Howard Williams - CEO, Williams-Mordhauser Distributing - "Just try and stop us"
Caroline Convair - General Secretary, Williams-Mordhauser Distributing - "Please excuse the CEO"
(07-21-2016, 06:16 PM)Psyentific Wrote: We all agree that the roleplaying has gotten a bit crappy. How do we fix this?
If we all agree, then it wouldn't be hard to put more effort into it. I believe that threads like this one are at least somewhat useful, as people become aware of the precise problem and find the solution. Here I have pointed out the problem about seriousness -- lighten up. If you are a good RP-er, that is the solution, but if you are not, just practice. Maybe you should become serious first, and then lighten up. Another thread might be useful.
PS: Oops, forgot to merge this and made two posts in a row.
I find groups are often Clique. Often Snubbing other players, so to speak.
Then there is the real life die hard power god gamers. They make it hard just to Rp always looking for an excuse to battle. I mean besides the obvious faction enemy's. We all get the pvp aspect is instilled into factions at time. And can make it hard to do viable Rp outside that faction. Brothers in Arms kind of thing. But there should always be a little room.
And then you see some truly creative Rpers, try to branch out a little and get berated for it. And I seen some pretty unique, creative Idea's. But because their aren't apart of the "Elite" players we will call them. They get shot down. And some players kind have the corner on what some factions can do. And perhaps they should be more aware of this. And try to incorporate some idea's of the other players. This would motivate them. Give them that hike to relate to other players. Rp. Help build depth into a faction.
What I would suggest. Is truthfully. The RP is generally tough. But if you hold out. You will gain a small at first collection of thoughtful players. Then from there you will kind of, create your own web of people you branch out to, you RP with. And things loosen up. Become more of a flow instead of forced. Then from there things improve. However this doesn't help the Clique problem. Of familiar players continuing cross character Rp. Instead of opening up the field.
One of the larger problems I've noticed is that people are tending to make ships more often than characters. A ship is something people use to fight, its a collection of favourable weapons, ID and actual ship created just to shoot someone and then log off. A character on the otherhand is something created to be played constantly and can be enjoyed with or without a reason to fight.
What Mordhausser experienced was a typical character vs ship encounter, one ready to play out the situation another who just wants to kill something because its in the rules. Yeah fights are all good and dandy but its getting to a point where people are overlooking the important "background" stuff in favour of big fights and wars that eventually become repetitive and stagnant. To me it's not that some folks are too "serious" with their RP, there just not enough regular RP going on to act as a foil for it.
That can be explained that setting ships up for events and fun is so easy that you make more of those and chose which ones deserve a ''character''.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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My opinion,
Sirus would be a serious place. Every pilot or captain is risking their lives leaving a planet or safety of an established station.
I love that most people take the game seriously, for me, that's where the immersion comes from.
This server has become popular, in my opinion, because of that. You can fly around sirius and it feels like sirius should feel, it really feels like you're in a beleivable version of reality. Look at all the "mess around" servers that come and go over time, usually ammounting a maximum of 5 players, usually who just play for a good ping. The seriousness is what makes Disco for me.
that's not to say that, from time to time, things aren't more relaxed. It's situational.
If serious isn't for you, one can often find groups of miners/traders that aren't taking things seriously, just look for large groups without any faction tags they're usually just bumming around space having a laugh. There is also light hearted fun to be had around Planet Erie, the begginners are obviously not quite as serious, but may sometimes need a gentle nudge to keep things in RP if desired.
(07-23-2016, 01:01 PM)BOB Wrote: take the game seriously
I respect having an opinion, but I will leave you to think what is wrong with this one. Shouldn't take you a while.
I don't mind the role-play aspect of the game. I mind that the role-play is so often empty, dry, hateful, distanced, bureaucratic, cold. It lacks spirit. So many characters appear to be made on the same frame. I can't see persons behind the words. They are more like the automatic message voice I hear when I call someone, but their phone is turned off so I am being told to "please wait".
And of course, there is the opinion that getting a game seriously is good. That it is more important that you role-play than if that specific role-play is fun. That all that matters is to win at something and look awesome, without heeding that there are actually humans you are playing with, not automated message programmes. It's like playing football with a gun, where you win by shooting the opponents' goalkeeper in the limbs, and where the referee somehow considers that as good sportsmanship.
We are playing roles here. It doesn't matter if the Corsairs or the Outcasts win. The script's already written, you just need to play your role well. Your character might lose something, but there's nothing you lose. Don't let your character take over your mind. Just play.