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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Pirates and Cargo drop limit discussion

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Poll: I think cargo drops from players should be...
You do not have permission to vote in this poll.
left as it is.
12.12%
8 12.12%
more than the current 3000 units.
10.61%
7 10.61%
less than the current 3000 units.
7.58%
5 7.58%
a percentage of carried cargo. (by clicking this, I claim that I can't code it so, but I'd like to see someone else doing it)
15.15%
10 15.15%
all of the loot! Yarrr!
42.42%
28 42.42%
I couldn't care less.
3.03%
2 3.03%
You are a greedy pirate, close this thread already!
9.09%
6 9.09%
Total 66 vote(s) 100%
* You voted for this item. [Show Results]

Pages (4): « Previous 1 2 3 4
Pirates and Cargo drop limit discussion
Offline Ceoran
06-26-2011, 12:02 PM,
#31
Member
Posts: 1,867
Threads: 34
Joined: Sep 2008

' Wrote:Why the mercs do their money only from bounty hunting? Why factions like VPS died? Traders are greedy

Wrong. Escorts are. They know very well they will make more money trading themselves instead of escorting others, no matter how much they get payed. Now, in case you are going to claim they are trader then and no escorts, maybe you'll notice that in fact players are? So don't pin it down on the traders, that's just rubbish.
How much would you be willing to pay an escort if you were on the other side of the fence? 25% (which is what we do at Samura) or even 50% (which wouldn't leave any room for a bonus if the escort does a good job)? If you turn that into actual numbers you'll notice that either way it isn't much you get out of it as an escort. Having a cheap kill for the bounty board is always more profitable.

' Wrote:This is true, I also agree with Hone about the random percentage of drop let say from (40% to 100%)- this is actually the best variant for all.

40-100? How would that be justified? Either 0-100 or 40-60. If you want a chance to get everything, you'll as well have to risk losing everything instead. If you want some security for your income, the maximum profits will be cut off. One might even bring a real life reference for that.

' Wrote:Increasing the risk and increasing the profit is the right way to go. I am also for adding more high expensive cargo- trader buys it for 7k unit sells it for 12k for example but with very dangerous route and the option to sell the cargo in pirate base for 3k for example- then you will see how the traders will react differently.

While your proposal does, the other stuff presented here only allows for higher profit on the pirates side with no benefit for the trader and hence is way too one-sided.

[Image: signaturr.gif]
My Stories Outcast laws and structures Join Samura|-
' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.
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Offline Evan_
06-26-2011, 12:13 PM,
#32
Member
Posts: 1,472
Threads: 28
Joined: Dec 2009

' Wrote:While your proposal does, the other stuff presented here only allows for higher profit on the pirates side with no benefit for the trader and hence is way too one-sided.
Imagine the following: My Barge gets popped, and I know most of it's cargo will stay on the spot. I also know that it takes much time for the pirates to ship it all away. I can return to the system with the intention of moving cargo. Also nothing stops me to hire whoever I can to help me re-acquire and move the remains. A race begins for the goods, where the pirate only has a small head-start.

Sounds even like a mini-event isn't it? And the Barge became a source of teamwork and interaction instead of grievance (or an influx of immeasurable amount of creds).

I have to buy one and try.

[Image: evan_85.gif]
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Offline Ceoran
06-26-2011, 12:47 PM,
#33
Member
Posts: 1,867
Threads: 34
Joined: Sep 2008

' Wrote:Imagine the following: My Barge gets popped, and I know most of it's cargo will stay on the spot. I also know that it takes much time for the pirates to ship it all away. I can return to the system with the intention of moving cargo. Also nothing stops me to hire whoever I can to help me re-acquire and move the remains. A race begins for the goods, where the pirate only has a small head-start.

Sounds even like a mini-event isn't it? And the Barge became a source of teamwork and interaction instead of grievance (or an influx of immeasurable amount of creds).

I have to buy one and try.

good pirate will pop the remains and bail as soon as your helpers show up

[Image: signaturr.gif]
My Stories Outcast laws and structures Join Samura|-
' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.
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Offline Evan_
06-26-2011, 01:42 PM,
#34
Member
Posts: 1,472
Threads: 28
Joined: Dec 2009

I might be biased. I thought only traders shoot valuable cargo, a pirate's point is to sell, or lure others with it.

[Image: evan_85.gif]
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Offline nakitu
06-26-2011, 01:52 PM,
#35
Member
Posts: 52
Threads: 0
Joined: Apr 2011

' Wrote:Full, of course.

[Image: djenka2.png]
[Image: screen4501.png]
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Online Soban
06-26-2011, 02:12 PM,
#36
Mobility Scooter Enjoyer
Posts: 804
Threads: 94
Joined: Apr 2009

Well mining is almost dead, and with this that will finish the trade... Well next source of income to change : Piracy ?

If you increase the risk of trading then instead of seeing more escort, player will realize that piracy become more profitable with 100% of the loot, why trade when you can steal ?

So what we will have is more and more pirate ...

[Image: Cj034If.png]
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Offline TheJarl
06-26-2011, 02:12 PM,
#37
Member
Posts: 1,855
Threads: 84
Joined: May 2010

Full doesn't even make sense. I mean you are blowing something up, the chances that all of it stays in tact is rather small when the entire ship is going up in flames.

Aside from that: Hardcoded as I said earlier.

[Image: yXeeIiN.png]
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Offline jxie93
06-26-2011, 02:13 PM,
#38
Member
Posts: 3,740
Threads: 80
Joined: Sep 2009

A percentage would be more appropriate than a set amount for any cargo hold sizes. Say, 75% of total cargo carried is a good estimate of what cargo was lost during the drop.

I never quite understood the 3000 drop limit.

[Image: jxie93.gif]
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