• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 66 67 68 69 70 … 546 Next »
Player Owned Bases

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Player Owned Bases
Offline shutbug29
08-13-2015, 08:43 PM,
#1
Member
Posts: 98
Threads: 21
Joined: Sep 2008

I was setting up my server and making some POB's that I would like as permanent, non-destroyable stations in the mod. Mining bases and black markets, for example. I see the bases have the line invulnerable = 0 in them. Do I switch this to invulnerable = 1 to get a permanent base?

OR do i edit the
[CoreModule]
dont_eat = 0
dont_rust = 0
Reply  
Offline Thyrzul
08-13-2015, 10:08 PM,
#2
The Council
Posts: 4,684
Threads: 115
Joined: Sep 2011

While I'm not a coding expert, invulnerable = 1 seems to be the proper solution, dont_eat = 1 and sont_rust = 1 seem to only turn off the crew requirements (food, water, oxygene) and the wear and tear damage, but not protect the base from hostile fire.

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
Reply  
Offline shutbug29
08-13-2015, 11:00 PM,
#3
Member
Posts: 98
Threads: 21
Joined: Sep 2008

I'll try it out, thanks!
Reply  
Offline Halomaster
08-06-2016, 03:17 PM,
#4
Member
Posts: 31
Threads: 4
Joined: Oct 2012

did you made it ? i have no idea , it seemed that don't work for level 10 bases
Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode