Well, is there any server that does the Pirate, Rogue, Hunter, Trader thing?
I remember trying Hamburg city, although the server was dead, but it was really none of those "classes" around on there. Looked more like people only casually PvPed.
I imagine all the "unofficial discovery" servers all are stuck with these IDs and stuff, and probably doesn't' run those simple classes.
Howard Williams - CEO, Williams-Mordhauser Distributing - "Just try and stop us"
Caroline Convair - General Secretary, Williams-Mordhauser Distributing - "Please excuse the CEO"
(07-31-2016, 04:09 AM)Psyentific Wrote: All the other servers are d e d DED. It's disco or nothing.
If you just want to muck around in spess, fly in Connecticut, join the Liberty Navy/Rogues. Core, maybe?
I want the X/H/R/T dynamic back, and play with that. Connecticut doesn't offer that.
The idea would be to try to gather interest from elsewhere, and hope to stabilize enough players, for long enough, to harness interest from other people.
I imagine that there are a lot of people wanting to play freelancer, but can't be bothered with discovery servers, so they choose to just not play at all.
I guess I could set up my own server, but I don't know enough about security to avoid issues (Like, if I'm DDoSed or whatever, I doubt my ISP would be happy). I do have a scrap PC laying around, that I could put together, and a 100/100mbit connection.
I mean, there's plenty of derelict servers still hosted on the list. It's just that, without a big publicity campaign, they don't have the players to fill them.
Howard Williams - CEO, Williams-Mordhauser Distributing - "Just try and stop us"
Caroline Convair - General Secretary, Williams-Mordhauser Distributing - "Please excuse the CEO"
I mean, there's plenty of derelict servers still hosted on the list. It's just that, without a big publicity campaign, they don't have the players to fill them.
As I've said in the OP, and in another post. Pirate, Hunter, Rogue, Trader.
Other servers don't have those basic "RP" rules, so they wouldn't work out. Almost all of then runs some mods too.
(07-31-2016, 03:45 AM)seio Wrote: There's more to it though.
Say you get an eagle, which is a corsair ship.
Because it's a corsair ship, you're only allowed to be in some specific sectors, the sectors that are owened or half-owned by corsairs.
For example.
I would want to have my trader, and go to somewhere to buy items. Then fly across the galaxy to sell it. Possibly having to pay somebody to protect me from the pirates that will want to fine me.
But I can't do that, because first I need to decide which faction I am to be in, and that will drastically limit me on what I'm allowed to trade, and where I'm allowed to trade.
First of all, I'll not find anyone that could escort me, for RP reasons, since they probably wouldn't be allowed to leave their systems.
Then the pirates aren't even allowed to go pirate me, since I wouldn't be in their allowed systems.
First of all as Psy said, Eagle is a civilian ship meaning that everybody can use. But yeah, if you, let's say buy a Titan which is a Corsair ship and you wanna go to Omicron Alpha. The Outcasts there aren't gonna be happy quite the contrary, they're gonna shoot you 'cause they're in war.
Second, the trader thingy. Yeah sure you will have to decide which faction you're gonna represent. If you don't want that you can simply buy a Freelancer ID. Easy as that. Of course that you will not be able to trade with a Bowex ID'd ship in Gallia, 'cause they're in war.
And the last thing, the escorts. " I'll not find anyone that could escort me, for RP reasons, since they probably wouldn't be allowed to leave their systems." . That ain't true. If you're flying a Bowex ship, you can call a BHG for example to escort you or a Freelancer which is the best choice in my opinion.
So going, "oh no, I cannot find anyone" is simply... not true, if you want to find someone to escort you, you will, trust me.
(07-31-2016, 03:36 AM)Psyentific Wrote: The RP is fine and dandy. I can honestly say that I haven't read any sort of rules or character guidelines or rules to roleplaying or whatever else. I showed up with two years in SS13 roleplaying and five more in tabletop RPGs, skimmed the server rules for the bits specific to Disco (notably, IDs and engagements), spitballed a character concept or two, and dropped right in. Now I'm running a faction, RPing with a half-dozen people and lining up a few more. The most important bits are to be active on the forums and to join some kind of group.
You really, really, *really* don't need anything more than baseline knowledge of the setting and a healthy dose of improv to roleplay. More importantly, you need people to roleplay off of, to develop your character concept in relation to. Everything else is gravy.
There's more to it though.
Say you get an eagle, which is a corsair ship.
Because it's a corsair ship, you're only allowed to be in some specific sectors, the sectors that are owened or half-owned by corsairs.
For example.
I would want to have my trader, and go to somewhere to buy items. Then fly across the galaxy to sell it. Possibly having to pay somebody to protect me from the pirates that will want to fine me.
But I can't do that, because first I need to decide which faction I am to be in, and that will drastically limit me on what I'm allowed to trade, and where I'm allowed to trade.
First of all, I'll not find anyone that could escort me, for RP reasons, since they probably wouldn't be allowed to leave their systems.
Then the pirates aren't even allowed to go pirate me, since I wouldn't be in their allowed systems.
Well technically the Eagle's a free-to-all Civilian ship, but w/e.
And yeah, it is one of my bones of contention with Disco that ID trumps Roleplay unless it's an official faction, but that's a *lot* of hoops to jump through just to say that my faction's Corporate Security division will threaten people with piracy to get them to buy escort contracts. Honestly, I think that's why we don't see a lot of cool, creative or innovative characters and factions, because no matter how you fluff it you're hard-limited to what you can legally do on the server, which means that everything derives from the base NPC archetypes. You can't, for example, have a faction of undercover TOTALLY-NOT-COPS mucking around in the Omegas and Omicrons unless you wear Bounty Hunter IDs and IFFs, and then you're limited to what the Bounty Hunter ID lets you do and people will call you Bounty Hunters. That's lame, but not much you or I can do about it.
While the specifics of your example aren't totally accurate, the general sentiment is completely valid. The only thing that really addresses that are the Generic IDs, Freelancer, Zoner, etc. which is part of the reason that literally everyone has a trader or smuggler alt of some sort. If I make an LPI character, I *need* to funnel money into it, and there's really only reason to log a KNF character when I see people flying around Kusari. Quite a few factions just aren't economically viable, and most of them don't include all avenues of gameplay. While it makes sense from a pure-lore perspective, having to maintain not only seperate characters, but also seperate factions, reputations and social contacts for different playstyles (ex. smuggler, pirate) is a bit of a hassle.