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Junker Gunboat

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Junker Gunboat
Offline RingoW
09-26-2008, 09:07 PM,
#41
Member
Posts: 1,399
Threads: 65
Joined: Aug 2007

Seems i have hit the weak point here, but remind the 4 steps of communication.

1. Listen : the parts of Sirius, Junkers are supposed to travel
2. Understand: Does not mean its forbidden for Junkers to go where they want, at least not by me.
3. Think : I can't do it for you, but this would be mine. "Hm, do i want a Junker Gunboat for the sake of rp or only to pawn the bugger, which annoy me.
4. Speak: Well, since you have failed at step 2, i have no clue. :P

AoM

ps: i like the model, but i don't like folks which force others to make such vessels uber, so they can abuse it.
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Offline Culebra
09-26-2008, 09:25 PM, (This post was last modified: 09-26-2008, 09:29 PM by Culebra.)
#42
Member
Posts: 435
Threads: 5
Joined: Mar 2008

' Wrote:3. Think : I can't do it for you, but this would be mine. "Hm, do i want a Junker Gunboat for the sake of rp or only to pawn the bugger, which annoy me.
ps: i like the model, but i don't like folks which force others to make such vessels uber, so they can abuse it.
Ok first of all I don't own a gunboat and I very rarely pvp.

Second of all I never asked it to be uber. I just asked it to be similar to the other gunboats in the game. I guess that is too much to ask. Back to the scrap fields Junkers.

Edit: If Junkers want to pwn in a gunboat they already have the corsair gunboat. What I would like to see is a gunboat for Junkers by a Junker and thats what we have. 6 gunboat turrests just like most of the others nothing special, better or worse than anyone else.
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Offline Alexander Draconis
09-26-2008, 09:29 PM,
#43
Member
Posts: 134
Threads: 24
Joined: Jun 2008

8 turrets. It can only train 4 at a given target, so really you're talking about a more expensive loadout for no benefit, so it's nerfed already. Also, the turret strength can be diminished with lower level turrets rather than fewer of them. Frankly I think it fits Junker mentality to cover your ship in equipment as a deterant rather than rely on actual fighting ability. The "Hey, look how much stuff I got, I'm tough!" approach, rather than actually having to fight.

I understand the need for Junker ships to be stronger. They are trying to push into new areas of operation and new kinds of political and other activities, so having a ship like this available is a good idea; just make it none to common.

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Offline ScornStar
09-26-2008, 10:52 PM,
#44
Member
Posts: 1,128
Threads: 69
Joined: Jan 2008

' Wrote:Hm, then my Junker did something wrong, cause i own a whale with a single turret and never had any problems. Even Xenos don't attack me, even though my reputation is deep red.

So maybe someone can give me a hint, how to upset business partners.

AoM

Esay be very transparent and shoot folks alot. Thats what I do.:P Also doing missions can effect some folks and staying quite while more of a Junker RP is less fun for most as we are here to interact. Other than that I dont know. Maybe you have something to teach folks.

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Guest
09-28-2008, 03:32 AM,
#45
Unregistered
 

My vote: Two turrets and a crapton of hull. Maybe some cargo space too... Think of it as an ultra-secure recovery and transport ship for military-grade hardware and ships found in the fields.
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Offline AdamantineFist
09-28-2008, 03:48 AM,
#46
Member
Posts: 2,177
Threads: 28
Joined: Feb 2008

I say we go with four turrets, all around firing arcs. At most, five forward firing turrets. Apart from that, it looks nice.

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Offline El Nino
09-28-2008, 08:50 AM,
#47
Member
Posts: 1,248
Threads: 25
Joined: Dec 2007

I'm not sure it fits, something more around salvage frigate lines would be better.. I can come up with stats thou

4 turrets 1000 or so cargo, regular gb hitpoints, depending on it's size. In all ways worst GB around except in cargo and perhaps armor.

Todos: Change the textures a bit, make it rusty, I think it could be a Junker transport, rather than a gunboat with that shape thou...

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