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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Mission Bases

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Mission Bases
Offline Titan*
12-13-2017, 05:48 PM,
#11
Developer
Posts: 1,075
Threads: 88
Joined: Jul 2013

(12-13-2017, 05:45 PM)ronillon Wrote: ANYTHING really, as long as I do not have to relog 20-30 times to get mission I want (One containing galic BC and BS)

Missions and PvE in general could use some love.

Those buoys bases seem like the best option to me, since that leaves normal bases unaffected. That way stuff can be tested and tweaked without a negative impact. These could be divided by mission level/difficulty and also by enemy faction. For Example I want to shoot Gallic Royal Navy, but have no interest in Outcasts or Mollys.

Now thinking about it, a FLHook command, that would only work on base (or certain base), that would allow you to set exactly what mission you want, much like pimpship:
Code:
/getmission
(show options)

/getmission setlevel 40
(Set the mission difficulty or enemy ship type.)

/getmission setenemy GaNavy
(Set enemy affiliation)

/getmission generate
(Generate missions available)

/getmission start missionID
(Starts one of the missions generated from previous command)

Or maybe, to make it simple:
/getmission difficulty enemyiff
(This would not allow you to choose where the mission takes place, but it should be near the base where you take it anyway.)

why you need flhook when you can change difficulty ranges in mbases.ini
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Offline ronillon
12-13-2017, 05:57 PM,
#12
Copper Storage Depot
Posts: 563
Threads: 19
Joined: Oct 2012

(12-13-2017, 05:48 PM)Titan* Wrote:
(12-13-2017, 05:45 PM)ronillon Wrote: ANYTHING really, as long as I do not have to relog 20-30 times to get mission I want (One containing galic BC and BS)

Missions and PvE in general could use some love.

Those buoys bases seem like the best option to me, since that leaves normal bases unaffected. That way stuff can be tested and tweaked without a negative impact. These could be divided by mission level/difficulty and also by enemy faction. For Example I want to shoot Gallic Royal Navy, but have no interest in Outcasts or Mollys.

Now thinking about it, a FLHook command, that would only work on base (or certain base), that would allow you to set exactly what mission you want, much like pimpship:
Code:
/getmission
(show options)

/getmission setlevel 40
(Set the mission difficulty or enemy ship type.)

/getmission setenemy GaNavy
(Set enemy affiliation)

/getmission generate
(Generate missions available)

/getmission start missionID
(Starts one of the missions generated from previous command)

Or maybe, to make it simple:
/getmission difficulty enemyiff
(This would not allow you to choose where the mission takes place, but it should be near the base where you take it anyway.)

why you need flhook when you can change difficulty ranges in mbases.ini

So you do not have to relog to get specific mission difficulty and enemy. Yes, you could change mbases.ini to make the range smaller, but that would remove some missions from that base entirely. This might work for specific mission bases as suggested before, but not for regular bases.





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Offline Chills
12-13-2017, 05:58 PM,
#13
Member
Posts: 258
Threads: 13
Joined: Jan 2014

(12-13-2017, 05:07 PM)Titan* Wrote:
(12-13-2017, 04:59 PM)SnakThree Wrote: Titan, you forget that Battleships are supposedly dockable by small crafts, and should not offer high level missions. If anything, shipyards, which usually sell capital ships, could offer exclusively high level missions.

but There is no any shipyard in warzones. It would be weird to see some liberty battleship killing valor npcs in new york

^I really wanna see that.

I'm all for making some stations giving only diffculty 42+ missions because of said reasons.
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Offline Epo
12-13-2017, 06:02 PM,
#14
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

(12-13-2017, 05:58 PM)Chills Wrote:
(12-13-2017, 05:07 PM)Titan* Wrote:
(12-13-2017, 04:59 PM)SnakThree Wrote: Titan, you forget that Battleships are supposedly dockable by small crafts, and should not offer high level missions. If anything, shipyards, which usually sell capital ships, could offer exclusively high level missions.

but There is no any shipyard in warzones. It would be weird to see some liberty battleship killing valor npcs in new york

^I really wanna see that.

I'm all for making some stations giving only diffculty 42+ missions because of said reasons.

+1
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Offline ronillon
12-13-2017, 06:03 PM,
#15
Copper Storage Depot
Posts: 563
Threads: 19
Joined: Oct 2012

(12-13-2017, 05:11 PM)Sand_Spider Wrote: Otherwise, if only fighters can now dock on battleship bases, you would need a snub group member to pick up a mission for you.
To clarify this: Battleships, cruisers and carriers can dock on battleship bases just fine.

Then again, Im taking cruiser and battlecruiser missions with bomber so....





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Offline Banned player t202085
12-13-2017, 07:58 PM,
#16
Member
Posts: 1,112
Threads: 121
Joined: Dec 2009

(12-13-2017, 04:59 PM)SnakThree Wrote: Titan, you forget that Battleships are supposedly dockable by small crafts, and should not offer high level missions. If anything, shipyards, which usually sell capital ships, could offer exclusively high level missions.

I don't think the size of the station relates to how dangerous the missions are it can provide, surely the mission level and payout should be higher in warzone locations rather than in safe house space?

User was banned for: https://discoverygc.com/forums/showthrea...tid=202085
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Offline Giorgio
12-13-2017, 10:40 PM,
#17
Hessian Pest Control
Posts: 277
Threads: 20
Joined: Oct 2012

This definitely should be a thing. Warzone battleships should be only offering level 42/43 missions. Also, would be nice if the capital NPCs weren't trying to cruise away once start exploding, the loot just disappears by the time you manage to kill the remaining ships and collect all the loot from 2-3km all in different directions.
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Offline Reddy
12-14-2017, 08:39 AM,
#18
Man-At-Arms
Posts: 1,127
Threads: 18
Joined: Sep 2016

Creating tougher missions that require 2 or more heavy battleships to complet would be cool too. say a 10mill or 20mill mission where you fight s squadron fof cruisers and battleship NPCs defending a NPC base.
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