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(02-04-2025, 09:32 PM)Tenshi Kuonji Wrote: I remember the rule when it was decided to catch you or pursued with CD in actions ...
But the exception, if you are trapped, and player write his RP you are to wait for 30-60 seconds for the other to respond, if he tried or is fleeing, then you can engage inmediately after your lines ...
I always manage, if you are catched and CD'ed without run, you have a timer after my first message, if you are to be fleeing then you can engage inmediately if he don't respond, followed by the same rule, i still persist, 10 seconds is sometimes low to even respond with an appropiate RP Line as response, unless you as STAFF wanna us just make /1 /2 as majority of players do, but personally i prefer write a customized message every time it passes, 10 seconds is nearly insufficent for that
Realistically nobody would be counting exactly 10 seconds on the dot and then attack
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(02-07-2025, 02:30 AM)9th.Legion Wrote: What about Nomad IFF'd players?
If rules are set, should affect everybody without exceptions.
They do. Everyone, regardless of ID or IFF, must provide at least two lines of RP and at least 10 seconds to respond after posting this RP before attacking another player. This clarification mainly serves to indicate that no explicit "engagement notice" is needed, nor has it ever been. If I am a Navy pilot, and I see a pirate, it is perfectly rules-legal for me to stop him, start chatting about the space weather, and once I've provided at least two lines of roleplay and waited ten seconds thereafter, attack him. Likewise, if I am an AI drone and I come across a Core transport, it is perfectly rules-legal for me to say something like "[The AI drone starts emitting stronger energy signatures.]", follow it up with "[Particles start radiating from its emitters.]", wait ten seconds, and then attack. This is roleplay. Your character does not even have to technically communicate. This applies, and always has applied, to everyone.
You know, I've always wondered where the whole "engagement lines" misconception came from. Because as far as I can remember, those were never required. Merely "sufficient roleplay".
In the very brief time I played Reavers, some people did get upset when my mentally ill character would just ramble about entirely unrelated things before engaging with absolutely no indication that that was my intention, but well. Be careful around pilots you don't trust.
(02-13-2025, 08:20 PM)Karst Wrote: You know, I've always wondered where the whole "engagement lines" misconception came from. Because as far as I can remember, those were never required. Merely "sufficient roleplay".
Maybe it's because the rules used to be crystal clear, and we, as players, understood the spirit of sportsmanship rather than strictly adhering to the technical letter of the law.
Back then, if you were lawful or corporate and were caught by an unlawful or nomad, the encounter unfolded naturally through simple roleplay. Now, everything is scrutinized under "Rule Violation 1.0," leading to widespread misconceptions about the rules.
Let's be real—previously, we were free to enjoy the game within the boundaries of the rules, but now, players act with fear. Even a minor mistake can lead to reports and sanctions.
As a military, police, or bounty hunter character, seeing a nomad meant I could engage immediately. But now, despite the obvious enmity, we must go through RP and declaration lines before engaging. This rigidness applies even to obvious rival factions like police/navy versus criminals.
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(02-19-2025, 03:04 AM)Tenshi Kuonji Wrote: As a military, police, or bounty hunter character, seeing a nomad meant I could engage immediately. But now, despite the obvious enmity, we must go through RP and declaration lines before engaging. This rigidness applies even to obvious rival factions like police/navy versus criminals.
Is it really too much to ask for more than "I see hostiles" and "engaging hostiles"?
I understand that after the 43579347th fight with the DTR or whomever someone could get tired of doing always the same rp (/1 /2), but you'll miss some memorable interactions if you always go "shoot first, ask later".
In your example the nomad species might be known to your char, nevertheless it's a rare encounter (at least for house police/military) and this might be worth to relish.