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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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About =CR= ID

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About =CR= ID
Offline TheShooter36
04-22-2018, 09:55 PM, (This post was last modified: 04-22-2018, 10:19 PM by TheShooter36.)
#1
Guardian of Oaths
Posts: 1,969
Threads: 228
Joined: Jul 2014

Hi, i would like to discuss =CR= ID and how it can be better worded, as well as giving an incentive to official ID over indie one.

Old CR ID Wrote:* This Primary ID is only available for use on ships belonging to =CR= official faction.

The Colonial Republic originated from a deep space mission prior to the Alliance/Coalition war. Forced from the system they were settling, they came to Sirius and found it already settled by humans. They have since tried to establish themselves several times, and are now trying to build up in Coronado. The Colonials are allied with the IMG. They are enemies of Gallia and the Outcasts.

Pilot carrying this lawful ID is member of the Colonial Republic who:

- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack unlawfuls and quasi-lawfuls in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by the Colonial Republic within their Zone of Influence.
- While flying Gunboats or Below may attack GRN and GRI ships anywhere.
- Cannot use any transport with more than 4,300 cargo.
- Cannot ally with any unlawfuls except for Council and Maquis
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Bretonia, Taus, Drake, Inverness, Coronado, Cortez, Magellan, Omicron Tau, Omicron Alpha

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleship

I see some problems in this line highlighted red. While we all know its meant to say, "you can self defence against WHO shot you but you cannot do the rest against lawfuls" a new player can get into the confusion that CR CANNOT defend itself against lawfuls by ID's wording. Thus it makes confusions. It could be divided into 2 lines like:

- Can attack any ship in self-defense.
- Can attack unlawfuls and quasi-lawfuls to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.

While the second part. Giving incentives over indie ID could be made by

- - Can attack unlawfuls and quasi-lawfuls to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.

into

- Can attack any ship to protect an allied ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence while not using battleships.

and

Removing "- Cannot ally with any unlawfuls except for Council and Maquis" line

as we are allies to more unlawfuls as of this moment, which would better reflect our RP in our eyes.

you will notice that those lines are more of a sidegrade rather than a straight upgrade. The first line especially trades things a bit.

Ball is on you community, give your thoughts.

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Offline TheShooter36
04-28-2018, 05:08 PM,
#2
Guardian of Oaths
Posts: 1,969
Threads: 228
Joined: Jul 2014

Bump, no one cares about this?

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Offline Lythrilux
04-28-2018, 05:11 PM,
#3
Edgy Worlds
Posts: 10,343
Threads: 736
Joined: Jan 2013

You're probably just best off submitting a request.

[Image: Lythrilux.gif]
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Offline Kalhmera
04-28-2018, 05:50 PM,
#4
Sadistic Tentacle
Posts: 3,194
Threads: 545
Joined: Nov 2015

You can defend yourself against anyone who attacks you regardless of ID so your good.

[Image: iytffEd.png]
Just as the constant increase of entropy is the basic law of the universe, so it is the basic law of life to struggle against entropy. - V. Havel
Amenhotep SRP Thread | Amenhotep Captains Log | Jean Holiday Dossier & Logs | Vermont History


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Offline Panzer
04-28-2018, 07:44 PM, (This post was last modified: 04-28-2018, 08:22 PM by Panzer.)
#5
Man of iron, blood and Nyxes
Posts: 3,092
Threads: 56
Joined: Dec 2006

It's an ID, not a suicide pact.

Doesn't look broken to me - I'm against trying to fix it.

[Image: Vxqj04i.gif]
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Offline Shaggy
04-28-2018, 07:55 PM,
#6
#BlameShaggy
Posts: 2,073
Threads: 157
Joined: Oct 2011

It looks fine to me and like any other official faction. Wouldn't you have to put in a request to get it changed
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Offline Lythrilux
04-28-2018, 08:00 PM, (This post was last modified: 04-28-2018, 08:01 PM by Lythrilux.)
#7
Edgy Worlds
Posts: 10,343
Threads: 736
Joined: Jan 2013

Although whilst the discussion is open...

Based on the scenario in Delta the other day I think it would be a good idea to consider the length at which CR can take Caps outside of its ZoI and assist allies. Situations like a CR cap coming to Omicron Delta to assist Order against Core should never really happen.

I believe that every ID should be able to at the least escort allied and neutral ships outside of it's ZoI. But flying somewhere out of your ZoI to assist someone for a quick pew, especially in a Cap, is really silly.

[Image: Lythrilux.gif]
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