• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 456 457 458 459 460 … 546 Next »
Another [dumb?] FL tag

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Another [dumb?] FL tag
Offline Burroloco
07-16-2008, 11:39 AM,
#1
Member
Posts: 63
Threads: 20
Joined: Sep 2006

Now that I have a Freelancer tagged and IDed character up and running, I was wondering whats the deal with routine or intermittant trading under that particular "flag"? The ID permits the use of both Freighters and Transports but the "job discription" part only mentions working for oneself and escorting traders etc....unlike say an IMG one which specifically allows trade as well as mining and fighting type activities. So it looks like you may fly a transport but yet may not work as a trader....which surely can't be how its actually viewed in practice?
Reply  
Offline Exile
07-16-2008, 11:47 AM,
#2
Member
Posts: 4,594
Threads: 135
Joined: Dec 2006

Working for yourself means making money, no? And what does trading do? Make money.


[Image: harlequincopy.png]
  Reply  
Offline jammi
07-16-2008, 11:48 AM,
#3
Badger Pilot
Posts: 6,532
Threads: 357
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev

My general impression is that you can do as you please in the avadible ships. Freelancers are by description free to do more or less what they like, so I guess that involves trading. All these 'indy' traders should be Freelancers really, but they're too lazy to the IFF... :dry:

[Image: redon.gif]
[Image: f0D5b.png][Image: O2Zu5.png][Image: IlS2I.png][Image: yNeaK.png][Image: 9zbjr.png][Image: D7RGg.png]
News article library, feedback and content requests.
Reply  
Offline El Nino
07-16-2008, 11:55 AM,
#4
Member
Posts: 1,248
Threads: 25
Joined: Dec 2007

but it would be most advisable to use only freighters and lowly transporters, such as fit the freelancer bill, perhaps firefly,.... no trains and such.

Donate to the Poor Pilot's Fundation via Sirius Bank /givecash GreenHawk 1000000 now, and support poor pilots sirius wide!
Skype: jure.grbec
My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk

Currently Inactive due to pursuit of life long dreams, will be back...*edited* As promised am back.

[Image: opgbar.gif][Image: rightbar.jpg]
[Image: Sungi_sig.png]
  Reply  
Offline jammi
07-16-2008, 12:06 PM,
#5
Badger Pilot
Posts: 6,532
Threads: 357
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev

Good point, after all they are just a single person financing themselves. They have no corperation behind them to secure trade deals or escorts, buy their ship or even buy repairs. they work with what they have- which is usualy very little.

[Image: redon.gif]
[Image: f0D5b.png][Image: O2Zu5.png][Image: IlS2I.png][Image: yNeaK.png][Image: 9zbjr.png][Image: D7RGg.png]
News article library, feedback and content requests.
Reply  
Offline Burroloco
07-16-2008, 12:38 PM,
#6
Member
Posts: 63
Threads: 20
Joined: Sep 2006

Well yeah...I didn't go through the whole rep manipulation thing just to put him in a train.....I have a Trader for that stuff....I want to keep him in a smallish ,odd/old ship which he can put to multiple uses and that would seem like the kind of thing a single poor but resourceful individual might well aqquire etc......he's gonna remain a small time Jack of all trades....I just wanted to check that any trading activities didn't set OORP alarm bells ringing or whatever...
Reply  
Offline Xoria
07-16-2008, 12:43 PM,
#7
Black Hat Economist
Posts: 2,122
Threads: 244
Joined: Oct 2007
Staff roles:

Experiment with certain "alien" freighters. They can be quite deadly to fighters if you know what you're doing. Such a ship could provide quite a versatile range of options.

Check out my
Trade Development Blog
for all the latest news on Nerfs and Final Nails, or to request trade changes.

An Interactive Tour of OSC Routes  | POB Supplies
Reply  
Offline Burroloco
07-16-2008, 03:05 PM,
#8
Member
Posts: 63
Threads: 20
Joined: Sep 2006

' Wrote:Experiment with certain "alien" freighters. They can be quite deadly to fighters if you know what you're doing. Such a ship could provide quite a versatile range of options.

Yeah, that seems an excellent suggestion, those sort of ships should do very nicely for him, for now I have him in a Kusari Explorer....mostly because he was "made" from an existing BHG character in an Orca and this ship allowed him to re-cycle all the fittings....but I do want to downsize him and sort of start anew as a FL...also while I'm certainly no fighter Ace sometimes even a GB seems to make progress a little too easy at least versus NPCs....maybe not Nomads but, you know, Rogues and the other "usual suspects".....
Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode