(12-13-2017, 05:45 PM)ronillon Wrote: ANYTHING really, as long as I do not have to relog 20-30 times to get mission I want (One containing galic BC and BS)
Missions and PvE in general could use some love.
Those buoys bases seem like the best option to me, since that leaves normal bases unaffected. That way stuff can be tested and tweaked without a negative impact. These could be divided by mission level/difficulty and also by enemy faction. For Example I want to shoot Gallic Royal Navy, but have no interest in Outcasts or Mollys.
Now thinking about it, a FLHook command, that would only work on base (or certain base), that would allow you to set exactly what mission you want, much like pimpship:
Code:
/getmission
(show options)
/getmission setlevel 40
(Set the mission difficulty or enemy ship type.)
/getmission start missionID
(Starts one of the missions generated from previous command)
Or maybe, to make it simple:
/getmission difficulty enemyiff
(This would not allow you to choose where the mission takes place, but it should be near the base where you take it anyway.)
why you need flhook when you can change difficulty ranges in mbases.ini
(12-13-2017, 05:45 PM)ronillon Wrote: ANYTHING really, as long as I do not have to relog 20-30 times to get mission I want (One containing galic BC and BS)
Missions and PvE in general could use some love.
Those buoys bases seem like the best option to me, since that leaves normal bases unaffected. That way stuff can be tested and tweaked without a negative impact. These could be divided by mission level/difficulty and also by enemy faction. For Example I want to shoot Gallic Royal Navy, but have no interest in Outcasts or Mollys.
Now thinking about it, a FLHook command, that would only work on base (or certain base), that would allow you to set exactly what mission you want, much like pimpship:
Code:
/getmission
(show options)
/getmission setlevel 40
(Set the mission difficulty or enemy ship type.)
/getmission start missionID
(Starts one of the missions generated from previous command)
Or maybe, to make it simple:
/getmission difficulty enemyiff
(This would not allow you to choose where the mission takes place, but it should be near the base where you take it anyway.)
why you need flhook when you can change difficulty ranges in mbases.ini
So you do not have to relog to get specific mission difficulty and enemy. Yes, you could change mbases.ini to make the range smaller, but that would remove some missions from that base entirely. This might work for specific mission bases as suggested before, but not for regular bases.
(12-13-2017, 04:59 PM)SnakThree Wrote: Titan, you forget that Battleships are supposedly dockable by small crafts, and should not offer high level missions. If anything, shipyards, which usually sell capital ships, could offer exclusively high level missions.
but There is no any shipyard in warzones. It would be weird to see some liberty battleship killing valor npcs in new york
^I really wanna see that.
I'm all for making some stations giving only diffculty 42+ missions because of said reasons.
(12-13-2017, 04:59 PM)SnakThree Wrote: Titan, you forget that Battleships are supposedly dockable by small crafts, and should not offer high level missions. If anything, shipyards, which usually sell capital ships, could offer exclusively high level missions.
but There is no any shipyard in warzones. It would be weird to see some liberty battleship killing valor npcs in new york
^I really wanna see that.
I'm all for making some stations giving only diffculty 42+ missions because of said reasons.
(12-13-2017, 05:11 PM)Sand_Spider Wrote: Otherwise, if only fighters can now dock on battleship bases, you would need a snub group member to pick up a mission for you.
To clarify this: Battleships, cruisers and carriers can dock on battleship bases just fine.
Then again, Im taking cruiser and battlecruiser missions with bomber so....
(12-13-2017, 04:59 PM)SnakThree Wrote: Titan, you forget that Battleships are supposedly dockable by small crafts, and should not offer high level missions. If anything, shipyards, which usually sell capital ships, could offer exclusively high level missions.
I don't think the size of the station relates to how dangerous the missions are it can provide, surely the mission level and payout should be higher in warzone locations rather than in safe house space?
This definitely should be a thing. Warzone battleships should be only offering level 42/43 missions. Also, would be nice if the capital NPCs weren't trying to cruise away once start exploding, the loot just disappears by the time you manage to kill the remaining ships and collect all the loot from 2-3km all in different directions.
Creating tougher missions that require 2 or more heavy battleships to complet would be cool too. say a 10mill or 20mill mission where you fight s squadron fof cruisers and battleship NPCs defending a NPC base.