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Codenames obsolete

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Codenames obsolete
Offline Fuiamadeira
01-19-2014, 12:58 PM, (This post was last modified: 01-19-2014, 12:58 PM by Fuiamadeira.)
#1
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Posts: 20
Threads: 5
Joined: Nov 2013

Howdy!

After a little research i've became aware that Codenames are not that special as they should be. OR at least as it was intended. They were, once!

Why should anyone bother to collect them and use(besides their 'civilian status') if there are a number of house weapons with the same or alike stats and alot less power comsuption?

Do they really worth to continue in game to be as it is?

Think their stats should be raised and re-balanced, their power comsuption is too high for their performance.

Having a Codename should be reason to be proud, should make their bearer outstand.

Best regards!

“I know that you believe you understand what you think I said, but I'm not sure you realize that what you heard is not what I meant.” – Robert McCloskey

¬¬¬Weapon of Choice™ Store - Equipment
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QuinnZai
01-19-2014, 01:07 PM,
#2
Unregistered
 

(01-19-2014, 12:58 PM)Fuiamadeira Wrote: Think their stats should be raised and re-balanced, their power comsuption is too high for their performance.

They eventually will get a reworking as far as I heard. Just no idea when.
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Offline ... kur nubėgo?
01-19-2014, 01:09 PM,
#3
Member
Posts: 3,019
Threads: 114
Joined: Jul 2008

And why codenames should be better than house/faction guns?

If anything, they should be weaker. But with pretty flashy effects.

Omega Pirates Guild
History of OPG | Antonio "Vilkas" Devivar
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Online sindroms
01-19-2014, 01:41 PM,
#4
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Posts: 9,434
Threads: 985
Joined: Feb 2008

Codenames have more hitpoints, mind.

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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline Haste
01-19-2014, 01:51 PM,
#5
Lead Developer
Posts: 3,549
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

Codenames shouldn't be "objectively better" than their house counterparts, otherwise you'll end up forcing everyone who wants to be competitive in PvP to use them.

Right now, plenty of them are worth using. Claymores, Excaliburs and such all have a significant edge over their class 8 "equivalents".

I do believe they're getting a rework, though. Seeing a few codenames with a significant weakness but an interesting combination of speed and refire could be nice, to spice things up. Along the lines of 750 m/s 3.03s with poor efficiency and average dps or whatever.

[Image: cdSeFev.png]
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Offline Karst
01-19-2014, 01:59 PM,
#6
Chariot of Light
Posts: 2,983
Threads: 214
Joined: Sep 2009

They have to be balanced to be comparable to Class 8 faction guns and not superior, because they're usable by anyone and despite their "special" status in lore, in practice there really is nothing to stop anyone from acquiring and using them.

It's true that they are not as good compared to faction guns as they used to be, because the latter got a buff for .87 and codes didn't.
But as Quinn said, they're getting a rework of some kind. Soon™

[Image: jWv1kDa.png]
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