Alone made base have 0 chance to stay alive in long term- even if none attacks it you would simply get bored to supply it. In hostile environment you need better approach- look at the Corsairs at Smallwood for example.
Bigger groups only can sustain and destroy bases- you need to find one that is suitable to you, if you want base that is not bugged by anyone do zoner one near Grand Canaria, there are already 2-3 such bases, if you want to build in bretonian space because they shot your base down then team up with bretonian enemies- Mollys or Corsairs, you can ignore the Junkers- they are not unlawful faction.
You could help that guy as start for example: http://discoverygc.com/forums/index.php?...pic=129271 http://discoverygc.com/forums/index.php?...pic=129696 http://discoverygc.com/forums/index.php?sh...=129242&hl=
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
' Wrote:you can ignore the Junkers- they are not unlawful faction.
but the junkers are a unlawful faction.. in kusari, since they can pirate. though i thought they are classed as semi-lawful. you mean they cant team up with pirates in brit and liberty for example?
Aye I think that's exactly what he meant.
In order to continue their ability to do 'business' inside house space, the Junkers not only would be no help establishing an illegal base -in Bretonia- they would be forced to report it or face Breton sanctions.
It would make a fine diversion from the Junkers other 'business', as well.
"Look officer! An illegal base!" *points to the base with his left hand while waving-in a convoy of smuggling transports with the other*