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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Offline Corsair
02-05-2012, 09:17 AM,
#21
Member
Posts: 2,320
Threads: 263
Joined: Sep 2008

[Image: 1617295_i_see_what_you_did_there_holysmu...37-580.jpg]

The effect wouldn't be that drastic. It's not meant to be an anti-fighter mechanic but rather an anti-stupid countermeasure. I've seen so many fighters that don't -fight- as you say, but rather play hide-and-seek around their battleship, base or asteroid. And it makes me rage.

[Image: 16106_s.gif]
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Offline Hidamari
02-06-2012, 12:25 AM,
#22
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Posts: 2,100
Threads: 217
Joined: Jul 2009

I would actually support this, its stupid that you can be 1m away from the impact point of a HM and suffer no ill affects of the huge blast that just occured.

and its funny that people think its ok for missiles to have blast radius, but not ok for something that is far less likely to hit you unless you are being stupid.

well done, disco's derptastic logic prevails once again.

[Image: RKaqSve.png]
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Offline Corsair
02-07-2012, 12:05 AM,
#23
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Posts: 2,320
Threads: 263
Joined: Sep 2008

I could make a witty comment about how this is Derpscovery, but I won't. Hidamari, you do have a point: Missiles follow you, Mortars don't. Missiles have a blast radius, Mortars should have one.

[Image: 16106_s.gif]
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