• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 232 233 234 235 236 … 546 Next »
Can't install the mod on FLMM

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Can't install the mod on FLMM
Offline Necromancer11
11-22-2011, 10:43 PM, (This post was last modified: 11-23-2011, 12:16 AM by Necromancer11.)
#1
Member
Posts: 31
Threads: 11
Joined: Jan 2010

Hey everyone. I've been away from Freelancer for quite some time, and I thought I'd try coming back. I wanted to play on Discovery, so I got Freelancer Mod Manager, the global server workaround mod, and the Discovery mod. Everything installed correctly until I got to the Discovery mod. When it was almost finished installing, it stopped and gave me three messages, one right after the other. The first one said this:

"Access to C:\Program Files (x86)\Freelancer Mod Manager\mods\Discovery485\DLL5\BIN\content.dll was denied."

The next one said this:

"Error: Unable to extract a file from mod archive 'Discovery485'
File possibly corrupt."

Then, the last one said this:

"There was a problem while inspecting one or more mods in the \mods folder.
Please read the log for more information."

Then, I checked FLMM. The mod was there, and I was able to activate it, but it didn't do anything when I entered the game. Then, I read FLMM's log, and it said this:

"Unable to load mod!
Error: this mod is empty and doesn't have a script.xml file; activating it would do nothing!"

I have no idea what to do to fix this, and I don't even know what a script.xml file is. Does anybody know of a solution?

EDIT: Never mind, I figured it out.

[Image: DarkArchonSig-1.png]
  Reply  
Offline Tachyon
11-23-2011, 01:38 PM,
#2
Freelancer for Life
Posts: 2,664
Threads: 53
Joined: May 2011

http://discoverygc.com/forums/index.php?showtopic=44642

This will help you.

[Image: vJQQbhu.png]
Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode