Hey I tried to play a bit with the cursor.txm but it's harder as I thought or I just don't do the right thing xD
So, here is what I did so far:
- I opened the cursor.txm file in UTF editor
- Extracted the MIP0 node into .tga formate picture
- Opened this one in paint.net (i guess photoshop would work too)
- After having modified what I wanted different, without changing the size or position of the symbols used for the cursors, I saved this file, again as .tga file.
- I imported this changed texture back into the cursor.txm file, made a backup of the original one in the SCREENS folder and put the new one in it's place.
- Didn't touch the mousie.ini since it's setting the coordinates for the several cursors used.
- Open the launcher, start the game.
And here is where it get a bit weird:
- Game crashes as soon as it's supposed to open the menu screen...
1: The TGA could've been saved with RLE compression, which Freelancer can't handle. You'll need to save it with a program that has the option to turn this off.
2: If the dimensions of the TGA were changed then it could crash the game. Freelancer can't handle textures that don't have a 1:1 aspect ratio and aren't powers of two. ie; only 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048
Well those are certainly interesting. I can't say they're my style or that they'll catch on with the community, but they fit FL's aesthetic and are pretty well made. Props, dude.