I understand the difficulties the Admins face, and I understand the irritation of the members who are lucky enough to get on the server but suffer lag.
However, I find it hard to believe the frustrations of the "we don't want more players" camp are even comparable to the frustrations faced by the hundreds of peak-time-players who have limited play-time during a week, and often have to battle for hours and hours trying to get on the server with no success.
This is made even worse by clan responsibilities. It's bad enough trying to find time to fulfil such obligations. It's much worse when only 1 hour per 8 hours wasted on the freelancer program actually involves being in-game.
The universe was expanded with 4.85, and the long wait has only increased excitement and demand for server-time. Players have expanded to fill this gap.
Still, when I can get on the server, I look at the player list; the distribution of players, the type of players, the factions being represented at any given time, and I honestly believe that the RP Universe is STILL not achieving it's full potential.
The number of other freelancer servers that have died over the past few years is shocking. Discovery is stronger than it has ever been. Is this because of old-game nostalgia? Is it because every single freelancer player comes to Discovery RP? Probably...but that only increases the necessity for the Server's capacity to be increased.
I believe that Discovery RP 24/7 has a higher member count now than at any other time in Freelancer Multiplayer History because EVERY new release is like a brand new game. It never gets old, it evolves. As long as the Universe continues to evolve, and our developers and admins continue to find ways to defeat barriers put in place by Microsoft, Discovery will last forever.
If the 200 player barrier can be broken, perhaps the full potential of Discovery RP 24/7 can be realised.
I dont think you will find too many people to argue with you Carlos, I would certainly not be one of them, the question is how to do it, I'm pretty sure the admins or open to ideas.
Although one downside of more players would be the administrative nightmare it might create, not only for admins but faction leaders and just the increased possibility of any one player getting ganged up on. Still, I think it would be worth it though.
' Wrote:As for the porting to another server: Do you want to try to write that program?
Are you asking me to make you a 'proof of concept'? Why should I write ANYTHING without in-principle support from the community?
' Wrote:I won't be asking Cannon to do it, we don't need it.
I didnt ask you to ask Cannon for anything, and who is this 'we' that doesn't need it? Surely not the players who cant log into the server at any given moment? Or is it just tough luck for them?
' Wrote:We don't have anyone to host yet another server.
Have you ever asked anyone to host yet another server?
Perhaps I could direct you to the 'Server Donations' thread, to ascertain what funds would be available for hosting a 'Stage II' server...
As for how one 'controls' who enters what server...you dont. People move freely between the servers until a server is full. If a server is full you dont get in, same as before. Only with double the number of player slots there is more 'breathing space' for players to enter.
And with the same maximum number of players as with the current module, the chances of players ganging up on others is, well, precisely the same as it is now!