(08-27-2013, 09:11 PM)Ryus Wrote: Maybe, Just maybe, they were nomads that were somehow rebelling against the rest and attempting to aid humans? Genetic mutations that allow them to function separately from the hivemind?
At least by older versions of lore all nomad bodies are controlled by the Mindshare, so can't happen.
And das Wilde existed in vanilla, those were infectees you're talking about. I suggest you read das Wilde faction post.
(08-27-2013, 09:11 PM)Ryus Wrote: Maybe, Just maybe, they were nomads that were somehow rebelling against the rest and attempting to aid humans? Genetic mutations that allow them to function separately from the hivemind?
At least by older versions of lore all nomad bodies are controlled by the Mindshare, so can't happen.
And das Wilde existed in vanilla, those were infectees you're talking about. I suggest you read das Wilde faction post.
Nomad's dont mutate by accident. Part and parcel of the lore is that they have conquered their own "genetic" structure and change only by choice.
Pre-Happening the Mindshare was completely intact.
So, no.
gone four years, first day back: Zoners still getting shot in Theta :|
Ah, I didn't realize we were using disco lore here, considering we were talking about 2 one off SP characters that we never saw again and trying to figure them. I have read Das Wilde info, but why would we even apply it, now that I think about it? Assuming they were Das Wilde they never would have helped him.
Come to think of it, was there even a hivemind vanilla? I'm leaning towards them just being humans anyhow.
I guess the writers just wanted either 1) someway to involve magic into the storyline, or 2) some cheap alternative for the generic meets->in->a->bar thing.
uhhh the whole psychics in the future thing- it doesn't make sense. I don' like it, but deal with it.
It wasn't magic. The person (who couldn't speak) was using a nomad artifact. I could very well believe that he was infested by a nomad and either trying to lead Trent into a trap (which he could've done much better in any other way, so it makes no sense) or something else like "rebel nomad". Though keep in mind, nomad infested people could still talk. Maybe they had in some way come into contact with nomad technology which made it possible for the guy to "access nomad technology", while the other could understand him.
I guess unexplained things like this make the game weirdly mystical, which'd cause people to play it longer to search for explanations. But in the end, I guess it's probably just yet another case of "cut content creating lose ties". It gives people on Disco options to RP along though. In case the Nomad/Wilde "lore writers" can decide in which way what works, especially regarding nomad artifacts. Or themselves.
(09-07-2013, 05:23 PM)Hyakutake Wrote: Human-Nomad hybrids created in some obscure Order lab.
You mean this?
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Going solely by the game, they are in fact humans. One can, for whatever reason, operate an artifact of some kind. The other can, for whatever reason, interpret what the first sees. We have to take their word for it, for the most part, because within the original game there is no contradictory information presented. If they were badguys, well, they would have harmed Trent and not helped him.
By Vanilla FL, there is no super official Das Wilde. In fact, our Nomads are not regular FL Nomads at all. There are no hybrids or anything.
Base Freelancer is not a complex game. Badguys are bad, goodguys are good. This scene was just an out of place, unexplained bit of "Ohhh, lookit, magic!"
The freelancer story was was serviceable and had a few clever moments, but overall it was not GREAT writing. It's like Star Wars. The movies only show so much, and our forums are the rest of the expanded universe. It causes problems if you try to fit the expanded universe back into the core movies.