• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 43 44 45 46 47 … 778 Next »
POB resource allocation

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

POB resource allocation
Offline Ethan_Jackson
11-14-2017, 01:47 PM,
#1
Member
Posts: 47
Threads: 24
Joined: Apr 2016

Hi .

I've got a POB which has a jump drive factory and a hyperspace factory on it.

Building both JDs and survey modules uses RA, as does base repairs.

My question is this: In what order does Disco allocate the RA? Is it repairs first, or does it use it to build the module first? If I order it to build both a jump drive and a survey module, does it use the RA on a "first come, first served" basis, or does one always get priority?

Cheers.
Reply  
Offline The Sovereign
11-14-2017, 01:50 PM,
#2
Mercenary
Posts: 279
Threads: 28
Joined: Dec 2014

I'm unsure of how it determines if its going to use for Repairs or modules, but in terms of construction, and manufacturing it works on a top down basis.

Meaning if the Jumpdrive factory is on a higher index number than the hyperspace factory, the Jumpdrive factory uses RA first, and then the hyperspace factory. That said, each "tick" of resources is spread across all pending constructions. So you'll be building everything all at once.
Reply  
Offline Stabby_Dave
11-14-2017, 02:10 PM,
#3
Member
Posts: 298
Threads: 83
Joined: Jan 2016

Ok. Cheers.

A database of helpful information
Reply  
Offline ronillon
11-14-2017, 03:02 PM,
#4
Copper Storage Depot
Posts: 563
Threads: 19
Joined: Oct 2012

As for repairs... every time the repair ticks (every 20s) it consumes 2 RA (or RH/HS)
It seems to me, that the repair and construction are ticking at different times.
I guess there is no difference between construction and production, it seems to use the same clock.





[+]Signature:
►BattleZones
►Ore Mining
►Sci Data Anomaly "Mining"
►Sci Data Rewards
►POB
►POB Rules
►Bretonia ►Gallia ►Kusari ►Liberty ►Rheinland | ►Model/Name/Move
►MultiMonitor Setup - noBorderWindow
►BBCode
Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode