time and now, I would like to discuss the circumstances with more experienced members, but any idea will be welcomed for sure.
First of all, I feel a big potential in that kind of RP and as I realised the server is lack in slaver groups (since the SU has been lost somewhere) or slaver RP. I've tried it before but that wasnt a welcomed idea as I realised. Novadays I had some interactions with members who were well interested in the slaver RP.
Anyway, I'm well sure, there are a lot of more experienced players than me, so I would like to discuss this idea and gain some usefull informations what could help me to avoid from mistakes and maybe create an enjoyable roleplay chance for some members.
I wouldn't mind seeing a group of slavers roaming around. If you can get some people who know how to RP and come up with a decent story I think it would be a welcome change.
Discordianism: the Schroedinger's Cat of religions.
Should be neat, I'm waiting to see if you have any plans to be a mainly independent slaver group, or will have ties to any specific criminal organization. Either way, I hope your RP is good... it's what will keep the group going.
As part of the former SU, I say good luck. Theres only two real routes worth the profit, both sharing the starting and end points, just difrent routes to avoid the po po.
If you do get a group going with a good rp standing, I'd say go for it and maybe ask to join myself.
At the time Slaver ID is really restricted one, Slaver Liner is really bad ship compared with the rest of Rogue/Molly transport line.
There is only only 2 routes as Donut said. There are much more profitable things to do in order to make credits then slave / cardamine smuggling at that time.
It is hard to make new group of interested people based on this facts.
I really liked the route 2 years ago- there I made my first 30-40 mill to buy my P-transp witch I robbed around 2 bill later. But for now it is just nerfed route with a lot of people who will shoot you on the way, I know that the reward for smuggling is ridiculous low but nothing can be done from the player side.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
I am quite interested in slaving, person transportation seems the most exciting form of trading - people are more fun than crates right? Sadly it doesnt pay very well, perhaps this is intentional, so that not everyone trades in people, and some people deal with these boring crates that are piling up.
Nevertheless, the low pay has kept me away.
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[color=#000000]First of all, thanks for the answers.
Lemme explain, what I'm planning to do.
I dont wanna make unofficial faction or something like that at the first time, since I lack in experience and enough language skills to lead one or time to do. At the very first time I would like to explore the slaver RP with some members, because as I realised this is more than just trade with slaves between Alpha and Penny. The "slaving" is a very important part of the slaver rp, and I know its now so profitable, but doesnt matter really. If I wanna make money, I can but if I wanna "make" rp, I dont care about money or anything else what doesnt belongs to the joy of the playing.
About the slaver RP. Since its a formal unlawfull rp with some "neutral" taste, it could be fine for "piracy", I mean attacking conwoys, traders for human cargo, or hunting "citizens, workers, prisoners", etc. It wont be so simple, so I have to thinking about it, since the ID doesnt allows a lot of free space to do so.
The other part is the trade with them, what could be more enjoyable than going from A to B, since we have to travel a lot of interesting and well beloved systems. To make a fine RP we need other factions or groups who will be involved in it, for example Outcasts, KNF, GMG, LPI, LN, etc. etc. and we need a nice forum RP too.
About the relations. As I see, the Outcasts and the Rogues are the main partners with the Junkers for sure, what could be interesting, since the LR declarated that "no sniffers in Liberty". I'm thinking about the Bretonia-Kusary line, since the war makes a lot of refugees, what could be a fine chance to hunt humans as slavers.
Unfortunately the main routes are crossing Liberty, what doesnt the best place for RP, but we can solve it somehow. It could be a fine chance for some newcomers to explore a new way of RP on the server, since the slavers arent formally unlawfulls, until they arent catched. Like freelancers with pirate ID.
The main problem will be the time and the language skills, since I dont want to make mistakes in a discussion because that could kill the situation.
About the "shipline"... well, since it will be "just" a group at the very first time, I dont know what am I have to do about the "story" and any other basic items. I think I will give it a try and after the first experiences I could tell more about it. However as I see, the slavers can use the civilian and border world line, what could be more than enough. The ships arent the main important part anyway.
So the entity: I would like to play this on multiple ways. A formal "slaver way" who trade with escort and looking for nice RP chances on the routes and another "pirate way" who hunt humans to collect them as slaves. At the very first time, the main systems for the "operations" will be somewhere near Liberty and Kusari/Bretonia. Unfortunately Rheinland is out of interest, but I wanted to do something there too.
Anyway these are my main ideas. So if you could gimme sime ideas, esteem that could be much appreciated.