He just explained it:mellow:. Matter is attracted into low-pressure areas to fill in the empty space, and is repulsed by high-pressure. Think about how meteorological high- and low-pressure zones work, as it's the same idea.
However, you need matter to increase or reduce pressure, and so this wouldn't be possible, seeing as you're in the void of space (which has no pressure). Even if you had something filling the void to create the pressure, such as a gas, I doubt it would be able to maintain the pressure areas, and moving it along with the ship seems unlikely at best. That's not mentioning the impracticality of having to place matter inside every trade lane to push every ship passing through.
THEY TOLD ME I COULD BE ANYTHING SO I BECAME A SIGNATURE PLS HLP
"The thirteen saloons that had lined the one street of Seney had not left a trace. The foundations of the Mansion House hotel stuck up above the ground. The stone was chipped and split by the fire. It was all that was left of the town of Seney. Even the surface had been burned off the ground.
Nick looked at the burned-over stretch of hillside, where he had expected to find the scattered houses of the town and then walked down the railroad track to the bridge over the river. The river was there."
' Wrote:Well I heard that the Trade Lanes used some pressure type system, like in frot of you the pressure is pulling and behind its pushing, the same goes for the JG.
That doesn't explain Jumpgates actually. There is technically no receiving end of a Jumpgate (or a jumphole for that matter) Just a coordinate you end up at. The reason why there's a Jumpgate at the other end is because it was placed there. And the reason why Jumpholes have a corresponding hole at the other side because of game mechanics. Developers thought people wouldn't like the inconvenience of having to find a returning jumphole that is away from their entry point. and for the most part they were correct.
for example, You could build a jumpgate from System A to System B, however you don't have make one to return back, leaving the poor sap that went through your Jumpgate downriver without a paddle.
' Wrote:And the reason why Jumpholes have a corresponding hole at the other side because of game mechanics. Developers thought people wouldn't like the inconvenience of having to find a returning jumphole that is away from their entry point. and for the most part they were correct.
I thought there was a rumor somewhere that jumpholes were originally created by the Dom K'vosh, so it would make sense to put them where another one dumps you off.