Okay, so i don't mind the equipment all the fuss is going around, but what exactly happened to all Corsair trade routes? All those i knew just'v dissapeared, corsair ID'd player can't land on bases with high prices, not a single unlawfull corsair-friendly\neutral base have anything to move to Gamma with exception of rochester, but it's freaking NY. Where are all Hogs, Gaians, Unioneers, etc?
What's that, cammon? 3 from 4 of my trading ships are Corsair transports and I'm very curious about the situation, can it be somehow explained because it's not even fanny :|
' Wrote:Okay, so i don't mind the equipment all the fuss is going around, but what exactly happened to all Corsair trade routes? All those i knew just'v dissapeared, corsair ID'd player can't land on bases with high prices, not a single unlawfull corsair-friendly\neutral base have anything to move to Gamma with exception of rochester, but it's freaking NY. Where are all Hogs, Gaians, Unioneers, etc?
What's that, cammon? 3 from 4 of my trading ships are Corsair transports and I'm very curious about the situation, can it be somehow explained because it's not even fanny :|
Get artifacts, corsair iff, smuggler ID and go to new york. Heck you can use sair id, after all ZoI is not limited by imperativistic restrictions. Anyway it's a pitty that sairs access to 5,000 cargo ships.
Black market munitions from Fes to Holmfirth or Pacifica.
Artifacts to various bases, mostly Holmfirth or Rochester.
Internal runs between Leon and Skiros or the O94 bases (artifacts to Leon, consumer goods back).
There are possibilities if you look for them. Corsairs aren't a trade faction however, they are primarily pirates.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
' Wrote:Black market munitions from Fes to Holmfirth or Pacifica.
Artifacts to various bases, mostly Holmfirth or Rochester.
Internal runs between Leon and Skiros or the O94 bases (artifacts to Leon, consumer goods back).
There are possibilities if you look for them. Corsairs aren't a trade faction however, they are primarily pirates.
They were primarily pirates. It's entire nation with all it's culture, tradition, social structure and infrastructure. Just becouse it's represented by one npc faction doesn't mean it's simply "pirates". Crete is not some hideout for criminals like some bases of rogues are.
' Wrote:Black market munitions from Fes to Holmfirth or Pacifica.
Artifacts to various bases, mostly Holmfirth or Rochester.
Internal runs between Leon and Skiros or the O94 bases (artifacts to Leon, consumer goods back).
There are possibilities if you look for them. Corsairs aren't a trade faction however, they are primarily pirates.
I had sort of understood from posts made elsewhere on the forums that "trade" was good for Disco as in many ways it encouraged others to play pirates/mercs/escorts/bounty hunters etc. and RP?
Surely restricting the opportunities for Corsairs to trade too severely is detrimental to the game? It limits the RP opportunities of Corsair enemies to the extent that most encounters (if not all), will simply result in shooting at one another?
Corsairs will be restricted in the opportunities they have to escort traders (both Corsair and otherwise) if the destination bases are nearly always hostile.
I would not disagree with a statement to the effect that Corsairs are not primarily a trading faction - however, a society capable of designing, building and maintaining their own battleships is not likely to of acheived that through acts of piracy. It would be too hit and miss with supplies being far too irregular.
I don't think that there should ever really be Corsair "power traders", but there should be the opportunity to trade - as there should be for every one of the larger (inRP) factions. So please can we have some trade runs?
Quote:There are possibilities if you look for them. Corsairs aren't a trade faction however, they are primarily pirates.
Primarily is one thing, abolishing possibilities removes the oppurtunity for people to develop the faction in any other way however which in turn limits other peoples possible interaction with them.
IMG is a mining faction, not a military and yet had caps for example....
Those are low profitable or stupid, Outcasts got various possibilities with Cardamine and Slaves and stuff, but Sairs got nothing. Anyway, last i checked, all good routes from Sair's Allies are now going into Gallia, almost nothing to get back with good profit. There is no Corsair Trading, there is corsair pointless cargo moving.
"cargo moving" is part of RP. Corsair income is primarily from piracy or selling artifacts to either Hogosha or Junkers, not trade runs. You can't compare them to Outcasts who actually have a commodity that is extremely addictive and in high demand. Artifacts aren't addictive and really only of interest to scientists or collectors.
Plus I don't know how corsairs were able to build cap ships at all. In my past experiences on GC, anyone bringing commodities into Gamma other than food got pirated by the player Corsairs. I was actually told not to bring gold or anything that could build ships, they'd rather only see food in the hold. If this particular lack of RP has been fixed by the player base then great.
If you can't understand where the Sairs got their ships then I suggest you to go and read some infocards and rumors, will clear out many things. And also all the food mess was made by retarded corsair leadership (And I'm not going to hide my negative attitude towards them since i think that all they do is ruining the faction) that one day decided to cut off all the shipments but food by screaming on people who are bringing anything that they must bring food instead of whatever, I have no idea about the reasons for this but I'm trying to redirect traders who are utilizing IDs which are Neutral to Corsairs to sell their stuff on Corsair base on my Indi Corsair.
But this does not matter if Pirating is a main source of whatever for corsairs or not - Corsairs are representing a mini house with very few external alliances, so they just must have something to move between own bases or between bases of their allies\neutrals with profit that can be considered to be nice or at least regular comparing to other possible routes other factions got in their disposal. Why there is only 1 relatively good route between Crete and Rochester, NY - I don't know. Corsairs are not going there at all, Liberty is getting artifacts via other sources, mainly it's Corsairs -> Unioneers -> Rogues dealer chain, or just junkers\smugglers bringing it thru all the way.
So what left for Corsair ID'd people, who are actually able to utilize 5k transports? None.
I'm expecting it to be fixed somehow.
And back to question about Cardamine and Artifacts.
Cardamine is more available resource then Artifacts, to collect cardamine you just need to collect the grass under your feet on Malta, but to get Artifacts you have to fly to the malvada cloud full of angry nomads. However planet is just selling it so the quantity can't be regulated by any way, so you can buy both 5000 of cardamine and 5000 of artifacts with same ease so that's why their prices are equal. Every artifact is actually special and unique, that's why collectors like them so much, but such things have a significant higher prices then just drugs. You can't get 10000 original paintings of Mona Lisa because there in only 1 original picture.